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Author Topic: High Attributes  (Read 947 times)

expwnent

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High Attributes
« on: November 19, 2009, 07:47:08 am »

I just had a tantrum spiral from 60 dwarves down to 20 (and only 5 of them are functional: not champions or cripples or children). Anyway, the ones who survived had what seemed to me to be very high attributes when I checked with Dwarf Therapist. Most of them were over 10. Some of them were over 20. The fortress has been going for 3-5 yearsish. Is this as much as it seems?

What's really weird is that even the children are at LEAST superdwarvenly everything.
« Last Edit: November 19, 2009, 07:48:59 am by expwnent »
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martinuzz

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Re: High Attributes
« Reply #1 on: November 19, 2009, 08:26:30 am »

It sounds to me like your dwarves had plenty of idle time on their hands, and got their stat gains from social skills.
Dwarven communication is pretty intense.
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assimilateur

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Re: High Attributes
« Reply #2 on: November 19, 2009, 09:10:41 am »

Dwarven communication is pretty intense.

Fuck me. Lines as brilliant as this (minding the context) are probably going to get me back into the game, now that I had a break of a couple of months.
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expwnent

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Re: High Attributes
« Reply #3 on: November 19, 2009, 09:20:38 am »

You can't escape!

Yeah, I had a 1-tile meeting zone, which led to the tantrum spiral in the first place. Or rather it made them much more vulnerable to it.

But it seems silly (and unbalanced) that letting dwarves just wander around talking all day will make them ridiculously strong/agile/tough.
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Grimlocke

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Re: High Attributes
« Reply #4 on: November 19, 2009, 10:16:44 am »

This once more illustrates that the best diet for dwarfs consist of constant labour and misery!

That way they make very few friends and loved ones, and most of them wont realy care it about anymore anyway ;D

The bummer is of course: children. You cant make those work of serve in the military, and thus by the time they are grown up they are all expert or something in their social skills, and friends with everyone on the fortress. I allways have these rampaging ultra-mighty kids murdering my adult dwarfs and wrecking floodgates and bridges.

Which illustrates that making dwarf soup out of children is hedonistically correct! (same for nobles, but we all knew that).
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expwnent

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Re: High Attributes
« Reply #5 on: November 19, 2009, 11:13:50 am »

I just find that it takes an outrageously long time for kids to grow up, so I set a very low maximum on them in the init file.
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assimilateur

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Re: High Attributes
« Reply #6 on: November 19, 2009, 01:48:45 pm »

But it seems silly (and unbalanced) that letting dwarves just wander around talking all day will make them ridiculously strong/agile/tough.

I'm normally all for realism, but not in this case. Gaining attributes by socializing, while not realistic, is one of the funniest things in this game.
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G-Flex

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Re: High Attributes
« Reply #7 on: November 19, 2009, 01:51:00 pm »

You'll be disappointed by the next version then.
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assimilateur

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Re: High Attributes
« Reply #8 on: November 19, 2009, 02:03:45 pm »

You'll be disappointed by the next version then.

Hopefully other improvements will make up for that. An increased moddability (so I could perhaps revert to gaining attributes by socializing, among other things) is probably too much to wish for.
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hitto

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Re: High Attributes
« Reply #9 on: November 19, 2009, 03:12:45 pm »

You acn roleplay in a perfect justification, whenever they socialize, they don't just talk.
Open up dfcompanion and see how many dorfs attending parties are bleeding. Yes, bleeding!
They dance on tables and fall down, brawl, smash their mugs on their best buddy's head...

Yes, normal dwarven communication is equivalent to a hell's angels bar mitzvah.
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G-Flex

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Re: High Attributes
« Reply #10 on: November 19, 2009, 04:08:00 pm »

You acn roleplay in a perfect justification, whenever they socialize, they don't just talk.

The thing about the current attribute system is that it's just not fun and doesn't make any sense.

I mean, it IS hilarious that dwarves gain physical attributes from exercising any skill at all. But the fact that it's completely random is fairly uninteresting and anti-fun, and it'll be nice in the next version when attributes are gained by actually doing things related to them.

This is all doubly important when you consider how many new (mostly non-physical) attributes there will be, and that attribute gain will be limited by an individual's natural potential.
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==