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Author Topic: The Point of No Return  (Read 3144 times)

Raphite1

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The Point of No Return
« on: November 24, 2009, 12:40:38 pm »

   Perhaps we didn't notice it in ourselves: when that Point of No Return occurred that removed us from the rest of society and marked us forever as Dwarf Fortress players. However, I had the chance to observe it in another recently.

   I introduced a coworker's son to the game, and at first he was expressing horror at the stories of tragedies that had occurred in my forts. After only a couple hours of struggling through his first embark, however, with one dwarf dead to rampaging alligators and the rest slowly starving to death while locked underground for safety as all of his poorly-chosen supplies sat in distant outdoor stockpiles, he asked me: "If my dwarves can run out and grab the dead guy's body, can they use it for food?"

   Ladies and gentlemen, The Point of No Return.

Danarca

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Re: The Point of No Return
« Reply #1 on: November 24, 2009, 12:50:14 pm »

   Perhaps we didn't notice it in ourselves: when that Point of No Return occurred that removed us from the rest of society and marked us forever as Dwarf Fortress players. However, I had the chance to observe it in another recently.

   I introduced a coworker's son to the game, and at first he was expressing horror at the stories of tragedies that had occurred in my forts. After only a couple hours of struggling through his first embark, however, with one dwarf dead to rampaging alligators and the rest slowly starving to death while locked underground for safety as all of his poorly-chosen supplies sat in distant outdoor stockpiles, he asked me: "If my dwarves can run out and grab the dead guy's body, can they use it for food?"

   Ladies and gentlemen, The Point of No Return.
Hahahahahhahaha, good question, I think I actually asked myself the very same question the first time I played :D
I think it was when I first harnessed the power of pumps, so many wonderous new projects could be embarked upon..

Ahh, I ended up flooding half the map :)
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

Argonnek

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Re: The Point of No Return
« Reply #2 on: November 24, 2009, 12:52:10 pm »

Yes, I've noticed this in myself at times. When my brother first showed me a video of a thermonuclear catsplosion, I was absolutely horrified. Nowadays I butcher cats incessantly, and actually planned to start a catsplosion to burn away goblin junk on a map with no magma.

Axe27

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Re: The Point of No Return
« Reply #3 on: November 24, 2009, 01:51:23 pm »

Yeah. I actually tried the catspolosion stunt myself the first time around playing, and then revisted the site as an adventure. It was just a burned out area of land, covered in the dead body parts of various cats. Good times.

I am well beyond the point of no return. I slaughter cats to the extreme, and I too, have discovered the power of teh pumps.
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And thus did the dream of dwarven antigravity fade away, not with a massive explosion or a flood of magma, but with a whimper.

I'm going to be depressed all day now.

TheDarkJay

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Re: The Point of No Return
« Reply #4 on: November 24, 2009, 01:54:35 pm »

I think I had passed the point of no return before I even started playing this game, my first thought was "Right, onto the mindless slaughter!" XD
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Ieb

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Re: The Point of No Return
« Reply #5 on: November 24, 2009, 02:31:19 pm »

I split my fort in two from the start. On the right side, deep in the rocky mountain, the fortress. So far 13 dwarves live there. 13 dwarves out of 120 something.

This because of the other half of the fort.
The sweatshopfort. Fifty beds, right next to a large number of workshops, where dorfs constantly toil to create goods to trade and buy more fish for the bone industry, wood for the carpenters and metal for the smiths. All the iron and steel gear from traders is bought and melted to get the sweet super metal on a map with no iron ore at all from the looks of it.

Whenever a dwarf goes in a mood and produces an artifact, they earn a ticket into the real fort. There they are treated to a bedroom, a dining table, and engravings of such degree that everyone has either Grand or Royal rooms by them alone. Those who make a furniture artifact get to take it to the room with them.

Also, this part of the fort is the only place with alcohol. The other side? There's a river, you peons, stop complaining and get to work.

So far I've only had one not mandate-failure related death, which was when a glassmaker went insane. Besides that, three deaths, all thanks to the super powered Guard Captain, who is more than happy to pummel some sense into the populace.

Of course, no graveyards either. Bodies are just dumped outside to rot. I used to have the butcher shops in the same area with everything else, but deemed that it'd cause too much unhappiness, which would result in too much time spent doing something else than working.

It's amusing. I wonder how the populace reacts when a siege, or the eventual ambush force arrives and shoots a few people dead.
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balath

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Re: The Point of No Return
« Reply #6 on: November 24, 2009, 03:23:02 pm »

Mine was when I tried to explain to my girlfriend why the game was so much fun.  I bug her about playing Neopets, and she wanted to know "If DF has no win condition, either, what's the point?"  I think I babbled something about this game actually having a lose condition and oh, hey, I slaughter kittens.
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What would you do if seven small, beared men marched into your home and started to dig out a city in your basement?

expwnent

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Re: The Point of No Return
« Reply #7 on: November 24, 2009, 03:38:31 pm »

   Perhaps we didn't notice it in ourselves: when that Point of No Return occurred that removed us from the rest of society and marked us forever as Dwarf Fortress players. However, I had the chance to observe it in another recently.

   I introduced a coworker's son to the game, and at first he was expressing horror at the stories of tragedies that had occurred in my forts. After only a couple hours of struggling through his first embark, however, with one dwarf dead to rampaging alligators and the rest slowly starving to death while locked underground for safety as all of his poorly-chosen supplies sat in distant outdoor stockpiles, he asked me: "If my dwarves can run out and grab the dead guy's body, can they use it for food?"

   Ladies and gentlemen, The Point of No Return.

That's beautiful.
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glueheaded

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Re: The Point of No Return
« Reply #8 on: November 24, 2009, 03:45:39 pm »

When I had my first all nighter with the game.

Which was probably the first time I played it.
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Julius Clonkus

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Re: The Point of No Return
« Reply #9 on: November 24, 2009, 03:55:07 pm »

First I kept playing DF because it generates the world history from scratch every time, but now it's just because you can paint a 5x5 square red with the blood of a single wolf if you do it right.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Count Dorku

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Re: The Point of No Return
« Reply #10 on: November 24, 2009, 05:04:07 pm »

For me, it was when I saw the degrinchinator video. [I haven't built one yet, but I'm going to eventually]
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.

Chicken Launcher

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Re: The Point of No Return
« Reply #11 on: November 24, 2009, 08:44:23 pm »

First I kept playing DF because it generates the world history from scratch every time, but now it's just because you can paint a 5x5 square red with the blood of a single wolf if you do it right.

I know what I'm doing tomorrow!
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"Did you ever notice any time you see two groups of people who really hate each other, chances are good they’re wearing different kinds of hats? Keep an eye on that, it might be important." - George Carlin

Retro

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Re: The Point of No Return
« Reply #12 on: November 24, 2009, 08:54:38 pm »

I think it was around when I began to consider the term 'dwarfy' as 'unnecessarily elaborate, batshit crazy, and kind of really really awesome with gross potential for horrible fallout' and see it in a positive light.

darthbob88

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Re: The Point of No Return
« Reply #13 on: November 24, 2009, 09:24:33 pm »

I'm not entirely sure when I became a DF player, but I understood well before I started playing that "Dwarfy" == "Goldbergian, impossible, and epic in success and/or failure", or as we say back home, "AWESOME!" The only line I've yet to cross is actually killing dwarves; I butcher kittens, unicorns, groundhogs, and other adorable critters without remorse; use POWs for target practice/sparring; and use magma for garbage disposal and peasant cremation. I don't believe in needless cruelty, but necessary evil is the motto of my fort.

As far as demonstrative anecdotes go: My biggest complaint when a non-AWESOME/military dwarf dies is not "Oh, woe, one of my poor dwarves has shuffled off this mortal coil", it's "Dammit, that's another obsidian coffin filled". And yes, I am aware that I can force dwarves into the coffins I want.
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ein

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Re: The Point of No Return
« Reply #14 on: November 24, 2009, 09:40:58 pm »

For me, it was:
"Damn useless peasants/soapmakers/whatever. Draft 'em and spike 'em."
The spiking done by placing them all in a 1x1 room with a wooden spike in the floor. My executioner would pull the lever and the spikes would repeat, killing everybody.
My first attempt at it had it over a brook and no floor, in the hopes that the blood would be carried downriver to my water and fishing spots.
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