Well, this is as good a thread as any for my latest site. I decided I wanted a straight section of major river surrounded by flat land to build a castle over/across, with magnetite + bauxite in flux and a lava pipe. Sand optional, lack of aquifer mandatory. A rather specific request, but a nice result:
The Windy Dragon-Realm- Major river (47 tiles wide, carp)
- Sand (plain sand)
- Magma Pipe (near surface)
- Chalk (flux)
- magnetite
- bauxite (including precious gems)
- gold
- Trees (RIDICULOUS numbers of the things. To the point where maintaining a caravan path is a pain without paved roads.)
- Very nearly flat (2 z-levels of surface)
Note: Other important metals may be present. These are the ones I found so far while playing my personal mix of mods,
and confirmed still present in a copy of the region generated in unmodified 40d. My personal mods are bits and pieces of half a dozen others modified in ways I've forgotten, but it includes orcs and only a little in the way of changes to rocks. The only major differences between vanilla 40d and the one I'm actually playing is limestone instead of chalk.
Note 2: I nearly didn't include a history seed. This is because the original one I exported to regen the world had dwarves go extinct, and the one I genned in vanilla 40d to test it had goblins go extinct. As did the 3 attempts after that. I suggest you check on the civilizations in legends before embarking if you use a different history seed. >.<
NOT present: chasm/pit. HFS. Undead. Hippos. Aquifer.
[WORLD_GEN]
[TITLE:The Site]
[SEED:3286003731]
[HISTORY_SEED:2504865579]
[NAME_SEED:3160492077]
[DIM:129:129]
[END_YEAR:1050]
[BEAST_END_YEAR:250:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:290:305:1600:1600]
[RAINFALL:0:100:100:100]
[TEMPERATURE:10:90:100:100]
[DRAINAGE:0:100:200:200]
[VOLCANISM:70:100:0:0]
[SAVAGERY:40:100:1600:1600]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:0]
[OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:50]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:25]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Location:
*Thanks to
Goran for the (slightly modified) worldgen params (sans seed) I used to find this region.
edit: okay, what the hell. I was looking through legends of the version I'm playing and I saw this:
So... with both arms just torn from his body, guts spilled out on the ground, this orc managed to kill a hydra. And then he somehow *survived* this to die 2 years later to a dwarf (included because of the awesome name). I can only imagine that the orc utilized his bite attack to finish off the hydra and was automatically stopped bleeding when the "event" was over. Still, there's something *seriously* wrong with this fight. >.<