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Author Topic: TACTICUS- The Most Tintillating Game  (Read 8270 times)

Emperor_Jonathan

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Re: TACTICUS- The Most Tintillating Game
« Reply #15 on: November 22, 2009, 03:50:48 pm »

Another Wagon! I summon this as in the Tacticus Compendium - Invasions of inanimate objects. Wagon chapter.

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Armok

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Re: TACTICUS- The Most Tintillating Game
« Reply #16 on: November 22, 2009, 04:09:34 pm »

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I play a second totem pole, and the Borgle use them to teleport. again as detailed on the same piece of cloth.
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So says Armok, God of blood.
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III...

Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #17 on: November 22, 2009, 05:43:57 pm »

As detailed in Chapter 112 of The Complete Tacticus: Guidelines for Magical Interference, my Carp transform into Landwalker Carp in response to the Borgle's teleportation and charge a nearby wagon. As the Carp have left the water, this allows me to invoke Rule 17 of Sigma Chapter in Tacticus: What Not To Do and place a small crypt into play with a Sarcophagus in an alcove.

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ToonyMan

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Re: TACTICUS- The Most Tintillating Game
« Reply #18 on: November 22, 2009, 05:59:42 pm »

Rule #4 in breathing states that mole has died.

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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #19 on: November 22, 2009, 06:59:52 pm »

Update: display stuff done, first pizza done, second in oven. Just need to write actual editing controls, and then be happy. Then write saving and loading between turns.
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Sensei

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Re: TACTICUS- The Most Tintillating Game
« Reply #20 on: November 22, 2009, 07:04:15 pm »

According to Dikran Tahta's paper, Energy, Matter, Convection and Tiles, page 3, paragraph 12, it is asserted that the removal of cliff tiles creates a surplus of 'stones' which proceed to occupy the floor tile as an item(s). This good for my plans. My Orc proceeds to collect all of them.

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Of course, Pantsheim's resplendently famous auxiliary text TACTICUSAL FORETHOUGHT dictates that I, having clearly formed a strategy which will take three or more turns to execute, must emit an evil laugh. Ahem.

MUAHAHAHAHA-AHAHAHAHA!!
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #21 on: November 22, 2009, 07:38:33 pm »

Update on the existance of a map:
About ~50 tiles into mapping, I realized that the grass would be too hard to realistically redraw each time, so I wrote in saving and loading.

Colours must still be done through hex-editing or MSpaint post-processing, because, though saving and loading supports them, I don't have an editor feature for it.

Also, for anyone to actually use it in the future, it uses the mouse for almost everything. Edting is done through click and drag to "paint" a tile, and character selection is done through holding shift to show the font, and clicking the desired character. It reads from a bitmap, and should support any image, as well as potential future expansion for more than a 256 character set.

But for now, I shall create a monochrome version. Then bother with colours later.
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #22 on: November 22, 2009, 07:49:16 pm »



Did I ever mention how much I dislike grass?

I will replace the burning holes in reality and start adding colour, but that won't stop me hating every moment of it.
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Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #23 on: November 22, 2009, 07:50:48 pm »

DEAR GOD THE GRASS IS ON FIRE!

I see you have invoked Rule 66 from Tacticus: Armageddon, Ragnarok and other Apocalypses.

Neruz

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Re: TACTICUS- The Most Tintillating Game
« Reply #24 on: November 22, 2009, 07:53:39 pm »

Unfortunately Sensei, Chapter 9, Section 4, Paragraph 6 of Tactical Tombs, Part III states quite clearly that the defilement of a tomb by orc or orcine creatures will cause a neutral undead of appropriate nature to rise from an appropriate location.

In this case, the occupant of the sarcophagus arises as a Mummy and assaults your Orc!


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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #25 on: November 22, 2009, 08:16:05 pm »



(Still working on colour, but enjoy!)
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qwertyuiopas

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Re: TACTICUS- The Most Tintillating Game
« Reply #26 on: November 22, 2009, 08:57:33 pm »

I hate writing grass.

However, colouring it? It was almost as fun as if I had a custom floodfill that recognised all grass as the same!



Now, I need some help: Colours for anything white.

Here is the colour matrix, tuned to DF's (Thanks, DF wiki!), with about twice as many combinations, as I don't think certain colours could be used for backgrounds.




Edit: for those interested, here is the program, source code and latest map included. The only missing feature is map resizing. Edit colours by holding control, otherwise edit characters. Hold shift to access the character/colour selection screen, depending if control is held. Load with L, save with S, everything else is mouse control: click and optionally drag to draw either the colour or the character.
« Last Edit: November 22, 2009, 09:04:16 pm by qwertyuiopas »
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Duke 2.0

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Re: TACTICUS- The Most Tintillating Game
« Reply #27 on: November 22, 2009, 10:37:30 pm »

Code: [Select]
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 It appears that in order to properly begin this game I must start the downward spiral of madness. Thus I bring in a third wagon. This evokes the Law of Groups and Hordes from the Pantsheim Ruleset Sixteenth edition chapter 43B page 4-52 article five. The rule states that once three of any creatures/objects/entities/similar things are within the playfield they are subject to universal rules that apply to groups and hordes. With a third wagon it is considered part of the wagon horde, and thus all actions made by wagons have multipliers based on how many wagons are in play.
 I also have a kobold on this wagon, thus allowing me the various kobold rules when it comes to reproduction.
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Emperor_Jonathan

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Re: TACTICUS- The Most Tintillating Game
« Reply #28 on: November 22, 2009, 11:20:21 pm »

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Under Chapter 6, Appearance rules, of the Tacticus Compendium: Inanimate Objects I summon another wagon, a dwarven wagon, next to the cliff.
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Sensei

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Re: TACTICUS- The Most Tintillating Game
« Reply #29 on: November 22, 2009, 11:25:22 pm »

Whatever happened to ASCIIdraw?
...my Orc attacks the posthumous manifestation with it bare fists! I roll a D20... scoring a 3.

There are now two mummies.

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