Eh. I'm not sure if more games now is the best thing for the board. As you noted, most games are relatively inactive; more games running parallel will draw activity from the few that cling to life.
Aztec seems like it'll be quick, so I think going ahead with that would be fine.
It just doesn't feel right to run more games when +70% of the current ones are in their dying throes, or just barely recovering.
That's the question--do people want to play Mafia, or not? If they do, then more games might be precisely the right answer.
Games are going to die, for all kinds of reasons. Yes, it sucks. Our goal here, I think, is to run a maximal number of polished, fun games with high activity. In this case, I think that doesn't mean that we should stop running games.
Take a look at the list again, and realize that games typically take a week or so to finish setting up. We've got 3/8 of our games in Lylo or about to hit it. We've got 2/8 more games that promise to be relatively quick/painfree. 2/8 are BYOR pits of death, which I don't think are losing activity by virtue of other games--it's the games
in and of themselves that are losing the activity. Finally, 1/8 is running just fine and hitting its stride.
I think part of the problem is game quality, and the fact that BYORs are in low demand at the moment (except for in your court, Zai. Don't worry, I remember).
At the moment, I'm identifying a few key problems.
1. Disinterest in games (BYOR Panda, BYOR II, DOGMII, KWN:DE)
2. Lurkerdeath (MSPA, NSBMII, LCS)
3. Hammers (BYOR Panda, NSBMII)
4. Game size (BYOR Panda, BYOR II)
The main one that bothers me is the lurkerdeath, and I'm not entirely sure what to do about it.