I apologize in advance for the very long post.
Arnab: Awwwwwwww, shiiiiiiit.
Connor: shiiit?
Arnab: So, still playing DF with the dwarves modded to explode on death.
[They have an ITEMCORPSE tag that drops a custom stone with a boiling temperature of 150. The boiling lowers the squares around it to 150 degrees, and so the boiling explosion flash-freezes enemies to death.]Connor: ahaha.
Arnab: You know what's worse than a tantrum spiral?
Connor: An exploding chain reaction of deaths?
Arnab: When a tantrum-er kills ONLY ONE [explosive] dwarf... in the meeting area.
I lost 20 dwarves (out of 170 though) and half my livestock.
It was like a cluster grenade. It was awesome, and terrible.
One of my ex-mayors died.
Connor: [He must have been] very popular.
Arnab: [Yep, and] about 75% of my fort is miserable, someone went stark raving mad, someone just went berserk. I have no way to effectively deal with a berserk dwarf that doesn't cause collateral damage...
Oooooooh.
Maybe I do.
It was the animal trainer who went berserk.
And he had about 15~ war animals following him.
He's gonna have to get in a fight with war dogs, war horses, and war eagles.
Aaaaaaand he's down, and the animals are now all freezing to death.
NONONONONONO
STOP RUNNING INTO THE BLAST ZONE
Connor: oh lordy
Arnab: Sigh.
Also, my Dragonslayer axedwarf was killed in the initial chain reaction.
[He killed a brass dragon!]All my roads are being destroyed by tantrumers... dude, it's the LA riots again
Connor: Wait, tantrummers can destroy roads?!
Arnab: They do it all the time. My paved roads are being destroyed as we speak.
Miller went stark raving mad...
Sent at 1:02 PM on ThursdayArnab: You know, at least the dwarf who did all this died when the animal trainer chain exploded. I had her profession turned to Traitor before she died.
Connor: Hee.
Arnab: Maybe the superstats-from-talking exploit is balanced from this... one death is thirty deaths...
[Making a very small meeting area makes all the idlers talk to each other a lot, raising stats from the talking skill raises, but makes them all friends.]Connor: True.
Arnab: Damn, legendary mechanic when stark raving mad.
Connor: Aww. How'd you get him?
Arnab: It's alright; I have two other legendary mechanics.
All of them got legendary by building and reloading stonefall traps.
I've finally removed most of the stonefall traps and am replacing them with level-activated spear traps.
The orcs would have killed me way early on without stonefalls.
Lorbam Lobashsokan, Mason cancels Starting Fist Fight: Target inaccessible.Bone carver went stark raving mad...
Elite wrestler melancholy...
Fish cleaner, mason melancholy...
Connor: [Blah blah blah]
Arnab: If I remove the meeting area, will they hang out in their own rooms, away from each other?
And awesome. Another dwarf just punched out a donkey foal.
Sent at 1:16 PM on ThursdayArnab: Duke Consort and Hammerer both went down during this spiral.
Connor: That's gotta be a plus.
Arnab: Not really anything. Without a jail or a guard, the Hammerer nor failed mandates resulted in anything.
Glassmaker went insane...
You know why the Traitor started this all in the first place?
She was accosted by terrible vermin.She also liked "Dwarve" Skulls.
Connor: lolol
Arnab: Which don't really exist here, unless death is done by beheading.
Because itemcorpse replaces the dwarf corpse.
I don't get it; they should have been happy with the amazing dining room and legendary meals I gave them.
So what's a couple dozen deaths?
Farmer just went berserk. You know what else? I just realized, the elves are still here at the depot. My depot is on an elevated platform, though, so they weren't caught in the crossfire.
Connor: Damn.
Arnab: Hmm... that berserk farmer is ultra-mighty, perfectly agile, and very tough...
Yay war eagles!
A planter died from the exploding berserk farmer. A fishery worker in my booze pile has resultantly gone berserk.
Connor: Chances anyone will survive?
Arnab: I can lock the doors of my booze room. However, there are... 6 dwarf adults and 4 dwarf children in the room besides the berserk.
I am so glad I assigned 2 war animals to follow every legendary dwarf.
NO
While this is going on, SOMEONE ELSE OUTSIDE DIED
AND EXPLODED
For the record, I believe I was at 169 or 170 dwarves before any of this.
Currently at 131
Sent at 1:35 PM on ThursdayConnor: Nice.
Arnab: That fishery berserker killed the two war eagles but sustained major injuries including losing the right eye, and he then went on to oneshot a pig. Being quick with the door locks, there are 4 adult dwarves and 2 children left in the booze room, along with the berserk.
Oh shit. He just took out a warhorse and is now killing a goose.
Connor: Are the adult dwarves doing alright?
Arnab: Yes, they keep escaping by running while he punches animals.
My booze room is like a 3x3 square, with the middle section as the door/ramps. They are running around the middle tile.
But it's not 3x3 tiles--much larger
Just saying that it can be represented in that scale.
Also, he killed an adult in here and now died.
Since when he kills something, he is next to the explosion.
Connor: That is... good.
Arnab: It was one of my many block-churner masons.
Another peasant went melancholy...
Connor: Are the melancholy ones throwing themselves in to anything?
Arnab: They have nothing to throw themselves into--this is a warm/hot desert map, and it is a brook. I needed not a cistern, and the brook is not penetrable.
Tax collector broke his cabinet...
Connor: [Blah blah blah]
Arnab: Also, the only dwarves here that aren't miserable or very unhappy are the ecstatic ones that don't have any relationships except for passing acquaintances.
[Tantrumming] children are toppling my traps.
Connor: That must be how Kobolds do it. Tiny hands.
Arnab: The melancholy are all outside my fort walls slowly getting naked.
A mason just went berserk ._.
He's attacking a clothier...
Woot! Champion dwarf to the rescue!
The clothier does have neck, lower spine, brain, eye, ear, and nose injuries though.
OH SHIT
Connor: Three nerve injuries? Leave him to rot.
Arnab: Lost in the red text, a stonecrafter ALSO went berserk. He is down in my central stone-working area...
No, no, no, no, no...
current mayor walked into cloud of frozen explosion of berserk mason
YES! Emerged with damaged limbs, not death!
Yay superdwarvenly toughness
lol the philospher is throwing a tantrum
Connor: wow
Arnab: Another mason is melancholy... shit, I don't think I even need to update you this much. It's just gonna be more of this for a while.
Though from now on, my roads will all be constructed floors out of blocks to avoid this.
Connor: You didn't do that before? silly man.
Arnab: Of course not. I used most of my blocks to create a 5-level tower for them to live in.
YES THIS IS PERFECT
Deduk Alathfikod, Philospher has gone berserk.(He went berserk by the shops, so I will assume it is because of capitalism.)
He's not going to cause any trouble. The shops are their own separate area, and he's the only one besides two gaur
[like a water buffalo] and a war dog.
Connor: That is good!
Arnab: Yep. Dog froze but otherwise, that's all good.
How do I go about ending this tantrum?
Should I enlist a royal guard? Or fortress guard?
Connor: Lock up sane peasants with food, ignore ALL OTHER DWARVES.
Anyone who is Content or better.
Arnab: This fort is designed much differently from my others... it's a walled-off complex with a central tower that goes 6 z levels down with workshops of different types on every floor, and bedrooms on the 5-6 z-levels above ground.
And there's a separate nobles tower.
There are two flood-gate lever-controlled entrances, one side which extends into a barracks on the outside of the wall.
I don't have key chokepoint doors to lock off.
Sent at 2:09 PM on ThursdayConnor: [Blah blah blah]
Arnab: War animals are amazing.
...wooooooorst place to die.
At the entrance of the tower...
Where everyone passes through...92 dwarves.
[10 seconds pass]85 dwarves.
[10 more seconds pass]77 dwarves
The only nobles left are the Duchess and the Dungeon Master, and the recently-made Captain of the Guard who is resting. It's my first mayor. My current mayor just died in that massive explosion at the entrance of the tower.
Note: have more than one entrance. No high-traffic exits in this mod EVER
Lost two legendary miners who were part of the original 7...
Connor: ffuuu
Arnab: The guards are vandalizing the roads...
70 dwarves.
Ah, the explosions have stopped.
What did we start at? 170? And now it's 70?
Connor: yep
Arnab: GODDAMN THAT TERRIBLE VERMIN
Sent at 2:24 PM on ThursdayArnab: ...legendary miner went berserk.
Connor: Armok have mercy.
Arnab: She has an iron pick and legendary +5 mining skill
She just killed 4 war eagles and a war dog
And a war horse
And she's chasing everyone.
Oh, lucky. She'll die from the first dwarf kill, right.
...
she ran through the boiling statuecorpse with some wounds and is still going.
She's a mass killer of the war animals...
She killed a tantrumming tanner... or is killing...
She can't seem to kill the tanner. Also, the duchess is melancholy.
Connor: Hm?
Arnab: They're just next to each other, he's wounded and unconscious and in extreme pain.
Connor: Oh.
Sent at 2:35 PM on ThursdayArnab: She died when I recruited a nearby mason to end the stalemate.
The mason is now very injured, the tanner died as he was unconscious and couldn't move away.
...
......
.........
Guess what just happened.
I can't wait for a response. A tax collector, hammerer, duke, consort, and philosopher all just showed up at my fort.
No one else even considered making the journey to this cursed death-trap.That's screwed up
[because the duchess was still alive in this fort, making there a Duchess, a Duke, and a Duchess Consort], but I guess it considers the duchess as good as dead.
...the duchess just killed herself. Jumped off a cliff.
Connor: How many now?
Arnab: 68, but there are still plenty more insane that will die off soon.
I still have food and drink and could sustain any non-insane survivors.
Now is not the time for you kids to Go Shopping!
Sent at 2:45 PM on ThursdayConnor: [Blah blah blah]
Arnab: Gimme some time though, I'm going to grab lunch and all that jazz. See ya for now.
Sent at 3:00 PM on ThursdayArnab: Hmmm... berserk champion...
Connor: Keep doors locked and keep praying. See if you can lock everyone in their own rooms with food until the storm subsides. Check happiness levels every 5 minutes.
Sent at 3:49 PM on ThursdayArnab: I don't know how I can get food to their rooms in safety.
Connor: 1. Make many small stockpiles with no barrels allowed.
2. Dissolve current food stockpile.
Arnab: It's already over.
Connor: oh. Well that helps.
Arnab: He ran into traps.
Connor: Yikes.
Arnab: Yep. Berserked right into a line of my remaining stonefall traps.
I'm not quite done setting up my spike-trap/pressure plate system yet, so I haven't removed all the stonefalls yet. I'm going to push back the time that orcs go active, so I don't ever feel like using stonefall traps again. [Blah blah blah]
Sent at 4:04 PM on ThursdayArnab: 60 dwarves, and 6 are outside babbling or wasting away to death.
Make that 59 and 5... Of course. That's 58 and 5. The guy who just died did it by jumping off my tower. And his explosion at the ground also killed a child.
Sent at 4:10 PM on ThursdayArnab: Looking at my only remaining miner, who is "fine" on the happiness scale and is bedridden, she has lost her husband, both children, both pets, and fifteen friends in this big tantrum spiral.
Connor: [Blah blah blah]
Sent at 4:15 PM on ThursdayArnab: Wow, appropriate. I have only one fortress guard guy right now going around and punishing all the surviving tantrummers. I just watched him beat two people. "He has a sense of duty. He is not easily moved to pity."
Also, taking a dwarf to jail... the task is called Chain Animal.
Sent at 4:23 PM on ThursdayConnor: lol
[Blah blah blah]
Arnab: 50 population.
Dishmab Kubukzat has been miserable lately. He brought somebody to bed lately.Connor: lol [Blah blah blah]
Sent at 5:23 PM on ThursdayArnab: My mayor is conducting diplomacy with the humans while chained up in jail.
Connor: [Blah blah blah]
Arnab: lolololol So, that tanner guy who was harmed badly but not killed by that berserk miner?
He's been lying on the ground for about half a season, no one rescuing him.
Solon Rakustzalis, Recruit has gone berserk! Then immediately
Solon Rakustzalis, Recruit has starved to death.Sent at 5:53 PM on ThursdayArnab: The mayor starved to death in jail. All three mayors/ex-mayors have expired.
Sent at 5:56 PM on ThursdayArnab: 37 dwarves.
Of those 37, 10 are children.
Of those 27 adults, 5 are nobles.
Of those 22 worker dwarves, 8 are resting their injuries.
Of those 14, 3 of them are chained up in jail.
11 effective dwarves. Woot!
Oh, some of these remaining 11 are actually babbling or melancholy and are going to die soon. 3 of them.
So 8 effective dwarves.
Sent at 6:05 PM on Thursday
Arnab: This game is awesome. When shit happens, shit really happens.
Sent at 6:08 PM on Thursday
[And now... I have 18 dwarves living, and everyone else is alive and at least content. There are 1900+ drinks and over 5000 forms of food. I will rise up again.]