Is it just me, or are the vast majority of today's commercial games flashy, linear, non-interactive shlock?
Yesterday, I downloaded Dragon Age: Origins, a game touted as the one of the games of the decade, a purportedly fantastic role-playing experience that has been receiving the grandest praises (it has one of the highest scores on Gamespot, for any game, ever).
Within one hour, I am COMPLETELY disillusioned.
Behind the polished presentation, there is absolutely nothing interesting. There is almost no interaction with the world you're trying desperately to immerse yourself in, and the few things you can interact with - a chest here, a door there - sparkle jauntily as soon as they're in sight, screaming "Click me!"
The combat is similarly unconvincing. The game throws mobs at you, seemingly arrayed in splendid armor, bashing away at you with oversized weapons, only to leave you bemused when you kill one, clicking its (now sparkling) body only to discover A PIECE OF ELFROOT is the only item you can remove from the stiff, battle-clad corpse.
The game is intensely linear and holds your hand throughout. By dint of little flashing icons, it tells you where to go and whom to interact with to unlock the next segment of the story. There is no free exploration, and even if there were, the world is so lifeless I'm not sure I'd want to slog through more of it.
It feels like it's one of those ghastly novelty books from the 80s, where you read a few pages, get to a critical juncture upon which you're faced with a series of "choices", where, depending on your predilection, you're told to thumb to page 32, or 54, or 98, to discover what will befall your protagonist. It's a movie with pause screens and a branching story - a horribly written one at that.
Is this what games have come to? Is today's average game consumer really this dumb? The experience was so stultifyingly tedious, it was all I could do to keep myself from screaming. And the storytelling - ostensibly a high point - makes me wonder whether anyone who likes this game has ever read a single page of serious literature.
So! In short: Thank you, Tarn, for creating an intelligent, deeply satisfying sandbox game that is everything modern games are not. Your work goes a long way toward restoring my faith in the future of gaming.
- Mr. Platypus