The problem isn't that we don't have enough games, the problem is that too many people are signing up for games and not bothering to play them.
This is very true. A lurky game really detracts from the fun. But it's not the only problem. Not to point fingers or anything, but it's hard to keep interest in a game if it takes a week and a half to process night actions, Pandar, or even as little (!) as four or five days, Web. This only encourages people to be lurkier, and diminishes your standing to be able to then tell them not to lurk. Thus people lurk, making for fewer active games, and those become less fun.
I don't know how to fix this, but I'm sure actually
running with the games and players we do have would be a good step. For other things, actually modkilling people for lurking will either make at least some games active, euthanize others faster, and possibly create a culture where all, even new players, grow accustomed to either show up or be lynched or modkilled. There are a lot of fun games ten or fifteen active people can have, and that very activity will generate a trickle of new players wandering through. The first time they are lynched or modkilled for lurking, they'll understand that to join that group, they have to be active.
Just sayin'. Yes, it sucks, but you partly created it with pavlovian responses. It may be necessary to train the dog to press the
other button.
But never mind. Carry on. Navel-gazing is almost as fun.