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Author Topic: Little concessions you make  (Read 3328 times)

Tokkius

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Re: Little concessions you make
« Reply #30 on: November 19, 2009, 11:01:28 pm »

I use Dtil to uber my dwarves before embarking. Before you get all indignant, keep in mind that I don't play for the same reasons you do. For me, it's all about the architecture.
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Protactinium

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Re: Little concessions you make
« Reply #31 on: November 20, 2009, 12:06:20 am »


Also switched off the economy, but I believe that's standard practice.

If it isn't, then it should. the economy right now is so broken that if you like to build megaprojects, you cannot afford the micromanagement, general happiness drop, homeless dorfs, currency...

I don't know how many people here have actually played with the economy on instead of never touching it because they read in the wiki or on these forums that it's terrible.

It's not great. But it's not that bad. Don't mint coins and the whole hauling problem associated with it goes away. Don't have idle dwarves that only haul and do nothing else. Hauling is a 1-Dwarfbuck labor (which needs to be fixed), haulers should have infrequent-use higher-cash jobs at the least, like gem cutting or tanning. Shops are fairly autonomous once you build them. Stick lots of beds into the barracks and make the available bedrooms of varying sizes and values.

It is reasonable enough to deal with the economy as it currently stands. It's not great. There's hardly an advantage to it, but I like having it as an additional difficulty factor.

Also, Zero Rent can be turned on the init, so you can deck out your rooms all you want while having the economy.
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The thing that confuses me about dorfs is this. Dorf 1 dies in an avalance or somesuch. Dorf 2 is friends with dorf 3 and dorf 1. Dorf 2 berserks because of his friends death and kills dorf 3. also a friend. W. T. F.
Clearly you've never been drunk.

Bryan Derksen

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Re: Little concessions you make
« Reply #32 on: November 20, 2009, 12:52:27 am »

I leave the economy on, because I like having shops and I _really_ like not having to manually assign every friggin' one of my 200+ bedrooms. But I turn off rent because it makes no sense whatsoever to have half my fort homeless while a hundred perfectly serviceable bedrooms sit deserted. There really needs to be some supply and demand in that. I never make coins.

Anyway, I will sometimes savescum when my dwarves do something mind-bogglingly stupid that no sapient creature should have done, like wall themselves up and starve to death. I've savescummed a few times to save a megabeast I want to capture alive, too; I justify that by the fact that megabeasts are irreplaceable. If a dwarf gets a mood that could produce something of practical use, like artifact furniture or armor or whatnot, I'll make liberal use of forbidding from the stock screen to ensure that he uses the best materials. I've used quantum stockpiling to clear away the boulders from my tower cap farms in the past, and in my current fort I've got a steel atom smasher for garbage disposal (Goblin crap was flooding my stockpiles and it rots too slowly when left outside). Another method of rock disposal I use that seems a little bit exploity is to turn it all into constructed floor in the same tiles it was mined out from. Especially handy for water channels but it's weird that I can pack all that rock into the floor like that.
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Aspgren

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Re: Little concessions you make
« Reply #33 on: November 20, 2009, 04:07:46 am »

I _really_ like not having to manually assign every friggin' one of my 200+ bedrooms.

If you designate a bedroom, a dwarf will claim it after a while... so you never have to manually assign them, with or without economy.  :)
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The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.

rubberduck

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Re: Little concessions you make
« Reply #34 on: November 20, 2009, 04:14:52 am »

I've added metal mechanisms as a smelter reaction. Makes sense, and really, really helps when bauxite isn't available
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elizar

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Re: Little concessions you make
« Reply #35 on: November 20, 2009, 04:48:27 am »

I turn off sieges until I have the long corridor of cage and weaponstraps.

I have the economy on, but have zero rent and mint no coins.

I savescum when a dwarf is hit with a mood but his required materials are not around.

I am pretty terrible at this game, so I've deleted all magma-pipe residents. I avoid chasms and UG.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Gidoran

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Re: Little concessions you make
« Reply #36 on: November 20, 2009, 05:54:22 am »

I'll occasionally copy over my save into a 40d folder to use reveal if I'm trying to find  a magma pool/pipe and it just refuses to be found. Or if the map I embarked on doesn't have magma, I'll either mod a completely useless junk stone to be a fuel producing material(usually overwriting lignite or bituminous coal) or mod coal/lignite to produce more per unit.

Oh, and I sadly do not have an economy. My dwarves get things based on merit, not money. I had a miner who was the entire reason why an orc siege that broke in my first year ran... He got a pretty nice bedroom, and I found him a nice expensive pick to use.
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hitto

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Re: Little concessions you make
« Reply #37 on: November 20, 2009, 06:21:20 am »


Also switched off the economy, but I believe that's standard practice.

If it isn't, then it should. the economy right now is so broken that if you like to build megaprojects, you cannot afford the micromanagement, general happiness drop, homeless dorfs, currency...

I don't know how many people here have actually played with the economy on instead of never touching it because they read in the wiki or on these forums that it's terrible.

Simply put, it's ALL drawback, NO advantage. Playing with the economy on is like wanting to use linux only in CLI mode. With added bugs. For the sole purpose of... aggravation!
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Shades

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Re: Little concessions you make
« Reply #38 on: November 20, 2009, 06:33:26 am »

Simply put, it's ALL drawback, NO advantage. Playing with the economy on is like wanting to use linux only in CLI mode. With added bugs. For the sole purpose of... aggravation!

Do you still get shops with no economy? I play with it on mostly cause I've not really had any aggravation due to it, my dwarfs seem to earn enough to afford rooms at least.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

hitto

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Re: Little concessions you make
« Reply #39 on: November 20, 2009, 06:54:47 am »

Nope, because you do not need them. Dwarves will just help themselves to your stockpiles and make "satisfying acquisitions" without the economy.
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Shades

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Re: Little concessions you make
« Reply #40 on: November 20, 2009, 07:13:16 am »

Nope, because you do not need them. Dwarves will just help themselves to your stockpiles and make "satisfying acquisitions" without the economy.

Think I'll leave it on then :) Can't have them stealing my stash you know. What problems do people get? or is it just the rent issue?
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Bryan Derksen

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Re: Little concessions you make
« Reply #41 on: November 20, 2009, 10:24:44 am »

I _really_ like not having to manually assign every friggin' one of my 200+ bedrooms.

If you designate a bedroom, a dwarf will claim it after a while... so you never have to manually assign them, with or without economy.  :)

I'm in one of those states where I'm yo-yoing between rage at all the wasted time over the years and joy at discovering that I need waste no more of it. This was the one micromanagement chore that grated on me soooo much. But I always made sure to do it, so I never would have discovered that it happens "naturally".

I don't suppose unassigned tombs get claimed too? :)
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Shades

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Re: Little concessions you make
« Reply #42 on: November 20, 2009, 10:27:19 am »

I don't suppose unassigned tombs get claimed too? :)

Coffins that aren't tombs do but I don't think ones that are defining tombs do.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Maggarg - Eater of chicke

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Re: Little concessions you make
« Reply #43 on: November 20, 2009, 11:43:29 am »

My forts are vanilla unless I try FPS saving.
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...I keep searching for my family's raw files, for modding them.

Quietust

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Re: Little concessions you make
« Reply #44 on: November 20, 2009, 12:02:58 pm »

There is actually one advantage to the economy that I've personally observed - Legendary dwarves seem to entirely stop going On Break. Of course, they also start acquiring dozens (eventually hundreds) of items, requiring progressively larger quarters that make your nobles angry.

In my current fort, though, I had to turn off the rent because all of my bedrooms are located in a cast obsidian tower and are all smoothed (all of them are Decent or better, even the few 3-tile ones I made), meaning that most of my population got evicted rather quickly. I'm considering turning it back on for a while, if only to deplete their accounts.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.
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