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Author Topic: How do end a fort  (Read 2315 times)

Shades

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Re: How do end a fort
« Reply #15 on: November 17, 2009, 07:24:29 am »

When i opened the magma floodgate the first things do burn were the artifacts.

Try the masterpieces as well, each of those should knock a lot of happiness off the dwarves that created them. Mining masterpiece engraving works the same way too.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Drug_unit

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Re: How do end a fort
« Reply #16 on: November 17, 2009, 02:47:16 pm »

Well i fixed the FPS issue by sacrificing all the cats and kittens+cows and bulls.
I killed a fire imp he got butchered and his fat set my food stores on fire i think.

out of 80 dwarfs 29 is currently alive.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

blue emu

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Re: How do end a fort
« Reply #17 on: November 17, 2009, 04:28:10 pm »

Well i fixed the FPS issue by sacrificing all the cats and kittens+cows and bulls.
I killed a fire imp he got butchered and his fat set my food stores on fire i think.
Urist McBarbecue : "Y'know... this !!cat tallow roast!! tastes a bit over-cooked..."
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Never pet a burning dog.

Drug_unit

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Re: How do end a fort
« Reply #18 on: November 17, 2009, 05:02:49 pm »

Well everyone is either dead or burning now.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Raphite1

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Re: How do end a fort
« Reply #19 on: November 17, 2009, 07:38:30 pm »

I think tantrum spirals are MUCH more rare and unlikely to occur than generally thought. I've had awful disasters strike my fortresses... like HFS accidents killing 2/3 of the population... and a few dwarves will sometimes tantrum briefly, a couple may get melancholy and commit suicide, but as a whole the remaining population seems to get over it fairly quickly.

Aspgren

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Re: How do end a fort
« Reply #20 on: November 18, 2009, 05:39:12 am »

I think tantrum spirals are MUCH more rare and unlikely to occur than generally thought. I've had awful disasters strike my fortresses... like HFS accidents killing 2/3 of the population... and a few dwarves will sometimes tantrum briefly, a couple may get melancholy and commit suicide, but as a whole the remaining population seems to get over it fairly quickly.

My super tantrum spiral was a series of unfortunate events.

First off I recieved gigantic immigrant waves so I didn't have housing for everyone or enough dining rooms.
Secondly I completely ignored mandates that my nobles ordered, thinking they wouldn't punish my exports - and a number of dwarves were executed for this.
Thirdly a number of dwarves were murdered by goblins. I think they were 3 soldiers and 2 civilians.
Fourth. The tantruming started - the nobles did most of it at first. They are "above" the law and they were very upset about some stupid shit like "a lesser's pretentious bedroom arrangements" which I don't even know how to fix. and they hit people.
Fifth. Everyone who tantrumed and started fights would get immediately punished by the guards - causing executions and beatings to skyrocket, the zoo was destroyed and wild animals (undead and not) attacked the dwarves causing further horrible thoughts.

Sixth. Over 20 dwarves went berzerk. Most were put down immediately but one of them went on a murder spree that caused the life of 5 men and some animals.

... I don't have alot of experience with tantrum spirals but it doesn't seem to be just ONE disaster that sets it off. it needs to be fueled to keep going  :(
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Shades

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Re: How do end a fort
« Reply #21 on: November 18, 2009, 05:50:48 am »

If you do your best to avoid things like building epic dinning rooms and the like it's much easier to set this spiral of Fun going :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Drug_unit

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Re: How do end a fort
« Reply #22 on: November 18, 2009, 06:19:19 am »

Noone acctualy went berzerk turing the great winter fire of 105 in narrowpapers.
Only one child tantrumd since his parents were dead.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

sproingie

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Re: How do end a fort
« Reply #23 on: November 18, 2009, 01:50:58 pm »

Brew lots of booze.

Throw a big party where the booze is.

Invite fire imps.
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Re: How do end a fort
« Reply #24 on: November 18, 2009, 02:28:59 pm »

Block off corridors, watch resulting chaos.
 
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Hyndis

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Re: How do end a fort
« Reply #25 on: November 18, 2009, 07:58:59 pm »

I build my fort with a self destruct mechanism.

There will always be magma or water at a higher elevation than the rest of the fort. Preferably magma!

There will also be accessways to flood the entire fortress, including every single individual room, with said liquid. Creative use of ductwork in the ceilings and fortifications for "ventilation" will be used.

The doomsday device is also completely automatic and completely unstoppable once it is activated. And it activates at the entrance first.

It will first trap all of the dwarves inside the fortress. Then the fortress will flood with burning goodness, with exploding booze, dwarves fleeing from the creeping magma, melting artifacts, tantruming champions, and other fun times.
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612DwarfAvenue

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Re: How do end a fort
« Reply #26 on: November 19, 2009, 01:20:58 am »

1: Creat giant platform in the sky
2: Have platform suspended by a single support (Or, support on top of support on top of support etc.)
3: Draft everyone, and station them under platform
4: ???
5: PROFIT!
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
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Vanguard Warden

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Re: How do end a fort
« Reply #27 on: November 21, 2009, 03:19:10 am »

Build your fort as a tower suspended in the middle of a bottomless pit, held up by supports connected to the walls of the pit. When you want to end your fort, pull the master-lever severing all those connections, and watch your whole fort disappear down a hole.
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ElChad

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Re: How do end a fort
« Reply #28 on: November 21, 2009, 12:02:32 pm »

Have all your people train to legendary champions with two men to handle feeding them. Then kill off the two men. The humor lies in the fact that they all think they are too good to work, and will starve because of it...
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Demetrious

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Re: How do end a fort
« Reply #29 on: November 21, 2009, 04:16:40 pm »

They are "above" the law and they were very upset about some stupid shit like "a lesser's pretentious bedroom arrangements" which I don't even know how to fix. and they hit people.

OH RLY.

See, until now I was just content to let them cry about it like the little bitches they are, and compensate with pimp rooms, but now that I know they will TANTRUM- best reason EVER to install nasty traps in their rooms.
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I like the fact we are seriously discussing how to drop dwarfs off towers using  kittens as cushions.
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