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Author Topic: Proof of Concept: DF Text Mode (works over SSH!)  (Read 25801 times)

tNok85

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #60 on: February 03, 2010, 02:22:50 am »

What distro of Linux are you running? Been having issues getting it going with CentOS 5.4.
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Baughn

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #61 on: February 03, 2010, 02:53:10 am »

You know what?

The simplicity of adding a 2D mode to 40d17 has shown me the true path. I'm going ahead and writing an ncurses output mode as well.
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CobaltKobold

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #62 on: February 03, 2010, 02:55:05 am »

doesn't that bring us full circle?
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cooz

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #63 on: February 03, 2010, 05:45:26 am »

You know what?

The simplicity of adding a 2D mode to 40d17 has shown me the true path. I'm going ahead and writing an ncurses output mode as well.

Oh yeah, Baughn!
After that only thing left to implement for you, will be output mode sending itself over net so people can play with their graphics sets and your work will be fully done.
Yeah, yeah, I know it's so easy to write all this crap here, and making it happen is completely different thing...
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StrongAxe

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #64 on: February 03, 2010, 06:51:17 am »

You know what?

The simplicity of adding a 2D mode to 40d17 has shown me the true path. I'm going ahead and writing an ncurses output mode as well.

I for one think that would be an excellent idea, allowing for people to play legacy games on a shared server and the like.
« Last Edit: February 03, 2010, 06:55:26 am by StrongAxe »
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ILikePie

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #65 on: February 03, 2010, 11:20:04 am »

I don't get it, how do I apply the patch? "patch -p1 < [patch_file]" means nothing to me.
I for one think that would be an excellent idea, allowing for people to play legacy games on a shared server and the like.
You could also play DF on your DSi, PSP, iPhone or mobile. I set up my ds to work with ssh once, but then I lost my acekard.
« Last Edit: February 03, 2010, 12:30:06 pm by ILikePie »
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64mas

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #66 on: February 03, 2010, 10:34:15 pm »

edit: nvm
« Last Edit: February 06, 2010, 08:32:32 pm by 64mas »
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Baughn

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #67 on: February 10, 2010, 12:01:11 pm »

Aand it's done: http://www.bay12games.com/forum/index.php?topic=44829.225

By all means, test that. Even send patches; I know there's at least one guy capable of that here, and the current code doesn't handle shift-arrowkeys at all.  ???
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kurokikaze

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #68 on: February 12, 2010, 05:54:43 am »

I very suddenly need a good SSH client for my PocketPC :)
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Mraedis

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #69 on: April 15, 2010, 02:04:35 pm »

Any chance for an update? :p
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Lanorac

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #70 on: April 26, 2010, 05:09:59 am »

Here's how I did it.
...
Third, create a file called ".screenrc" in dwarfort's home folder. Put this into it. This will unbind almost all normal screen commands (except for detach, which we need), and allow multiuser read-only access from dwarfort_watch.

Fourth, create two shellscript files in dwarfort's home folder, attach.sh (this is our "login shell", make it executable), and reown.sh. This one is a bit more complicated. I'll explain its purpose in a bit. It is important that you make it read-only (but executable) and owned by root!
...
Hi,

I was finally able to configure my Ubuntu to show DF correctly in a Putty terminal. Now, all the pastebin.ca links are dead... Can you please help me set this up by providing the contents of the three files referenced here?

Thanks a million!
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Shoku

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Re: Proof of Concept: DF Text Mode (works over SSH!)
« Reply #71 on: April 26, 2010, 07:19:11 am »

Find the thread for dfterm out in the depths of the search function. They've got a couple of forts going on a demo server last I checked.
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