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Author Topic: A journey to the centre of the earth.  (Read 2872 times)

Shenanigans

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Re: A journey to the centre of the earth.
« Reply #15 on: November 17, 2009, 11:08:58 pm »

Ok, thanks guys for the replys. I'm going to try this out with a goblin "crewed" (or possibly apes) vehicle soon. but this time the drop zone will be a bottemless pit. we shall see how this goes, and whether its "safe" for dwarven crewmen.
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Aspgren

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Re: A journey to the centre of the earth.
« Reply #16 on: November 18, 2009, 07:12:39 am »

Hate to steal the thunder, but I performed a couple of tests just now. :) I'll give them a spoiler tag.

Spoiler (click to show/hide)

Edit:
Spoiler (click to show/hide)
« Last Edit: November 18, 2009, 07:18:42 am by Aspgren »
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andrea

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Re: A journey to the centre of the earth.
« Reply #17 on: November 18, 2009, 11:22:08 am »

You MUST drop a floor tile on a stack of dwarves, and see if the first dwarf is a good enough meat shield to save other.

Aspgren

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Re: A journey to the centre of the earth.
« Reply #18 on: November 18, 2009, 02:15:58 pm »

You MUST drop a floor tile on a stack of dwarves, and see if the first dwarf is a good enough meat shield to save other.

That's an easy enough test to perform.

So I did it and ... nope. Killed them both.

Edit: Though I also tried with a grate. There were complications with tantruming dwarves, a beating and the grate didn't fall as an actual cave-in it just -fell- so it's hard to say how it really went. but no one got injured by the grate ... so maybe it's possible to make a room that falls, with grates for floor and roof ... and has 2 stories. The lower story would be filled with cats. Anything that softens the fall for the dwarves.
« Last Edit: November 18, 2009, 02:18:34 pm by Aspgren »
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Maggarg - Eater of chicke

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Re: A journey to the centre of the earth.
« Reply #19 on: November 18, 2009, 02:27:00 pm »

Not all explorers use a bathysphere or diving bell.  Why not a special suit?  Deck out your explorer in all steel gear (layered for maximum protection from the elements) with a glass helmet*, station him on a bridge, play farewell on the microcline trumpet, then retract the bridge.  Add booze barrels and roasts for sustenance, weapons to fend off the underground ape-men, and a pet for companionship/dinosaur food.

* mod it in if that's not possible!

I know the ending.
Spoiler (click to show/hide)
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Tallefred

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Re: A journey to the centre of the earth.
« Reply #20 on: November 18, 2009, 03:42:02 pm »

Hate to steal the thunder, but I performed a couple of tests just now. :) I'll give them a spoiler tag.

Spoiler (click to show/hide)

Edit:
Spoiler (click to show/hide)

Have you tested dropping a mother carrying her baby? According to this the baby should survive. Just make sure there's no way for the kid to kill themselves afterward and 12 years later you have your explorer.
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slink

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Re: A journey to the centre of the earth.
« Reply #21 on: November 18, 2009, 04:30:58 pm »

What about a cast obsidian bathysphere dropped into a chasm?  Cast it as three levels thick, then channel out from all around except for a one-tile path to the second level, in which a tunnel and room are dug.  Fill with Dwarves, a bed, a table, a chair, and supplies.  Launch by severing the path from the vessel.  Natural rock doesn't come apart, does it?
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Deadmeat1471

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Re: A journey to the centre of the earth.
« Reply #22 on: November 19, 2009, 06:12:07 am »

I must try this.  :D
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Dorf3000

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Re: A journey to the centre of the earth.
« Reply #23 on: November 19, 2009, 07:16:57 am »

Natural rock doesn't come apart, does it?


Unfortunately it does, no matter how thick it is.  If you cave in 100 z levels in a 20x20 area with a tiny extra hollow in the center, all the rock above it will detach and fall 1z level lower.
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Shades

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Re: A journey to the centre of the earth.
« Reply #24 on: November 19, 2009, 07:23:12 am »

Okay so I might have this totally wrong but:
Spoiler: sideview before (click to show/hide)

With X being a natural wall _ a natural floor and D a dwarf with a pick.
The green floor is where you put all the items the dwarf will need, food/drink/etc.
If I've got it right the natural floor will reform into a wall but not crush the items, only encase them.

Assume we've done something clever to allow the dwarf to survive.

Spoiler: sideview after (click to show/hide)

If I have it correct then the dwarf's world looks like this, now those blue walls need to be mined out (stairs to go upwards) as fast as possible and then sealed quickly with a wall/door/floogate whatever is quickest.

Hopefully this is possible before the magma spills over the side and kills the dwarf. The reason to mine upwards is because it will take a while to fill the 'bucket' the dwarf was in (make it bigger than the two squares shown). Actually with magma you probably don't need to seal it due to lack of pressure, water you would mind you.

Anyway if I haven't screwed this up it should work and we have a dwarf and supplies safe at the bottom :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Aspgren

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Re: A journey to the centre of the earth.
« Reply #25 on: November 19, 2009, 01:20:03 pm »

Okay so I might have this totally wrong but:
Spoiler: sideview before (click to show/hide)

With X being a natural wall _ a natural floor and D a dwarf with a pick.
The green floor is where you put all the items the dwarf will need, food/drink/etc.
If I've got it right the natural floor will reform into a wall but not crush the items, only encase them.

Assume we've done something clever to allow the dwarf to survive.

Spoiler: sideview after (click to show/hide)

If I have it correct then the dwarf's world looks like this, now those blue walls need to be mined out (stairs to go upwards) as fast as possible and then sealed quickly with a wall/door/floogate whatever is quickest.

Hopefully this is possible before the magma spills over the side and kills the dwarf. The reason to mine upwards is because it will take a while to fill the 'bucket' the dwarf was in (make it bigger than the two squares shown). Actually with magma you probably don't need to seal it due to lack of pressure, water you would mind you.

Anyway if I haven't screwed this up it should work and we have a dwarf and supplies safe at the bottom :)

Sorry but this won't work. The natural floor will come loose and crush the items .. think of them not as lego blocks but as loose rock and boulders.
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Shades

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Re: A journey to the centre of the earth.
« Reply #26 on: November 19, 2009, 01:44:47 pm »

Sorry but this won't work. The natural floor will come loose and crush the items .. think of them not as lego blocks but as loose rock and boulders.

The wiki claims

Quote
Any item caught under falling natural walls is destroyed completely. Natural floors and constructed walls and floors have a small chance of destroying items.

Is that wrong?
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Aspgren

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Re: A journey to the centre of the earth.
« Reply #27 on: November 20, 2009, 02:40:14 am »

Sorry but this won't work. The natural floor will come loose and crush the items .. think of them not as lego blocks but as loose rock and boulders.

The wiki claims

Quote
Any item caught under falling natural walls is destroyed completely. Natural floors and constructed walls and floors have a small chance of destroying items.

Is that wrong?

What I mean is you won't get a roof. The roof will fall in and it will crush items, apparently not all of them - but some. The issue remains, the room won't be sealed off, it will be without roof and the magma can pour in untroubled ... and you can't get the items in there in the first place without breaching the room, can you?
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Shades

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Re: A journey to the centre of the earth.
« Reply #28 on: November 20, 2009, 03:36:20 am »

What I mean is you won't get a roof. The roof will fall in and it will crush items, apparently not all of them - but some. The issue remains, the room won't be sealed off, it will be without roof and the magma can pour in untroubled ... and you can't get the items in there in the first place without breaching the room, can you?

Ahh I see, so although we could use a solid wall section to save our (hopefully surviving from the fall) miner from the magma that will rush it we still can't get any items to him?

Assuming Ice is treated like rock when it falls then we could freeze items into Ice walls before hand and possibly save the items during the fall. Not sure if that works, probably depends if the items stay in the block our count as being below it and so getting crushed.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Raphite1

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Re: A journey to the centre of the earth.
« Reply #29 on: November 20, 2009, 02:14:25 pm »

Have you tested dropping a mother carrying her baby? According to this the baby should survive. Just make sure there's no way for the kid to kill themselves afterward and 12 years later you have your explorer.

     This is by far my favorite idea.
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