I've thought of some changes to my "Jokers and Jesters" game idea.
I've had an idea, a variation of mafia that would allow two people to play 1v1:
The variation I have in mind requires only a 52 card deck of playing cards, plus a joker.
The deck is shuffled so that the order of cards is random. Then through whatever mechanism, one of the players is chosen to 'interrogate and decide' first.
On game start, each player is dealt one card. Each player then looks at their card, without revealing it to the other, and then the first round begins.
(All cards, 1-10, Jack, queen, king, and ace, are all town. The joker signifies mafia.)
The player whose turn is first is allowed to ask the opposite player any questions, and observe his/her body language before making a decision of either "Town" or "Mafia".
If a player chooses "Town", then the turn passes to the other player. If he chooses "Mafia", then he flips the other player's card, and if it's town, then the guessing player loses. If it's the joker, then he wins.
If both players choose town, then both players reveal their cards. If a player was called 'town' when he/she was in fact holding the joker, then that player wins.
If both players are holding town cards, then those two cards are placed into a discard pile, and the next round begins, where each player is dealt another card, where the process then repeats until a winner is decided.
The changes I have in mind change how the game is played, and adds some complexity, I think:
There are two win conditions: obtaining ten points (1 point obtained from making your opponent guess wrong) or reducing the deck to 2 or less cards, in which case the person with the most points wins. Let me elaborate on that second one a bit, as some of the rule changes concern how the deck of cards is treated.
The game plays as normal, described above, but with the additional caveat that the loser of a round gets to decide several things:
1. If the round was won by the joker being revealed, then the loser of the round gets to decide who will shuffle the joker back into the deck. Whoever he chooses, the opposite player then has the choice to cut the deck after the shuffle, before the cards are dealt for the next round.
- the deck will only be shuffled in this circumstance. Otherwise normal play will then resume.
2. The jester cards placed into the 'discard pile' can either by shuffled back into the deck, or exiled from the game the game permanently, making the total cards in the deck smaller.
- The second win condition cannot be met when both player have an equal number of points, the jesters must always be shuffled back into the deck. This prevents the game from ending in a draw.
-- In the chance that the joker is the last card in the deck, then that round is a draw, jesters are shuffled, and the last person to lose a round gets to decide who shuffles.
I think this makes the game a bit more thorough in it's rules, since this decides how the physical deck is handled, and on how draw conditions are treated.