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Author Topic: Making a race attack as soon as possible?  (Read 538 times)

Razzums

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Making a race attack as soon as possible?
« on: November 16, 2009, 05:20:14 pm »

What tags do I have to give a creature/civ to attack in huge numbers and as fast as possible?
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Hugo_The_Dwarf

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Re: Making a race attack as soon as possible?
« Reply #1 on: January 05, 2010, 10:39:49 pm »

Donno if your still looking at this or figured it out but in the entity.txt goto your civ (goblins or what have you) set [MAX_SITE_POP_NUMBER:120] to like 500 or some such, then remove [baby snatcher] from them  which would leave [seige] and [ambush], if you want seiging only and alot remove [ambush] and give them this    [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
then in the creature_standard.txt give goblins [liTTERSIZE:10:25] [PERSONALITY:ASSERTIVENESS:100:100:100] and    [PERSONALITY:ACTIVITY_LEVEL:50:75:100] then change exsitment seeking to    [PERSONALITY:EXCITEMENT_SEEKING:75:80:100]

regen if this don't work try the ork mod its a beast
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Deon

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Re: Making a race attack as soon as possible?
« Reply #2 on: January 06, 2010, 04:21:10 am »

If you remove BABY_SNATCHER they won't be hostile.

You have to remove [CAN_TALK], of if they're intelligent, make them [CAN_CIV][CAN_LEARN] instead.

They won't get names but they will attack ASAP.
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3

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Re: Making a race attack as soon as possible?
« Reply #3 on: January 06, 2010, 07:37:16 am »

If you want them to still have names of sorts, you can do the above, and add [UTTERANCES]. They'll get individual (nonsense) names, but will otherwise behave as a civ without [CAN_SPEAK].
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