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Author Topic: TACTICUS- The Most Tintillating Game  (Read 8264 times)

Sensei

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Re: TACTICUS- The Most Tintillating Game
« Reply #45 on: November 23, 2009, 08:28:17 pm »

Oh dear! There's more wooden wagons here than a motorcar trade-in lot! Shoddy ones, too!

...which, however, is fine for my plans. MUAHAHAHAHAHAHA!

As I have already expended my first summoning, I will have to roll my next creature. I'll start from the civilized races table, Pantsheim 7.1, p912.

*3/6* Three...
*7/10* Orcish...
*12/20* Paladins. That's not terribly plausible, is it? Nonetheless, I summon them, and give them armor and swords, as per the pre-designated class equipment, Zeeblebrok revision. I actually have already purchased some orcish paladin figurines from the local fleamarket, but I will represent them here as Ø.

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 ███████████..,,.,.'',.,.,~▒C▒~',.,'.,,'▒▒▒
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 ██████████ ,'.',.Ø,Ø,',.~~~~.,.',..,;.b¤.,
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 ████M:M████.,.°▒¤▒.,',;~~~~.▒k▒.,;.,'..▒▒▒
 ███████████,.,'▒▒▒;'..~~~~~,▒▒▒'',..,;.'.,
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #46 on: November 23, 2009, 08:44:19 pm »

(Need to do:
-Change character-only edit mode to while alt is held, and with nothing held, use a full overwrite.
-When control and alt are both held, it should change to a persistant clipboard mode, for storage of commonly used characters
-Right-clicking should copy the edit data from the selected tile in either editclipboard mode.
)

text is finished, though I couldn't get alt to work, so I am stuck using Z for the same purpose.

Hmm, can't find the lined O in DF's tiles. I hope you don't mind my substitute.

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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #47 on: November 23, 2009, 09:15:47 pm »

The persistant swapSpace is finished.

All it is is an automatically loaded(at start-time) and saved(on exit) file called swap.tac, so if you wanted to resize it, just edit it as a regular file, though save it elsewhere or with a diffrent name until the program is closed, otherwise the autosave-swapSpace-on-exit will overwrite it.

In fact, you could theoretically do all your work in swapSpace, as long as you didn't mind losing the ability to draw only the colour or only the tile, and having to constantly hold control and Z to access it.

http://www.mediafire.com/download.php?tlzyizwzowq


Of course, sorry for stealing some of this space for development of a program, but it should be practically finished, so I don't think I will need to update it again for a while.
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Grek

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Re: TACTICUS- The Most Tintillating Game
« Reply #48 on: November 23, 2009, 09:51:57 pm »

Code: [Select]
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██████████ ,'.',.Ø,Ø,',.~~~~.,.',..,;.b¤.,
███████████,.,.o.,Ø.;,.~~~~.,'.,.';.,;'.'.
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I roll for bumbling:

[1d10]->[3+0] = 3
[1d10]->[5+0] = 5
[1d10]->[6+0] = 6
[1d10]->[2+0] = 2
[1d10]->[7+0] = 7
[1d10]->[6+0] = 6
[1d10]->[1+0] = 1
[1d10]->[1+0] = 1
[1d10]->[10+0] = 10

Referencing the chart, I find my Stumble Bumbler located just to the left of the orcish paladins and with a +1 to Pudge. I also rolled a 10, which is plainly signifigant to anyone who has ever played with the Stumble Bumbler rulesets.
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #49 on: November 23, 2009, 10:50:57 pm »

Ah, if i recall correctly, A Stumble Bumbler's Guide to Fluffy Wambler use in TACITUS, chapter 11, section 8, states that a Bumble roll of 10 causes it to stop Bumbling and start Wambling instead, it also gains a bonus to Pudge equal to it's Stumble modifier while it continues to Wamble. Assuming that is a standard Fluffy Wambler that means that it's Pudge is now at +5 (as by default a Fluffy Wambler has +4 to Stumble). If so, those Orcs are in for a very rough time; a Wambling Fluffy Wambler with +5 to Pudge is a very dangerous foe.

Emperor_Jonathan

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Re: TACTICUS- The Most Tintillating Game
« Reply #50 on: November 24, 2009, 02:55:48 am »

Code: [Select]
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███████████,.,'▒▒▒;'..~~~~~,▒▒▒'',..,;.'.,

Oh no, a wagon coming in too fast has rolled! I summon it under Section 4, Special Wounds, of Chapter 3 of The Tacticus Compendium: Wagons.
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #51 on: November 24, 2009, 02:59:28 am »

Gentlemen, while i enjoy a good wagon fight as much as the next man, i must admit that this is starting to get a little rediculous. While it is not against any rules that i am aware of, do you think we could hold off on adding any more wagons to the table until we've dealt with the ones we have already?

Emperor_Jonathan

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Re: TACTICUS- The Most Tintillating Game
« Reply #52 on: November 24, 2009, 03:02:10 am »

You should attack them.

WAGONS ROLL FOREVER ONWARDS

Until they don't have wheels of course.

Spoiler (click to show/hide)
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #53 on: November 24, 2009, 03:03:23 am »

I'm afraid all my forces are currently engaged.

Wimdit

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Re: TACTICUS- The Most Tintillating Game
« Reply #54 on: November 24, 2009, 03:23:36 am »

Aha! You have made a foolish move, Jonathan! In accordance with the ancient scroll Wagons and the Mystic Energies Thereof, which states that whenever seven wagons are present on the field they and anything therein may be consumed in order to empower and enlarge a unit, I order my statue to emerge from beneath the ground and become a colossus! Given the carp already present on the field, the colossus will be represented with an @.

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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #55 on: November 24, 2009, 03:40:24 am »

Oh no! According to Carp: Combat and Tactics, the loss of their wagon leader sends them into a berserk rage, attacking the nearest animate thing, which happens to be... actually i think it's the colossus.

The Landwalker Carp charge the Colossus, i roll a 15, an 18 and a 5 for each attack, factoring the +1 bonus for charging, i do believe that according to Tacitus: General Purpose Combat Results, page 113, one Carp tripped over his own mutant flippers and ended up face down in the dirt, one scored a nice ringing hit on the Colossus that did no real damage, and one took it's arm clean off with a karate chop to the thigh.

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███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Keita

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Re: TACTICUS- The Most Tintillating Game
« Reply #56 on: November 24, 2009, 04:47:00 am »

GREETINGS! I have come from the oppisite side of the forums as I heard that there was a TACTICUS game going on.

Hmm, it appears the wagons are dealt with meaning I can't envoke the Dwarf Carpenter Spam rule. Well, I guess I have to summon something. I will be using the book Summoning stuff in TACTICUS: You CAN actualy do that. on page 392 para 5 lines 4-6 it states "You are allowed to roll the inqesitive dice, when rolled it will look around your area and pick something to summon. As it isn't Dwarf Fort related it will not be able to act for a turn as it has been ripped from it's dimension

[1d20] A unit of...
[1d?] ...Mechs from...
[1d6] ...Clan smok Jaguare...
[1d3] ...only two.

RIGHT

I summon two mechs, one a Puma and Owens on the left near the ridge
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████M:M████.,.,'...,',;~~~~.,.'.,;.,'..,,.
███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #57 on: November 24, 2009, 07:53:06 am »



It would be nice to get some specifications on the wall's material type, as well as colours for the colourless.
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LeoLeonardoIII

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Re: TACTICUS- The Most Tintillating Game
« Reply #58 on: November 24, 2009, 12:53:53 pm »

According to the Wimbledon Hardshrove Compendium Revision XVI Pg 667, the worm tunneling through the rock that has remained immobile for more than three turns can be transmuted into white sand.

That is exactly what I do

There is no need for me to change the board.
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Armok

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Re: TACTICUS- The Most Tintillating Game
« Reply #59 on: November 24, 2009, 02:59:22 pm »

Hey! My wagon!

... wait a moment...
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███████████..,,.,..,..,.,~~~~~',.,'.,,'.,.
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███████████,.,'..,;'..~~~~~,'.,'',..,;.'.,

Code: [Select]
                          ▒ ▒             
                  ▒▒▒     ▒C▒          ▒▒▒
          ▒▒▒             ▒▒▒          ▒OO
           ☺▒                          ▒▒▒
          ▒▒▒                             
                                         
                                         
                                       ▒▒▒
               ▒▒▒          ▒ ▒        ▒OO
               b¤▒          ▒k▒        ▒▒▒
               ▒▒▒          ▒▒▒           
Also from Wagons and the Mystic Energies Thereof, page 409, under "loose ends", removing one of my totems means that if the other is used, a hammerspace containing the lost  wagons will be created.
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