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Author Topic: TACTICUS- The Most Tintillating Game  (Read 8273 times)

Grek

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Re: TACTICUS- The Most Tintillating Game
« Reply #30 on: November 23, 2009, 12:30:31 am »

This is a highly unorthadox progression! Four wagons and an what appears to be an early version of "SockTable's Extraordinary Pyramid Gambit"
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This calls for a drastic rethinking of my plans. I place a Fluffy Wambler token at the westernmost totem pole, as per page eighteen of chapter one of "A Stumble Bumbler's Guide to Fluffy Wambler use in TACITUS". It is in the Bumble position and has a Pudge Rating of 9, the maximum possible at this point in the game.
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #31 on: November 23, 2009, 08:00:51 am »



(Have image resizing now, fixed unnoticed bug in image load when the new image is larger than the old. It was using the old's side for initialization.)

(Need to do:
-Change character-only edit mode to while alt is held, and with nothing held, use a full overwrite.
-When control and alt are both held, it should change to a persistant clipboard mode, for storage of commonly used characters
-Right-clicking should copy the edit data from the selected tile in either edit or clipboard mode.
)


And, once again, would anyone like to suggest colours?
All that white can't be good...
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DaPatman

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Re: TACTICUS- The Most Tintillating Game
« Reply #32 on: November 23, 2009, 01:53:14 pm »

Ah, Tacitus. A game have seen played many times, but sadly I was unable to participate in those games, due to not having enough money to justify buying any of the rulebooks. However, I recently came upon a windfall, and when considering how to spend it, I decided that it was about time I stopped observing and started participating. And so...

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I summon a giant worm at a side of the map that is entirely cliffs, as per Chapter 2, Summoning of A Beginner's Guide to the Use of Tunelling Creatures in TACITUS.
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Armok

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Re: TACTICUS- The Most Tintillating Game
« Reply #33 on: November 23, 2009, 03:31:03 pm »

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Ah! I see more wagons have been played. This gives me an excellent opportunity to do a serial gambit and transform one of my totem poles into a sentient wagon!
As per the Greater Artefact Properties addition of the Gribflkjus rulebook, page 5347 section 7, I get one free trait for my wagon, I chose omnidirectionality.
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III...

LeoLeonardoIII

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Re: TACTICUS- The Most Tintillating Game
« Reply #34 on: November 23, 2009, 03:37:00 pm »

Good sir, though the Chernobyl Pipedream Gambit is technically legal, it can hardly be considered sportsmanlike. I trust your use of Omnidirectionality is in good taste and you will not avail yourself of Appendix N of Gribflkjus.
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Armok

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Re: TACTICUS- The Most Tintillating Game
« Reply #35 on: November 23, 2009, 03:41:06 pm »

Good sir, though the Chernobyl Pipedream Gambit is technically legal, it can hardly be considered sportsmanlike. I trust your use of Omnidirectionality is in good taste and you will not avail yourself of Appendix N of Gribflkjus.
:o I would never DREAM of doing that!
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Sszsszssaaayysss...
III...

LeoLeonardoIII

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Re: TACTICUS- The Most Tintillating Game
« Reply #36 on: November 23, 2009, 03:43:08 pm »

Quite right good sir. I didn't mean to impugn your honor and I withdraw any statement from which you'd draw such inference posthaste.
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Emperor_Jonathan

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Re: TACTICUS- The Most Tintillating Game
« Reply #37 on: November 23, 2009, 03:54:49 pm »

Code: [Select]

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I bring in a swimming CARP wagon as per Tacticus Compendium - Invasions of inanimate object Chapter 8B: Aquatic Wagons (and Races).
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LeoLeonardoIII

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Re: TACTICUS- The Most Tintillating Game
« Reply #38 on: November 23, 2009, 04:01:53 pm »

It was YOU who borrowed that volume from Fartwick's personal library! I sent for him by aero-phone just moments ago to request it!

I see you've employed CARP wagon type A instead of type B (said cart being drawn by carp instead of containing them).
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #39 on: November 23, 2009, 05:48:21 pm »

With the arrival of their leaders in Wagon form, my Landwalker Carp will return to the water to serve as a vanguard force as per rule 41 in the 'mutated seafolk' section on page 315 of Taciticals: Plots, Tactics and Schemes for all Creatures. Referring to the same book, but this time the Undead section on page 761, rule 12 dictates that the two Mummies will take up guard posts inside the crypt, ready to pounce on anything that violates their sacred site.

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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #40 on: November 23, 2009, 06:59:50 pm »

According the The Beginning Artist's Guide to Illustrating Tacticus, unless corrected by the players, I may choose to interpret aspects of the game for the purposes of art.

By this guideline, I am painting the carp with a diffrent symbol, animating the water, making a colour-assumption on the cave, blackening the unrevealed terrain, and saying that, if the players accept it, the upper corner of land is definately dirt.

As stated, though, undisputed clarifications from the players take presidence over my interpretation, to be corrected in later paintings.

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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #41 on: November 23, 2009, 07:17:53 pm »

Looks good to me. Might i suggest color coding the carp Yellow, the Orcs Green, the Kobolds Brown and the Totems\Wagon Gray?

qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #42 on: November 23, 2009, 07:30:34 pm »



Looking better?
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #43 on: November 23, 2009, 07:45:28 pm »

Much improved. The stone walls might look better as gray too, unless someone wishes to invoke Rule 57 of section 31 from Tacitus: Mountains and Molehills which allows a player to define a section of rock as marble if it was not previously defined.

qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #44 on: November 23, 2009, 07:48:41 pm »

All of the rock is undefined, I just tried to influence some of it to have colour. It is up to the players to develop if all of the rock is actually sand/dirt/clay or if it merges into rock in the visible areas, or even if my creative judgement was wrong, and there was no sand in the first place. Similarily, if an ore vein is defined, I could either obscure unrevealed portions of show it all, whatever the players ask for.
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