I know, zombie games seem to be sprouting everywhere, and that proposal is very unoriginal. It must be pandemie that we are having now...
Any way, you would a man, at the very begining of a zombie epidemie. And you are trying to have as many people as possible to survive with you. During the game, you would witness all the different steps of the epidemie :
- a few isolated cases
- explosion of case
- State trying to react
- Failure and dissolution of the state
- Anarchie with the survivors scavenging what is left and trying not to be infected
- First steps of the reconstruction of a society when the epidemie seems to be over (with allways the risk of having a new case, and everything past effort trashed).
As in LCS the city would be modeled with different sites, and each have their own status regarding the epidemie. There would a few local and general parameter measuring the status of the epidemie. Depending on the local or general status different event can occure and people can be met (raiders, military, young fresh zombie or old decaying and starving one ...).
Of course we would need plenty of good juicy text, and some kind of mini games such as the car stealing in LCS, adapted to the situation (and the stage of epidemie: erupting with weapons to kill all zombies and people who have just been beaten will not really please autories before their collapse)
The fun parts would be the witness of the collapse of the city step after step while the survival is getting organised, make the link between the characters life at each stage (for exemple what would become a fireman during the epidemie ? some help, some become raider...), and finally have some relation tree for the characters so we can have some of these juicy moments when someone as to kill a friend who has just been biten by a zombie, meets its zombified brother, or finds is surviving aunt.
An other important and fun part is of course the scavenging, survivors gathering, protection of the resting place.
I don't know if much code from LCS could be used... But the general idea of squad wandering around in town and changing the fate seem to be perfectly well adapted to the game.
Comments ?