Hi everybody.
Witch Pattern is my first game that I'm gonna release to public in few upcoming days. its a blend of real time roguelike, logic, wargame(realistic penetrations, wounds(11 different locations with 3 different wound types), recoil, etc), action-rpg.
Maps, npcs, monsters are randomly generated.
So lets play the detective mode:
In the middle you can see player. At the top there is hud
. You can see there player health condition, weather, current night/time cycle, temperature, accuracy of last shot, fire modes, stances, ammunition.
By pressing 'l' you can turn on the NPC list. There you can sort all the npcs by different categories.
The detective story is about: aliens are killing NPCs by some kind of pattern. You have to find out the pattern and stop them.
Ok, second alien kill:
So now we can easly find out a pattern.
Lets fool around on some other locations. Gather ammo from NPCs and let them improve our weapons.
So i finally sorted my NPCs by pattern:
I will go to location (2,2) and wait for them. They plan to kill there a short blonded, blue eyed male.
Once again i recived some ammo and weapons improvements from scientist NPC at destination.
and i waited until them appeared! Not them, but the weakest alien enemy: The Host.
Kinda dissapointing.
And I easly killed him by a head shot with 95% propablity. And you can see my cheesy "WINNER" description
.
and lets look on killed monster list:
And there is other gameplay mode, just basic hack'n'slash: kill as many as you can.
Thanks for reading this. I hope it wasnt so confusing.