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Author Topic: Game of Voices  (Read 13230 times)

ToonyMan

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Re: Game of Voices
« Reply #45 on: November 25, 2009, 11:37:38 am »

Deconstruct Red's castle. You know you want to...

This.
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ExKirby

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Re: Game of Voices
« Reply #46 on: November 25, 2009, 11:43:18 am »

...I don't like commands that end up with me being mauled.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

LeoLeonardoIII

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Re: Game of Voices
« Reply #47 on: November 25, 2009, 12:25:32 pm »


Walk up and ask blue if he knows anything. We suspect that because the button box is purple it must be pushed by the red and blue together to work.
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The Expedition Map
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Nirur Torir

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Re: Game of Voices
« Reply #48 on: November 25, 2009, 01:18:51 pm »

You ignored me last time, Green, don't do it again. Now, run around in loose rectangles, trying to get to the button.
We - No, I. I! - can no longer resist the urge. I must . . .
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eerr

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Re: Game of Voices
« Reply #49 on: November 26, 2009, 03:18:00 am »

...I don't like commands that end up with me being mauled.
Use block as shield, and a smaller block for a weapon.
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SHAD0Wdump

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Re: Game of Voices
« Reply #50 on: November 29, 2009, 04:14:43 am »

Third page?! >:O
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ExKirby

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Re: Game of Voices
« Reply #51 on: November 29, 2009, 06:04:13 am »

I'll use Eerr's command.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

SHAD0Wdump

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Re: Game of Voices
« Reply #52 on: November 30, 2009, 05:39:34 am »

Greif... Looks like this thing didn't even get off the ground before losing interest...
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Nirur Torir

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Re: Game of Voices
« Reply #53 on: November 30, 2009, 08:11:10 am »

Aw. This looked fun.

Can't we call for replacements on inactive colors and set a time limit of three days per turn or something?
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SHAD0Wdump

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Re: Game of Voices
« Reply #54 on: November 30, 2009, 08:46:19 am »

It's not so much the players (although emp_john hasn't been too attentive) but the deficit of actions flowing in from random forum-goers, without that it becomes less than interesting.

Although I suppose I can make due with deadlines and if a person misses their turn too many times anyone may take control unless he/she returns before they take claim.
« Last Edit: November 30, 2009, 08:49:11 am by SHAD0Wdump »
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Errol

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Re: Game of Voices
« Reply #55 on: November 30, 2009, 09:19:11 am »

Accrue a large amount of blocks for scientific experiments.
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LeoLeonardoIII

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Re: Game of Voices
« Reply #56 on: November 30, 2009, 11:34:26 am »

The problem is we didn't see the OP post a list of actions that the players officially took. It doesn't make much sense to have all of us blasting the thread with surplus commands when the players all obviously chose already for this turn.
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SHAD0Wdump

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Re: Game of Voices
« Reply #57 on: November 30, 2009, 11:40:23 am »

And if the player changes their mind?
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Tylui

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Re: Game of Voices
« Reply #58 on: November 30, 2009, 06:41:44 pm »

It would also help to have a periodic update of all the suggested posts for this turn. That way we can have the lesser voted-for players have more suggestions.
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SHAD0Wdump

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Re: Game of Voices
« Reply #59 on: November 30, 2009, 08:19:39 pm »

*sighs*

I was really looking forward to this being something I can just let run and process a turn once in a while, I never wanted to babysit it. O(
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