Alright, I'm new to this forum, So hi to everyone! Although I know how mafia works, I would some like some feedback on mine. (I won't host it until I finish 2 games by others.)
Rules: 1. Votes, unvotes and possible day actions must be slashed ( /vote or /unvote player). You must unvote before voting again.
Having at least 1 vote allows you to roleclaim due to pressure, everyone however, must wait 16 hours for /voting again.
2. You may not discuss:
- outside the game thread with anyone except the game mod and any people specified to you through PMs.
- in the game thread during the night phases.
3. If you are not part of the game, do not interfere with the ongoing game unless you are signing as a replacement.
4. Editing and deleting posts is highly forbidden. If you find a need to change or clarify something made in a previous post, use Edit by Way of Post (EBWOP).
5. You may not sign with more than one account.
6. This is a game: if you die here, you don’t die in real life. Same goes for killing and any other actions.
7. In case of a tie in votes, the person who received the votes first is lynched. In case there are no votes at the deadline, no lynch occurs.
8. Inform the game mod if you are going to be V/LA (vacation/limited access) for more than one cycle (one day + one night) in total. If you want to drop out of the game, inform the game mod.
9. Day phases will last 72 hours (3 real-life days) and the night phases will last 48 hours (2 RL days).
During day phase and during voting to lynch somebody, If that person received majority of the votes at the end of the day, they will be lynched.
One extension of 48 hours can be requested per day phase, and it will only be proceeded if the majority of players agree.
10. Presenting any kind of copies of private (mod) messages (pictures, word-to-word copies) will result in a modkill. You may still paraphrase PMs, though.
11. If you find something gamebreaking, you must report it to the game mod. The game mod has the right to deny any wins gained through player replacement late in the game or by any game-breaking actions such as cheating.
12. You must post at least once every game day or you will be replaced, or in case there are no replacements available, modkilled.
13. Every player has a journal, you may always edit it by sending a private message to the game moderator, your journal will be seen upon your death. A journal may or may not have your logs depending of your role and or your actions.
14. During night, you may PM /skip to vote to skip the night phase, this action can only be done if all players agree to, though.
X. Breaking any rules may result in replacement or modkill and depending on the rule violation, a ban from the game mod’s upcoming forum games.
X. Any rules may change during the game. New rules may be added at any time.
The Setup: (20 Players)
Citizen Power
Citizen Investigative
Citizen Protective
Citizen Support
Citizen Killing
Citizen Non-Power (x4)
Civilian (x3)
Smuggler Head
Smuggler Tactical
Smuggler Support
Smuggler Deception
Smuggler Non-Head
Neutral Killing
Neutral Evil
Neutral Unaligned
The Roles:The City:Citizen Vanilla:
Civilian: (Can only be rolled once if random)
-You do not have any abilities.
Citizen Investigative:
Detective:
-You may PM the game moderator during night to get a clue of someone's role.
Cowboy:
-You may pm the game moderator to investigate someone during night to know if they're suspicious or not.
-You will know if your target is: Not suspicious, A serial killer, A smuggler except for the assassin.
Eagle-eye:
-You may PM the game moderator to see who visits someone or yourself.
-You cannot see some visitors, Such as snipers.
Citizen Killing:
Cop:
-You may PM the game moderator every night to shoot someone, You have 3 shots.
-If you die when you're shooting you won't be able to shoot.
-If you shoot a fellow citizen member you will not shoot anymore.
Boxer:
-You may choose to target somebody each night a maximum of 4 times.
-If your target is a Citizen Vanilla, Support, Protective, Smuggler Support, Deception or Neutral Benign and Evil, you will kill them.
-If your target is a Citizen Power, Tactical, Smuggler Head, Killing you will distract them.
-If your target is a Neutral Killing, they will kill you.
-If you kill somebody innocent you will never pick up your gloves again.
Insomniac: (Unique)
-You may go alert during night a maximum of 3 times.
-When alert, you cannot be killed and you will kill anyone who visits you.
-You are immune to distractions.
Citizen Support:
Gravedigger:
-You may PM the game moderator to dig someone's grave starting from night 2, To see all kind of information that would normally not be seen for the public.
-You cannot view the the graves of Neutral Evils, Smugglers and Neutral Killings.
Clown:
-You may PM the game moderator to distract someone every night, And you are immune to distractions.
-If you distract the serial killer or the raged vampire you will die.
Mailman: (Unique)
-You may select two targets during day.
-During night, those two targets are able to communicate.
-You cannot participate in the conversation.
-The Warden and jailed targets cannot communicate, you will not know if your action fails.
-The communication is anonymous.
Transporter (Unique)
-You may PM the game moderator 2 targets to completly swap, All actions done to them are swapped, You can transport yourself too.
-You will not be able to transport jailed targets and will not know if one of your targets was jailed.
-You are immune to distractions.
Citizen Power:
Warden (Unique)
-You may PM the game moderator every night to jail someone, Your prisoner is safe from all attacks and cannot do their ability, You can execute them bypassing immunities and have 2 executions.
-You can talk with your prisoner with an external chat anonymously.
-If you jail the serial killer and not execute them they will kill you.
-Executing a fellow citizen will disallow you to execute.
Wizard (Unique)
-You may PM the game moderator once to bring someone back to life.
Citizen Protective:
Sacrifice:
-You may PM the game moderator to counter-attack someone who attacks someone that you choose during night, Preventing them from dying and ignoring all kinds of immunities.
-You may PM the game moderator to use a vest during night to protect yourself from attacks.
-Targets are priorized in this order: Neutral Killing > Smuggler > Cop/Boxer.
-You cannot protect from vampire or sniper attacks.
Guard:
-You may PM the game moderator to stay at someone's house and protect them during night.
-You may PM the game moderator to stay alert protecting yourself from attacks during night once.
-You will know if you or your target is attacked.
The Smugglers: (Wins when outnumbering everyone else)
Smuggler Head: (Can leave a death note on the victim's corpse)
Assassin: (Unique)
-You may PM the game moderator during night for the ward or the assasin to do the kill, Or do the kill yourself.
-You are immune to death at night.
-Cowboys will see you as Not Suspicious.
Interrogator (Unique)
-You may PM the game moderator to jail somebody and communicate with them, You may also execute them and distract them while executing, This target cannot participate in any other night chat they may have.
-Only protections and investigations can be done to this target.
-Your target can only be killed by you.
-You are immune to death at night.
Smuggler Tactical: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim's corpse)
Stalker: (Unique)
-You may pm the game moderator during night to watch someone or yourself to see all visitors.
-You cannot see some visitors, Such as Snipers.
Ward: (Unique)
-You can do one of a smuggler's job once once per person in the smugglers.
-If a smuggler dies, you may take their position.
Blackmailer (Unique)
-You may PM the game moderator to send an anonymous message to somebody a maximum of 3 times during day.
-You may visit somebody to see what roles visit them a maximum of 3 times.
Sniper: (Unique)
-You may PM the game moderator to shoot when the assassin allows you to.
-You may only shoot when it isn't a full moon, Your shots ignore sacrifices, Vampires and eagle-eyes but will make the smugglers not able to kill during the current and next night.
-You own one bullet that goes trough immunities.
Smuggler Deception: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim's corpse)
Illussionist:
-You may PM the game moderator to change the complete journal of someone during night a maximum of 3 times, illussions carry until the next day.
Manipulator:
-You may PM the game moderator to manipulate information so when someone is investigated they are seen as a manipulator or member of the smugglers during night.
-You can also manipulate a fellow smuggler so they are seen good by the cowboy, But will still be seen as a manipulator by the detective.
-Manipulated targets will ¨visit¨ whoever the smuggler killer visits.
Eviscerator: (Unique)
-You may PM the game moderator for eviscerating someone, Making their journal and role not visible to the city except for yourself.
-You can only do your ability 3 times and it'll only work if the person dies when you were eviscerating them.
Smuggler Support: (Can sacrifice their night action for killing someone, If killing may leave a death note on their victim's corpse)
Haunter:
-You may PM the game moderator to haunt somebody's dreams, disallowing them to visit somebody else.
-Your second target can be anybody.
-Your haunted target will know who they're disallowed to visit.
-Your haunted target will know if you change mind.
Informer:
-You may PM the game moderator to get the exact role of someone during night.
Saboteur:
-You may PM the game moderator to distract someone disallowing them to complete their action.
-If your target is a serial killer or a raged vampire they will kill you instead.
Scout: (Unique)
-You may PM the game moderator to go alert during night, When alert you will warn the current smuggler killing if their target is too dangerous to kill (Being protected, Being watched, Already dead, etc)
-You may only use your ability 3 times.
-You are invisible to eagle-eyes and vampires & Heisters can only kill you directly.
The Neutrals:Neutral Unaligned: (Wins with everyone)
Survivor:
-You have 4 alerts, You may PM the game moderator during night to use them to protect yourself from attacks.
-If lynched you are forced to make one of your voters die of guilt.
-You win with everyone if alive at the end of the game.
Bounty Hunter:
-You may PM the game moderator to become a non-unique dead role during night.
-You loose if you don't become a role.
Shelterseeker:
-You may PM the game moderator to visit someone during night and communicate with them anonymously by contacting the game moderator.
-Your target can choose to own you or not, If they own you you may distract all visitors of your owner and you a maximum of 3 times, Your name is no longer anonymous upon being owned.
-You win with your owner and you two meet the same fate.
-If your owner dies you will need to find a new owner.
-Your owner and you will know when each other are jailed.
Neutral Evil: (Wins when city looses)
Thief: (Unique)
-You may steal a maximum of 3 journals from the citizen, also disallowing them to make another one.
-Stolen journals will be returned on your death.
-You cannot steal journals from third parties or smugglers.
Voodoo: (Unique)
-You may PM the game moderator to make someone target someone of your choice while also getting a clue of their role every night.
-Your targets will know they have been controlled.
Kidnapper: (Unique)
-You may PM the game moderator during night to kidnap someone and make them not attend the next day phase.
-You may not kidnap the same person twice in a row.
Neutral Killing: (Wins once everyone is dead, Wins all ties in the final two. Can leave a death note on the victim's corpse.)
Serial Killer:
-You may PM the game moderator every night to kill someone, If you are distracted you will kill the distracter instead.
-If you are jailed and not execute you will escape and kill the warden.
-You are immune to death at night.
Electrician:
-You may charge somebody every night, your target will not know they were charged.
-If two charged targets make contact (One visits the other), both will die.
-If a charged target is charged again, they will die.
-Charges bypass night immunities.
-If you charge everyone who you don't win with, it will be announced as ¨The electricity feels quite dangerous.¨ during day.
-If everyone you don't win with is charged, you may choose to kill them all.
-You are electric and kill immune during night.
Extras:Detective/Voodoo Investigation Results:
Your target is skilled at manipulation, they could be a Clown, Transporter, Saboteur or Shelterseeker.
Your target gathers information, they could be a Detective or Informer.
Your target isn't even trying to hide their evil deeds, they could be a Thief or Manipulator!
Your target follows orders, They could be a Cop or Ward.
Your target watches others, they could be an Eagle-eye, Scout, Stalker or Blackmailer.
Your target is a part of the government, they could be a Warden or Mailman.
Your target is covered in blood, They could be a Guard or Serial Killer.
Your target is a loner, they could be a Wizard, Haunter, Vooodoo or Kidnapper.
Your target is extremely short-tempered, They could be a Sacrifice, Insomniac or Electrician.
Your target tries their best, They could be a Cowboy, Assasin, Interrogator or Survivor.
Your target talks to themselves, they could be a Gravedigger, Eviscerator or Bounty Hunter.
Your target is a common citizen, They must be a Civilian.
Informer Investigation Results:
Your target makes citizen dissapear from the city, they must be a Kidnapper.
Your target has a protective vest for high voltage, They must be an Electrician.
Your target has an extensive knife collection, they must be a Serial Killer.
Your target has a cauldron and potion making supplies, they must be a Voodoo.
Your target is looking for the best of other's pertenencies, they must be a Bounty Hunter.
Your target owns a couple of vests from their army days, they must be a Survivor.
Your target is a robber of journals, they must be a Thief.
Your target is in look of a home, they must be a Shelterseeker.
Your target gives others terrible visions, they must be a Haunter.
Your target owns many supplies to clear evidence, they must be an Eviscerator.
Your target is your boss, they must be an Assasin/Interrogator.
Your target has technological devices in hand, They must be a Blackmailer.
Your target stalks others with binoculars to gain information, they must be a Stalker.
Your target looks at every single detail, they must be a Scout.
Your target leaves incriminating evidence lying around, they must be a Manipulator.
Your target has detailed records of other citizen's posessions, they must be an Informer.
Your target has a disturbing smile on their face, they must be a Saboteur.
Your target has a passion on comedy, they must be a Clown.
Your target moves an expensive and high technologic carriage, they must be a Transporter.
Your target keeps sheets of paper of citizen, they must be a Detective.
Your target watches others with a strange eye to gain information, they must be an Eagle-eye.
Your target has a golden star badge hidden, they must be a Cowboy.
Your targets owns a prison cell in their basement, they must be a Warden.
Your target moves around the city quickly delivering messages, they must be a Mailman.
Your target scares away visitors off houses, they must be a Guard.
Your target has some totems and old books in their house, they must be a Wizard.
Your target is a trained military soldier, they must be a Sacrifice.
Your target stays awake all night while drinking coffee, they might be an Insomniac.
Your target owns a shovel and a backpack, they must be a Gravedigger.
Your target sleeps all night relaxed, they must be a Civilian.
Glosary:
Unique: Means there may not be duplicates of this role in a match.
Journal: A note full of text that the player may have and edit anytime.
Death Note: Similar to a journal, But doesn't show it's owner.
Full Moon: Event that happens every 2 nights which may affect the outcome of some roles.