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Author Topic: TACTICUS- The Most Tintillating Game  (Read 8269 times)

DaPatman

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Re: TACTICUS- The Most Tintillating Game
« Reply #60 on: November 24, 2009, 03:20:49 pm »

Curse my delay in taking this turn! It appears I shall have to resort to my backup plan much earlier than I had anticipated. This could pose problems for me in the long run.

According to Chapter 23, Transmution of Creatures into Map Features of Creature Transformations in TACITUS, I, as the player who summoned the worm in the first place, may now summon any creature which might reasonably be found near the feature the original creature was transmuted into, namely white sand. This creature may be placed anywhere the original creature could have reached within five turns, provided the creature is capable of standing there. The same chapter states that since the original creature was giant, the new creature must also be giant. I therefore elect to summon a giant crab. According to Chapter 3, Movement of A Beginner's Guide to the Use of Tunelling Creatures in TACITUS, the only spaces i can place it are within the crypt. Since it cannot take any further action this turn, I elect to place it as near to the entrance of the crypt as possible:

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,..,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████...,,.';,;.''.,,~~~~,C,C.,'.,.',.
██████████ ,'.',.Ø,Ø,',.~~~~.,.'C@.,;.b¤.,
███████████,.,.o.,Ø.;,.~~~~.,'.,.';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███:::c:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████M:M████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Since I have made no changes to the board containing the wagons, I shall refrain from reposting it.

To qwertyuiopas: I request that my giant crab, along with any units I may subsequently place on the map, be rendered in red, for the simple reason that it is my favourite colour.
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #61 on: November 24, 2009, 05:12:07 pm »

Fortunately for your Crab, Chapter 17 of Mummies: What They Do states that they will be unconcerned about this animal intruder so long as he doesn't mess anything up.

Duke 2.0

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Re: TACTICUS- The Most Tintillating Game
« Reply #62 on: November 24, 2009, 07:32:36 pm »

Code: [Select]
                          ▒ ▒             
                  ▒▒▒     ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒   ▒              ▒         
                                         
                        ▒                 
                                       ▒▒▒
               ▒▒▒          ▒ ▒        ▒OO
               b¤▒          ▒k▒        ▒▒▒
               ▒▒▒          ▒▒▒           

 I had hoped to do my turn sooner, but I knew that other players had to do what they did in order to fulfill the requirements of this plan. Namely, that they remove five or more wagons from the field. As these wagons were made under the Kobolds, natures little kleptomaniacs extended ruleset I may choose to cause them to reproduce. I had planned to merely let them reproduce on one side of the field, but seeing as wagons are both removed from the field and not killed I can have every breeding pair produce a wagon offpring.
 Aren't the wagon pups cute?
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Emperor_Jonathan

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Re: TACTICUS- The Most Tintillating Game
« Reply #63 on: November 24, 2009, 10:34:50 pm »

Code: [Select]
                          ▒ ▒             
                  ▒▒▒     ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒   ▒        ▒ ▒   ▒         
                         ▒ ▒         
                         ▒▒▒                 
                                       ▒▒▒
               ▒▒▒          ▒ ▒        ▒OO
               b¤▒          ▒k▒        ▒▒▒
               ▒▒▒          ▒▒▒           

Under Tacticus: Aging Chapter 3 Sub-section 4 I increase the aging one wagon so that it grows into a fully-grown wagon.
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Sensei

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Re: TACTICUS- The Most Tintillating Game
« Reply #64 on: November 24, 2009, 11:01:23 pm »

Ah! This is most tintillating! My friend in liverpool has just aeromailed me his book, Curio Tactico Dimensionalis, by Pope Urban I, and my good servant Frumpus has had a most difficult time translating it. But I've at this point discerned, that every hammerspace exists only as an appendage of the real world, and must have a link. If there is not one, it will form summarily. I have a special clockwork mechanism for discerning this, it's based primarily on the phase of the moon relative to Jupiter...

Ah, today it is an interdimensional Trenchcoat, the prodigiously deep pockets of which act as a powerful portal capable of allowing through an object of any size. It exists on both planes, and may only be worn and used by the bearer of a mustache with a shininess of 3 or higher and a curvlitude greater than 1, though anyone can carry it.

Ah, and my Orcish Paladins move befriend the Wambler, as they will need it to defeat the mechs. I summon a Cheesecake (Culinary Creatures in TACTICUS, 1981 print, chapter 7 "The Only Thing Orcs Can Cook Ever") for them to offer him. I roll an (18/20-2) 16 on cheesecake making. The actual diplomacy roll will have to take place on the Wambler's turn, however.

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,.r,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████...,,.';,;.''.,,~~~~,C,C.,'.,.',.
██████████ ,'..Ø,Ø,',.'.~~~~.,.'C@.,;.b¤.,
███████████,.,.oeØ.;,.~~~~.,'.,.';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███:::c:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████M:M████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Code: [Select]
                          ▒ ▒             
                  ▒▒▒r    ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒   ▒        ▒ ▒   ▒         
                         ▒ ▒         
                         ▒▒▒                 
                                       ▒▒▒
               ▒▒▒          ▒ ▒        ▒OO
               b¤▒          ▒k▒        ▒▒▒
               ▒▒▒          ▒▒▒           
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Grek

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Re: TACTICUS- The Most Tintillating Game
« Reply #65 on: November 25, 2009, 05:20:59 am »

As Paladins have the [GOOD] tag on them, they are allies of the Fluffy Wambler. Outside of mating season and stampedes, the orcs have nothing to fear. Now, for the diplomacy roll:
[1d20]->[11+0] = 11
As you can see, the 11 is well under the 16 of the Cheesecake roll. The Wambler will follow the orcs for 5 turns, at which point it must be fed the cheesecake or else it will Stampede.

The current Pudge Rating, as noted by Neruz, is 10+5 Pudge, bringing it up to Large size. It is also Wambling. Normally I would make a set of Wamble rolls, but it is following the orcs now. Thus, I only need roll for speed:

[1d6]->[2+0] = 2

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,.r,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████...,,.';,;.''.,,~~~~,C,C.,'.,.',.
██████████ ,'..Ø,Ø,',.'.~~~~.,.'C@.,;.b¤.,
███████████,.,.OeØ.;,.~~~~.,'.,z';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███:::c:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████M:M████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Code: [Select]
                          ▒ ▒             
                  ▒▒▒r    ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒   ▒        ▒ ▒   ▒         
                         ▒ ▒         
                         ▒▒▒                 
                                       ▒▒▒
               ▒▒▒          ▒ ▒        ▒OO
               b¤▒          ▒k▒        ▒▒▒
               ▒▒▒          ▒▒▒           

PS. I have taken the liberty of consulting the "Collossi Limb and Wind Speeds" table (c. pg. Carp: Combat and Tactics, Appendex 11-G) for Sir Neruz and have placed his arm in the correct location.
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #66 on: November 25, 2009, 05:33:26 am »

Ah, excellent work Grek, i had forgotten about table and was wondering about how to work out what happened to the arm. Now i must await the return of it's owner so that this conflict may continue.

Until then, i think i shall peruse some books for a way to coax the mummies out of their crypt.

Keita

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Re: TACTICUS- The Most Tintillating Game
« Reply #67 on: November 25, 2009, 05:41:39 am »

Now then, this is interesting...

I have here a copy of Interdimensions in TACTICUS: Non-scientist edition as the first edition was a lot of mumbo jumbo they had to redo it and dumb it down.

*sips sherry*

On page 90 subsection H para 2 there is a rule 'It sucks to do nothing on a turn, so do something'. This stats "When a player can't move any of there models for whatever reason..." My mechs as they're wondering how they were fighting Inner Sphere mechs one moment then here the next "...May take any model on another field of play to the origanal field that has not moved for a long time and swap it with one of his own."

Therefor take one of the kobold caravan and replace it with an engineer

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,.r,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████...,,.';,;.''.,,~~~~,C,C.,'.,.',.
██████████ ,'..Ø,Ø,',.'.~~~~.,.'C@.,;.b¤.,
███████████,.,.OeØ.;,.~~~~.,'.,z';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███:::c:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████M:M████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Code: [Select]
                          ▒ ▒             
                  ▒▒▒r    ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒   ▒        ▒ ▒   ▒         
                         ▒ ▒         
                         ▒▒▒                 
                                       ▒▒▒
               ▒▒▒                     ▒OO
               b¤▒           ☺         ▒▒▒
               ▒▒▒                       

I shall now roll on the engineering table in the TACTICUS: Dwarf Core Book that Clearly stats on page 47 para 3 of the Engineers sub-section that if I want the engineer to work on something I have to role against a table to make sure he does what I want him to do and not make a machine that make blinking esayer for example.

Rolls 2D6...

Oh dear, I've rolled the "Surprise Me" option, this could be "Fun"
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #68 on: November 25, 2009, 07:56:25 am »




I have randomly decided to assign the "rock" actual types, still as placeholder.

Also, someone put a few characters too many to the left of the lower river section.

And too few to the right.
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DaPatman

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Re: TACTICUS- The Most Tintillating Game
« Reply #69 on: November 25, 2009, 09:19:44 am »

Also, someone put a few characters too many to the left of the lower river section.

And too few to the right.

I shall fix this momentarily.

Seeing as I now have the advantage, my giant crab attacks the adjacent mummy with its pincers. I roll a d20 and get a 17. According to Chapter 16, Combatting the Undead of Crustacean Combat in TACITUS, this means I have severed an arm.

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,.r,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████...,,.';,;.''.,,~~~~,C,C.,'.,.',.
██████████ ,'..Ø,Ø,',.'.~~~~.,.'C@.,;.b¤.,
███████████,.,.OeØ.;,..~~~~,'.,z';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███::²c:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████M:M████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Code: [Select]
                          ▒ ▒             
                  ▒▒▒r    ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒   ▒        ▒ ▒   ▒         
                         ▒ ▒         
                         ▒▒▒                 
                                       ▒▒▒
               ▒▒▒                     ▒OO
               b¤▒           ☺         ▒▒▒
               ▒▒▒                       
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Armok

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Re: TACTICUS- The Most Tintillating Game
« Reply #70 on: November 25, 2009, 01:36:29 pm »

Code: [Select]
                          ▒ ▒             
                  ▒▒▒r    ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒            ▒ ▒   ▒         
                         ▒ ▒         
               \▒▒       ▒▒▒                 
               b¤>                     ▒▒▒
               /▒▒                     ▒OO
                             ☺         ▒▒▒
                                         
My wagon moves two steps, eat the baby wagon, and with the help of the borgle grow a balista. As per Wagons and the Mystic Energies Thereof page 846.
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #71 on: November 25, 2009, 05:58:16 pm »

The Mummies respond poorly to your Crab's heinous assault and attack in kind; the first rolls a 11, with a -2 modifier for the lack of arm, which my table from Undeath and Combat: How It Goes says means that the assault is blocked by your crab's thick shell, my second Mummy rolls a natural 20, which, i believe, means that there are now 3 mummies. The Crab mummy will be referenced with a Ç, to show it's rather unique status.

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,.r,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████...,,.';,;.''.,,~~~~,C,C.,'.,.',.
██████████ ,'..Ø,Ø,',.'.~~~~.,.'C@.,;.b¤.,
███████████,.,.OeØ.;,..~~~~,'.,z';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███::²Ç:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████:MM████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Sensei

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Re: TACTICUS- The Most Tintillating Game
« Reply #72 on: November 25, 2009, 06:21:33 pm »

The orcish palandins, their wambler and cheesecake in tow, assault the Puma!

Code: [Select]
█████████.,',.,',.'.,,'',.~~~~.,',.',.,,B,
███████████..,,.,..,.r,.,~~~~~',.,'.,,'.,.
██████████..W..,'',..'.,.~~~~..,;.,'.,;..'
██████████P',,,..'..,'.,,~~~~.,.'.;M.'..',
████.████..ØOØ,.';.''.,.,~~~~,C,C.,'.,.',.
██████████ ,Øe.',.,',.'.~~~~.,.'C@.,;.b¤.,
███████████,.,.''...;,..~~~~,'.,z';.,;'.'.
█████S██████,;',.',;,'.~~~~,.,.';,',;.;.'.
~███::²Ç:.,;,.;..,,.',.~~~~,..',;.',,'..,,
████:MM████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,
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Sensei

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Re: TACTICUS- The Most Tintillating Game
« Reply #73 on: November 26, 2009, 11:16:49 pm »

Dead already?

My these pages move fast.
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #74 on: November 27, 2009, 08:02:30 am »

If it's still dead, of even if it's not, when I get some free time, I'll try to revive it with another bit of art.
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