I split my fort in two from the start. On the right side, deep in the rocky mountain, the fortress. So far 13 dwarves live there. 13 dwarves out of 120 something.
This because of the other half of the fort.
The sweatshopfort. Fifty beds, right next to a large number of workshops, where dorfs constantly toil to create goods to trade and buy more fish for the bone industry, wood for the carpenters and metal for the smiths. All the iron and steel gear from traders is bought and melted to get the sweet super metal on a map with no iron ore at all from the looks of it.
Whenever a dwarf goes in a mood and produces an artifact, they earn a ticket into the real fort. There they are treated to a bedroom, a dining table, and engravings of such degree that everyone has either Grand or Royal rooms by them alone. Those who make a furniture artifact get to take it to the room with them.
Also, this part of the fort is the only place with alcohol. The other side? There's a river, you peons, stop complaining and get to work.
So far I've only had one not mandate-failure related death, which was when a glassmaker went insane. Besides that, three deaths, all thanks to the super powered Guard Captain, who is more than happy to pummel some sense into the populace.
Of course, no graveyards either. Bodies are just dumped outside to rot. I used to have the butcher shops in the same area with everything else, but deemed that it'd cause too much unhappiness, which would result in too much time spent doing something else than working.
It's amusing. I wonder how the populace reacts when a siege, or the eventual ambush force arrives and shoots a few people dead.