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Author Topic: The object, ROCK.  (Read 5852 times)

Heron TSG

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The object, ROCK.
« on: November 17, 2009, 10:00:37 pm »

Where would I find the data for the actual microcline stone building material, so that I may edit its properties. (such as decreasing its melting point, etc)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

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Re: The object, ROCK.
« Reply #1 on: November 17, 2009, 10:13:39 pm »

matgloss_mineral.txt?
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Heron TSG

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Re: The object, ROCK.
« Reply #2 on: November 17, 2009, 10:41:25 pm »

I found it in matgloss_stone_mineral.txt but how do I change its melting point or make it a fish?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

G-Flex

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Re: The object, ROCK.
« Reply #3 on: November 17, 2009, 11:07:52 pm »

It helps to look at other entries for examples. For instance, the entry for bauxite reads:

[MATGLOSS_STONE:BAUXITE]
[NAME:bauxite][COLOR:4:7:0][TILE:'+']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[MELTING_POINT:13600]
[BOILING_POINT:15000]


So you need to add a similar MELTING_POINT entry to whichever stone you're editing.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Heron TSG

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Re: The object, ROCK.
« Reply #4 on: November 17, 2009, 11:32:58 pm »

Okay, now how about making the item turn into a fish bone?
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Est Sularus Oth Mithas
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G-Flex

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Re: The object, ROCK.
« Reply #5 on: November 17, 2009, 11:44:05 pm »

I don't even know what you mean by that.

If you mean having the stone leave behind fish bones instead of stones: You can't.

If you mean modding in a reaction to produce fish bones from the resulting rock: You probably can, but I'm not sure how.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

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Re: The object, ROCK.
« Reply #6 on: November 17, 2009, 11:49:03 pm »

The reaction won't be hard.

Code: [Select]
[REACTION:STONE_TO_FISHBONE]
[NAME:turn microcline into fishbone]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:MICROCLINE]
[PRODUCT:1:100:BONES:NO_SUBTYPE:CARP:CARP]
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Heron TSG

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Re: The object, ROCK.
« Reply #7 on: November 18, 2009, 12:29:21 am »

Okay, now here's another question about this rock I'm making.

Would I set the melting point really low in order for it to melt instantly?
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Est Sularus Oth Mithas
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G-Flex

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Re: The object, ROCK.
« Reply #8 on: November 18, 2009, 12:38:52 am »

Sure, but that would be pointless since then you can't do the reaction to turn it into fish.

Also, if you set it too low it might flash-freeze your dwarves.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Christes

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Re: The object, ROCK.
« Reply #9 on: November 18, 2009, 12:45:26 am »

Mining for fish?  Oh dear.
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magikarcher

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Re: The object, ROCK.
« Reply #10 on: November 18, 2009, 03:10:18 am »

I have a hunch this is for a fossil or something.
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Shades

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Re: The object, ROCK.
« Reply #11 on: November 18, 2009, 07:06:45 am »

If you mean having the stone leave behind fish bones instead of stones: You can't.

You could make a gem called fish fossil and then drop that using the [GEM] tag I think.

Also, if you set it too low it might flash-freeze your dwarves.

Seems flash freezing doesn't happen :) I put low melting points on every layer rock type just to make rock a little be rarer in my games.
« Last Edit: November 18, 2009, 07:08:21 am by Shades »
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Innominate

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Re: The object, ROCK.
« Reply #12 on: November 18, 2009, 08:28:07 am »

If you mean having the stone leave behind fish bones instead of stones: You can't.

You could make a gem called fish fossil and then drop that using the [GEM] tag I think.

Also, if you set it too low it might flash-freeze your dwarves.

Seems flash freezing doesn't happen :) I put low melting points on every layer rock type just to make rock a little be rarer in my games.
It definitely happens if your dwarves are wearing whatever melts/boils (set the boiling point of cow leather to 0 to see a demonstration). I'm fairly certain it happens if they're on the same tile - once again, see what happens to the immigrants immediately after your first cow leather immigrant. Remember that DF treats temperature like a gas that diffuses over time proportional to the difference in temperatures. So a flash-freeze stays lethal for longer in a tundra than a desert.
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Shades

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Re: The object, ROCK.
« Reply #13 on: November 18, 2009, 08:49:10 am »

For boiling points yes, not melting points though.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Heron TSG

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Re: The object, ROCK.
« Reply #14 on: November 18, 2009, 09:06:39 am »

Oh, so if I want a flash freeze, I make a low boiling point. If I want a flash FIRE I set it really high?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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