Could someone please review the rules and roles of elements for me, to ensure I did not make anything over or under powered? This will all be public, so there is little reason to make a secret out of this.
Elements is a mafialike game for six players. Each player plays an element secretly assigned to them: fire, air, water, earth, wood and void. Each element is naturally allied with two other elements and is enemy with two other elements. The exception being void, who has no allies. A player wins when all their enemies are dead and they are still alive.
The allegiances are:
Fire is allied with Air and Earth, enemy to Water, Wood and Void.
Air is allied with Fire and Water, enemy to Earth, Wood and Void.
Water is allied with Air and Wood, enemy to Fire, Earth and Void.
Wood is allied with Water and Earth, enemy to Air, Fire and Void.
Earth is allied with Wood and Fire, enemy to Water, Air and Void.
Void has no allies and is enemy to all.
Each day every player may take two actions, which must be either an attack or a protect. Each player may cast both an attack and a protect. They may instead cast two attacks or two protects, but doing so exhausts the player (see below). No player may cast more than one action on the same target, nor are they allowed to target themselves.
Each element has one or more special powers (listed below) which can alter the gameplay. In addition to these abilities, every element has the ability to start up a private chat with one other player of their choosing.
When a player dies, they may choose one other player to be privately informed whether the deceased was an enemy or an ally of theirs, but their true element is not revealed until the end.
Resolving Attacks
At the end of the day, all abilities are resolved and the total attacks and protects are tallied. Each protect nullifies one attack, (unless stated otherwise).
If a player suffers only 1 attack, then they are injured for the following day instead of killed. If a player suffers 2 or more attacks, or if they suffer at least one attack while injured, then they die.
An injured player may only take 1 action. (If they survive a day while injured, they are no longer injured on the following day) All players are publicly informed when a player is injured at the end of the day.
Injuries are announced publicly when they happen.
Exhaustion (and injury)
The first day will start with all players exhausted.
An exhausted player can take only 1 action. Exhaustion lasts for one day, and then expires.
A player that is both exhausted and injured may still take 1 action.
A player that is either exhausted or injured may still register 2 actions, but only one of them will function. If the player does not specify which one is "real", then the most recently cast action will be chosen. The actual actions taken will be shown accurately in the final tally.
While all players are publicly informed when a player is injured, they are never informed when a player is exhausted, or when or if they may have healed from an injury.
Faking Exhaustion: Players may fake exhaustion by PMing the mod with their intent to do so. Faking exhaustion allows a player to register two actions, and then have one of them fail, as if they were exhausted.
Additional Rules
-All valid Attack votes must be contain the name of the person the player wishes to attack in red, like: Deathsword, or attack Deathsword
-All valid Protect votes must contain the name of the person the player wishes to attack in lime green, like: Deathsword, or protect Deathsword
-Unattack, unvote, unvote or unprotect to remove your votes.
-You cannot target the same player with more than one action
-The day ends when all votes are given, or when no new votes are placed for two days (if you have voted then your vote is no longer counted as new, no matter how many times you change it)
-Modifying posts in this thread is forbidden. Do what you like on quicktopic
-Private messaging is not allowed outside of the quicktopics
-Fakeclaims are allowed and encouraged
-Once all votes have been placed, the day will end within 24 hours.
-No quoting of private messages from the mod is allowed.
-Only a single one-shot power can be used in a turn.
FIRE
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Air, Earth
Enemies: Water, Wood, Void
Choose 2:
-Intensity: Using two attacks do not cause exhaustion.
-Sapping Heat (One-shot): A player you are protecting becomes exhausted.
-Wildfire (One-shot): Your protect does nothing, and your attack is worth double. You must have placed a protect for this to work.
-Light the Fuses (One-shot): All players, including yourself, suffer one additional attack at the end of the turn. This costs one action and you need to be capable of performing two actions in order to use this.
WATER
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Air, Wood
Enemies: Fire, Earth, Void
Choose 2:
-Defender: Using two protects does not cause exhaustion.
-Drown (One-shot): A player you are attacking becomes exhausted.
-Sentinel (One-shot): Your protects nullify one attack each.
-Saturate (One-shot): Your attack does nothing, your protect is worth double. You must have placed an attack for this to work.
EARTH
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Fire, Wood
Enemies: Water, Air, Void
Chose 2:
-Foundation: You cannot be killed unless you are injured.
-Unyielding (One-shot): You may still take 2 actions if injured or exhausted. You cannot do this if you are both injured and exhausted.
-Avalanche (One-shot): One of your attacks ignores a protect.
-Erosion (One-shot): All players, including yourself, become exhausted.
AIR
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Fire, Water
Enemies: Earth, Wood, Void
Choose 2:
-Voices in the Winds (One-shot): You can set up an additional chat.
-Intangible (One-shot): Your actions have no effect this turn.
-Fresh Breath: Once per turn, you can cure someone's exhaustion (works on self, too).
-Wind of Change (One-shot): You can change an attack of another player into a protect, or a protect into an attack.
WOOD
Wincon: You win when all your enemies are dead and you are still alive.
Allies: Earth, Water
Enemies: Fire, Air, Void
Choose 2:
-Growth: Once per turn, you can heal another player, causing them to no longer be injured. You become exhausted. This cannot be used if you are exhausted.
-Thorns (One-shot): One of the players (chosen at random) attacking whomever you protect will suffer an additional attack. This cannot kill.
-Poison (One-shot): One of the players (chosen at random) attacking you suffers an additional attack. This can kill.
-Evolution (One-shot): Target player gains a copy of one of one of the one-shots available to you, except this one (you choose which power).
VOID
Wincon: You win when all your enemies are dead and you are still alive.
Allies: None
Enemies: Fire, Water, Earth, Air, Wood
Choose 3:
-Chthonic: Powers from other players cannot make you exhausted.
-End of Life (One-shot): Your attacks count double against players who are both injured and exhausted.
-Darkness Beyond the Stars (One-shot): You can break the alliance between two players. If those players are not allied, this power is wasted.
-The Abyss Stares Back (One-shot): You may spy (but not post!) on one private chat target player is in. If there are multiple chats, one is chosen at random. If the target has no chats active and has yet to use theirs, you gain access when it is used.