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Author Topic: One Lynch Mafia- Day 6: More of the same  (Read 21700 times)

Zai

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Re: One Lynch Mafia- The first day
« Reply #90 on: December 07, 2009, 06:37:26 pm »

Wait, Zai, I can't tell what you're trying to say.  You're saying that because you've said you're not a jester that automatically means you aren't one?  And why would the SK be a dumbass for not killing someone with such a ridiculous amount of WIFOM on him?

To reiterate: I really am not a jester. It is contrary to the win condition of the SK to leave me alive.

I can't explain anymore than that and what I've said already~

But again. I know town would not lynch someone with as much WIFOM as myself. But I expect someone with a NK will kill me.
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Leafsnail

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Re: One Lynch Mafia- The first day
« Reply #91 on: December 07, 2009, 06:39:43 pm »

Ugh.  Zai, you're still spewing WIFOM from every fucking pore.
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ExKirby

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Re: One Lynch Mafia- The first day
« Reply #92 on: December 08, 2009, 02:15:03 pm »

Uh... what?  Paranormal 12 has only just started.

Are you talking about Paranormal 11, the round that mysteriously didn't happen at all?
I meant what we all saw from what we already have. You know? The falsebombclaim?
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Shades

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Re: One Lynch Mafia- The first day
« Reply #93 on: December 08, 2009, 02:22:51 pm »

It is contrary to the win condition of the SK to leave me alive.

Isn't this true of everyone bar the SK himself?
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ExKirby

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Re: One Lynch Mafia- The first day
« Reply #94 on: December 08, 2009, 02:56:45 pm »

Maybe.
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RedWarrior0

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Re: One Lynch Mafia- The first day
« Reply #95 on: December 08, 2009, 04:15:50 pm »

Note: Day ends in 3 hours, at 7:15 EST.
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Leafsnail

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Re: One Lynch Mafia- The first day
« Reply #96 on: December 08, 2009, 04:18:36 pm »

Wait, seriously?  Well, I suppose the outcome of the votes is pretty certain...

I'd still ask for a Day Extension anyway, if we can have one.
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RedWarrior0

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Re: One Lynch Mafia- The first day
« Reply #97 on: December 08, 2009, 04:20:21 pm »

Extension: 1

Ask if you want one.
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Shades

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Re: One Lynch Mafia- The first day
« Reply #98 on: December 08, 2009, 05:31:22 pm »

Extension: 1

Ask if you want one.

Do we have a limit on the number of times we can request one over the course of the game?
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Zai

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Re: One Lynch Mafia- The first day
« Reply #99 on: December 08, 2009, 06:07:04 pm »

It is contrary to the win condition of the SK to leave me alive.

Isn't this true of everyone bar the SK himself?

No. The SK wins if there's a mislynch, which is what I had been talking about: being a Jester. As Leafsnail was saying, it's good for the SK to leave the Jester alive. So what I was saying with that quote right there is that if I was the Jester, it wouldn't matter if the SK left me alive or not; I could win it for both of us by being lynched.

To clarify my statement in that quote: It is contrary to the win condition of the SK to not NK me.
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RedWarrior0

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Re: One Lynch Mafia- The first day
« Reply #100 on: December 08, 2009, 06:25:48 pm »

Extension: 1

Ask if you want one.

Do we have a limit on the number of times we can request one over the course of the game?
No. If you wanted to, you could still be in day 1 by next October. I would advise against it.
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Zai

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Re: One Lynch Mafia- The first day
« Reply #101 on: December 08, 2009, 06:51:25 pm »

Wait. Why would we need an extension? To keep people talking? People will have plenty of time to discuss after the night; we should get several more days until we have to use the lynch.

Okay. Doin' some simple maths, assuming the vig and SK stay alive until Night 3, with neither being blocked at any point in time, and at which point SK finally kills the Vig.

1. (9) NL, 2 NKs
2. (7) NL, 2 NKs
3. (5) NL, 2 NKs
4. (3) Lynch and game's done, for better or for worse.

Maths for vig and SK surviving until Day 4.

...
3. (5) NL, 2 NKs
4. (3) NL, 2 NKS, leaving us with a single person (at this point the Vig has to choose correctly or else town loses), game's done, for better or for worse

Both of these assume that the Doc never uses their role on a person being NK'd and the Roleblocker never uses their role on the Vig or the SK, and the Vig survives until near the end. If any of these happen, the game can be prolonged to day 5 and further.
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Pandarsenic

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Re: One Lynch Mafia- The first day
« Reply #102 on: December 08, 2009, 09:40:16 pm »

No extension needed, I think.

Also, doesn't SK lose if we lynch the Jester?
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RedWarrior0

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Re: One Lynch Mafia- The first day
« Reply #103 on: December 08, 2009, 09:47:18 pm »

No extension needed, I think.

Also, doesn't SK lose if we lynch the Jester?
Yes, SK loses if Jester is lynched.

The sun set two and a half hours late. The execution pistol is locked into a safe with a timed lock. Everyone goes home, and night begins.

Night roles, send in your actions. Night ends 9:45 EST or when all actions are in.
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RedWarrior0

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Re: One Lynch Mafia- The first night
« Reply #104 on: December 09, 2009, 09:40:03 pm »

I'm going to be nice and give those who have not sent in actions until I get home tomorrow, between 4:00 and 5:00 EST. After that, though, no more extensions for night 1.
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