Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups  (Read 3860 times)

Org

  • Bay Watcher
  • Daring Hero
    • View Profile

Okay, so I have one game up. I will still update it, but I wanted to test out some new rules, for maybe another round after. These should make combat not as deadly, for the most part. It should also add a bit more to the fun. Now for the rules:

Spoiler: Objective (click to show/hide)

Spoiler: Gameplay (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Class (click to show/hide)

Spoiler: Class Special (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)

Signup!
« Last Edit: November 23, 2009, 02:28:27 pm by Org »
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #1 on: November 23, 2009, 11:56:49 am »

Allright, lets do this!

Name: Siquo (to keep things easy)
Weapon: Crossbow
Class: Marksman (Double Shot)
Symbol: S

Do I understand correctly that classes are now more specialised and you only get one of the two specialisations, or do you get both abilities?
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #2 on: November 23, 2009, 11:59:07 am »

Allright, lets do this!

Name: Siquo (to keep things easy)
Weapon: Crossbow
Class: Marksman (Double Shot)
Symbol: S

Do I understand correctly that classes are now more specialised and you only get one of the two specialisations, or do you get both abilities?
You get both, I was wondering if I should add another item thing which gives you a bonus and specializes your class...
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #3 on: November 23, 2009, 12:06:20 pm »

Ah. Then you'd have default class abilities and one extra optional ability. If the optional abilities are a lot better than the default ability, Players could forgo taking the bonus optional extra ability, and instead take two classes, of which they would only get the default ability. To make things more complex ;)

Also, marksman is useless when not carrying a crossbow. Throwing your weapon leaves you weaponless, for which there are no rules, and weapon racks top get a new weapon were not seen in the map of the 1.0 remake. I have no suggestion to fix it other than that is should be fixed, somehow.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #4 on: November 23, 2009, 12:12:19 pm »

Ah. Then you'd have default class abilities and one extra optional ability. If the optional abilities are a lot better than the default ability, Players could forgo taking the bonus optional extra ability, and instead take two classes, of which they would only get the default ability. To make things more complex ;)

Also, marksman is useless when not carrying a crossbow. Throwing your weapon leaves you weaponless, for which there are no rules, and weapon racks top get a new weapon were not seen in the map of the 1.0 remake. I have no suggestion to fix it other than that is should be fixed, somehow.
There are Weapon Racks. Although I may have gotten the symbol confused with Armor Racks.

Not to sure about duel classes...

Here is an Example of a Special Item:
Marksman
Balanced Throwing Knife
This blade is perfectly balanced for throwing. It counts as a dagger, and if thrown, has a bonus to hit.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #5 on: November 23, 2009, 12:27:57 pm »

Ah, but can you retrieve it? What is the bonus for non-xbow marksmen if you can use it only once? What is the use for xbow marksmen if they can fire twice instead of throwing one knife?

Making up new stuff for this gets harder, the more options there are.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #6 on: November 23, 2009, 12:34:22 pm »

Ah, but can you retrieve it? What is the bonus for non-xbow marksmen if you can use it only once? What is the use for xbow marksmen if they can fire twice instead of throwing one knife?

Making up new stuff for this gets harder, the more options there are.
Yes, it is retrievable. Bonus? No penalties. You cant be hurt if you throw it...unless they dont die....
Easier chance to damage.

Yep! Want to help?
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #7 on: November 23, 2009, 01:47:55 pm »

If I think of something I'll spout it.
Idea #1: Make a link to this topic in the v1.0 remake thread. :)

Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #8 on: November 23, 2009, 02:19:31 pm »

I suggest this. It changes some definitions so read it as if it were a new set of rules. For example, melee combat is just one roll per side and stunning and immobilization are combined.

Spoiler: Symbol Selection (click to show/hide)

Spoiler: General (click to show/hide)

Spoiler: The MacGuffin (click to show/hide)

Spoiler: Combat (click to show/hide)

Classes
Mechanic
Spoiler: Trapper (click to show/hide)

Rogue
Spoiler: Sidestep (click to show/hide)

Spoiler: Light Foot (click to show/hide)

Spoiler: Back Defender (click to show/hide)

Warrior
Spoiler: Champion (click to show/hide)

Spoiler: Charge (click to show/hide)

Mage

Spoiler: Searing Black Death (click to show/hide)

Spoiler: Cave Spider's Kiss (click to show/hide)

Marksman
Spoiler: Double Shot (click to show/hide)

Spoiler: Bank Shot (click to show/hide)

Spoiler: Tantrum (click to show/hide)

Priest
The priest cannot bless himself.

Spoiler: Blessing of the Rum (click to show/hide)

Spoiler: Blessing of the Wine (click to show/hide)

Spoiler: Blessing of the Ale (click to show/hide)

Spoiler: Blessing of the Beer (click to show/hide)

End Classes

Spoiler: Main Weapons (click to show/hide)

Spoiler: Secondary Weapons (click to show/hide)
« Last Edit: November 23, 2009, 02:27:52 pm by LeoLeonardoIII »
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
« Reply #9 on: November 23, 2009, 02:26:25 pm »

Sorry Leo, I have this done.

Here
Spoiler: Class Special (click to show/hide)
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
« Reply #10 on: November 23, 2009, 02:28:27 pm »

I didn't just add secondary weapons ;P
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
« Reply #11 on: November 23, 2009, 02:29:30 pm »

I didn't just add secondary weapons ;P
I know. Meh. Maybe another time. You could make your own TSALLT.
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
« Reply #12 on: November 23, 2009, 02:33:22 pm »

I don't want to steal your thunder. Besides I have a D&D game I need to work on but location details are slower to write.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
« Reply #13 on: November 23, 2009, 02:33:57 pm »

Hehehe.
No, I am the one stealing thunder. Fey Dwarf was first.
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
« Reply #14 on: November 23, 2009, 02:34:45 pm »

Ah but he isn't running one right now?
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic
Pages: [1] 2