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Author Topic: The Point of No Return  (Read 3145 times)

Beanchubbs

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Re: The Point of No Return
« Reply #15 on: November 24, 2009, 10:10:50 pm »

I don't really know one specific turning point for me. I merged from being a normal human being to a member of the DF community in one fortress. I think the beginning of it was when I collapsed the human tower (I started in a human town for my first fort to make it a bit easier) that was in the way for my Trade Depot drowning pipe. It had all the humans in it. A few survived, but I dropped some POWs into there to finish them off. I think that was the main thing, but there was some other things in that fort that helped.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Astramancer

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Re: The Point of No Return
« Reply #16 on: November 24, 2009, 10:46:16 pm »

For me, it was when I realized that I had just spent 3 hours in the Smithsonian's Gem and Mineral exhibit, and the whole time I was going over what could be found in it or what you can find it in (depending on what "it" was) in my head.

Of course, crazy, over-elaborate pressure-plate powered traps don't hurt, either.
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Blackburn

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Re: The Point of No Return
« Reply #17 on: November 24, 2009, 11:07:52 pm »

Compared to you guys, I'm still a normal person.

Only times I come close is when I get bored and try to kill everyone in the fortress. That usually doesn't work either, so I get bored of that...

It's difficult for me to tell.


I see "dwarfy" as a synonym to "metal."

As in, a flaming skeletal dragon with bones made of solid steel flying over the countryside burning elves could be described as both "dwarfy" and "totally freaking metal."
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Foa

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Re: The Point of No Return
« Reply #18 on: November 24, 2009, 11:34:57 pm »

Heh, the point of no return was inevitable for me, I think it started when my eyes desynchronized, and one of them only saw darkness. This is what opened me up to the opposite of the optimistic naivety, realistic, and spiteful.
You have idea how entertaining it is when the two combine, when, and after it happens.

When I saw Df... and CC, I learned how both worked, in CC I learned how to kill gruesomely ( from person to mist to killing it's teammates with what's left of the person ) , and DF, I learned how to over-engineer and create a nation that has mortality rates that exceed the net profit of the Halo series, and somehow keep nation from "The Last Spiral", and how to depict very epic, one-side battles, with DFPaint.
« Last Edit: November 24, 2009, 11:41:15 pm by Foa »
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Gergination

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Re: The Point of No Return
« Reply #19 on: November 25, 2009, 01:11:11 am »

When I couldn't stop thinking of stupidly elaborate dwarfy ways to kill all manner of things.
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Nivim

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Re: The Point of No Return
« Reply #20 on: November 25, 2009, 02:14:52 am »

 I doubt I'll ever hit, as I appear to have not yet gone to the place I can't return from. Every non-learning fort I've had so far (where I really choose what was going to happen) has been very non-dwarfy. I just go for riches and wonders, only going for carnage when the target has actually done something to deserve it.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

martinuzz

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Re: The Point of No Return
« Reply #21 on: November 25, 2009, 04:07:52 am »

The point of no return for me was right after my first try at a (2d) fortress, which miraculously lasted 3 years before I permaflooded it.
I just had to try again. I knew that losing was fun from previous roguelike addiction experience, I just never knew it could be this much fun.

Then I started reading the devnotes. Since then, I am way past the point of no return.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

clarithium

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Re: The Point of No Return
« Reply #22 on: November 25, 2009, 04:11:25 am »

I think it was in my first fortress, when my main supply of food became cat meat.
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Mungrul

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Re: The Point of No Return
« Reply #23 on: November 25, 2009, 04:36:31 am »

For me it was when I had a fortress in its infancy, only to dig into my first magma pipe vent. Consequently, fire imps started rampaging through my fortress, and in a desperate attempt to neutralise them, I had my first dwarfy thought, which predictably, went spectacularly wrong.
I decided I would flood the magma vent chamber creating an obsidian cap and stopping the dastardly imps pouring out and fireballing everyone.
Of course, I was completely inexperienced with how channelling worked, and as well as flooding my fortress, which was on a mountain plateau, I flooded an entire plain below.
Of course, by this time lightbulbs were pinging on in my head as I realised the possibilities.
The flooding plain was drastically affecting my framerate, so I devised a plan to drain it from below.
And that's how it ended as I started drowning miners.
From then on I was hooked.
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Euld

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Re: The Point of No Return
« Reply #24 on: November 25, 2009, 05:03:13 am »

Point of no return?  Probably when I joined the forums o_o;

darkflagrance

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Re: The Point of No Return
« Reply #25 on: November 25, 2009, 08:52:38 am »

I don't know why people find that resorting to the devouring/disposal of cats is such a turning point. It's not as if they act as if they were anything more than lower case "c's" motivated by the AI of the [verminhunter] tag that create miasma and tend to become unbutcherable nuisances.

The closest relationship that DF cats have to real life cats lies in their names, which consist of no more than a few arbitrary letters in a text file. If you were to go into the raws and mod the name of "cats" into "Vermicious Puffin", would you feel any reservations about it?
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darthbob88

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Re: The Point of No Return
« Reply #26 on: November 25, 2009, 10:16:02 am »

I don't know why people find that resorting to the devouring/disposal of cats is such a turning point. It's not as if they act as if they were anything more than lower case "c's" motivated by the AI of the [verminhunter] tag that create miasma and tend to become unbutcherable nuisances.

The closest relationship that DF cats have to real life cats lies in their names, which consist of no more than a few arbitrary letters in a text file. If you were to go into the raws and mod the name of "cats" into "Vermicious Puffin", would you feel any reservations about it?
Not half so many. Speaking for myself, there is a certain distinction between livestock animals and pets, and one does not butcher pets as one does livestock, especially not cute widdle kitties.

Of course, between the forums and the wiki saying "butcher kittens or they'll take over", there's no real depravity or desperation in it. Possibly the first person to do so would have been desperate, and there are probably a few people who resisted the idea of kitten mittens, but in my case it was simply good practice. Real desperation would be when I start butchering my war/hunting dogs.
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Grendus

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Re: The Point of No Return
« Reply #27 on: November 25, 2009, 12:58:53 pm »

Someone posted a link to the carp page on the wiki. After that, I only logged onto WoW twice more.

Yea, it's that fast, makes heroin look slow.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Mapleleaf

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Re: The Point of No Return
« Reply #28 on: November 25, 2009, 01:51:19 pm »

From the way you guys are describing this 'Point of no Return', I think I haven't actually made it there <:

I mean, sure, I butcher kittens, but I don't even dare send my dwarves to an unneeded death ;v
My population consists of everyone, apart from soap/lye makers and wood burners, and the peasants when there is no smoothing/engraving to do. They go in the military and 'dangerous jobs' (hauling things from chasms etc.) section of my fort.
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XSI

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Re: The Point of No Return
« Reply #29 on: November 25, 2009, 03:57:00 pm »

(...)The only line I've yet to cross is actually killing dwarves(...)
(...)use magma for peasant cremation(...)

Oh, I think you've crossed it.

When I crossed the point of no return was probably when I had a noble mandating some rock crafts were no longer allowed to be exported, and I've gotten all his civilian friends to haul those to the trade depot, just so I could watch a trigger happy hammerer do his job, and to see the noble commit suicide.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 
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