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Author Topic: Butchering Everything  (Read 565 times)

Skeletal_Carp

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Butchering Everything
« on: November 24, 2009, 08:40:25 am »

Is there a way to make every type of corpse butcherable, every type of bone available for crating purposes?

Lets say i want to create a barbaric entity that do not care if they butcher corpses of their own race or humans, elves and goblins?
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Grimlocke

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Re: Butchering Everything
« Reply #1 on: November 24, 2009, 08:56:47 am »

All bones but those of your own creatures are workable.

As for butchering everything edible, I succesfully attempted that once by changing the ethics in the entity file (as part of an attempt to make playable goblins). I could butcher harpies, antmen, elves and clowns. (yay, elf leather pants). Butchering creatures of my own entity still didnt work though. Those seem to be reserved for coffins.

However, it only works untill I save and load the game.

Probably the entity ethics you play with are not saved and restored to default after you load.

Havnt found any way to get around this, if anyone has, do share ;D
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Hugo_The_Dwarf

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Re: Butchering Everything
« Reply #2 on: December 05, 2009, 12:04:41 pm »

I was wondering why my dwarves stopped eating my enemies after I set the eat spaiant other and kill to acceptable, since it changed... but then the active season didn't change... Ethics is a little confusing for me
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Re: Butchering Everything
« Reply #3 on: December 05, 2009, 12:08:56 pm »

Changes to ethics probably need a regen, if you haven't done that already.
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