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Author Topic: Paranormal Mafia - Round 12 - Sign-up thread (closed)  (Read 10048 times)

JanusTwoface

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Re: Paranormal Mafia - Round 12
« Reply #30 on: November 21, 2009, 12:36:08 am »

We have 9ish days until this is scheduled to start but it's not looking so hot right now.  I personally would rather that Paranormal not fade away, not just yet.  I for one (and I think there are others out there) have had too much fun, lost too much sleep, and paid too much attention in games past to let it go just yet.

That being said, if everyone could head over to the Rules Discussion Thread and weigh in on what I've posted there (or on what they think about the current state of the game), that would be great.  At the very least, it might be enough to get us up to a full game again and that would be definitely shiny!
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Leafsnail

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Re: Paranormal Mafia - Round 12
« Reply #31 on: November 21, 2009, 05:30:22 pm »

The werwolf would be NK proof, but gets the disadvantage of not having tech and an operative over the EA.  The EA is almost certainly more powerful when given an operative, and he hasn't broken game balance much...
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Neruz

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Re: Paranormal Mafia - Round 12
« Reply #32 on: November 22, 2009, 04:44:36 am »

Reports from a local newspaper have shown that large crop circles, crudely spelling out the words IN, have begun appearing all across the state.

ExKirby

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Re: Paranormal Mafia - Round 12
« Reply #33 on: November 22, 2009, 05:16:54 am »

I haven't played a Paranormal game yet, so let's make this my first one. In.
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Kashyyk

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Re: Paranormal Mafia - Round 12
« Reply #34 on: November 22, 2009, 01:16:46 pm »

yes! paranormal continue! I'm In pl0x
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ExKirby

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Re: Paranormal Mafia - Round 12
« Reply #35 on: November 23, 2009, 12:23:56 pm »

Fire the Tactical Bump Missiles!
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MagmaDeath

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Re: Paranormal Mafia - Round 12
« Reply #36 on: November 25, 2009, 03:54:34 am »

Wow, This looks like an amazing rule set, and tons of fun. I'm In
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ExKirby

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Re: Paranormal Mafia - Round 12
« Reply #37 on: November 27, 2009, 11:58:22 am »

Bumpir.
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Mephansteras

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Re: Paranormal Mafia - Round 12
« Reply #38 on: November 27, 2009, 03:09:20 pm »

We should still be starting next week, I think.
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ExKirby

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Re: Paranormal Mafia - Round 12
« Reply #39 on: November 28, 2009, 06:21:37 am »

Cool.
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dakarian

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Re: Paranormal Mafia - Round 12
« Reply #40 on: November 29, 2009, 11:03:29 pm »

And after dying in DOGTM, I am now playing in 2 games and seeing two of my hosted games nearly ending.

Meanwhile, I've yet to actually play this game yet. 

If there's room, I'm in to test the revamped Paranormal v2
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webadict

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Re: Paranormal Mafia - Round 12
« Reply #41 on: November 29, 2009, 11:17:24 pm »

... What roles are possible this round? I still can't find a good list.
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Pandarsenic

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Re: Paranormal Mafia - Round 12
« Reply #42 on: November 29, 2009, 11:22:14 pm »

... What roles are possible this round? I still can't find a good list.
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Mephansteras

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Re: Paranormal Mafia - Round 12
« Reply #43 on: November 30, 2009, 12:43:00 am »

The list is here over in the discussion thread.
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A_Fey_Dwarf

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Re: Paranormal Mafia - Round 12
« Reply #44 on: November 30, 2009, 12:56:08 am »

I suppose I shall in, haven't played paranormal in a while, and have a lot of work to get through but hopefully I can make some time for it.
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