Not feeling the inspiration for long lists of artifact effects at the moment so I am going to be adding to artifact concepts for a while.
Artifact Concept: Lost Artifacts
The creation of artifacts are a great undertaking representing the highest in creativity, craft, intelligence, and power. Artifacts transcend the ordinary and are sacred treasures capable of changing individuals, towns, or even entire civilisations. For objects this important the loss must be of equal importance.
How to lose an artifact:
-Death away from home: When an individual dies while carrying an artifact away from where it can be retrieved
-Theft: When an artifact is stolen using subterfuge or force.
-Smuggling/Hiding: When an artifact is hidden to prevent it from being obtained by an enemy.
-Burial: When an artifact is buried with an individual out of respect
-Town/City Destruction: If a town or city is depopulated or abandoned
-Sold/Gift Civilisation: Treaties or much needed relief can be signed with artifacts
-Sold/Gift Individual: Great individuals could be given an artifact as their reward.
Retrieving a Lost Artifact:
-Civilisations who have lost an artifact should sound expedition teams to retrieve them. Depending on the expected danger these teams should be accompanied by soldiers. If the civilisation cannot back up an expedition party with enough force then they shouldn’t look for them unless they are particularly foolhardy.
--Mercenaries and adventurers are also an excellent method of retrieval.
Outsiders Finding Lost Artifacts:
-Artifacts are often lost on empty battlefields, ruins, or in deep caves in fact they aren’t bad locations for individuals to hide them from others. This isn’t to say they are exactly hidden from others. Though it may take even hundreds of years these artifacts may eventually be rediscovered.
--Mechanically every year an artifact should have a miniscule chance to be discovered by neighbouring civilisations and/or intelligent creatures (or any other creature that would take an artifact, like a Magpie stealing an artifact ring). If the artifact is in the wilderness then creatures who live in the wilderness, or who explore it regularly, should have the highest chance. The chance should be low enough that unless an artifact is specifically sought out in the correct location it should be capable of remaining hidden for hundreds if not thousands of years.
---Sinking into the mud: Artifacts lost in the wilderness should eventually sink into the earth eventually making it to cave systems where they can be found by those who live there.
----Sphere Creatures and Artifacts: Certain creatures, especially magical and spherical ones, could have an innate sense for artifacts and be able to easily find nearby unattended artifacts.
-----Taken by nature: Another possible mechanic is to allow nature itself to be alive so to speak. Artifacts lost in the wilderness should be claimed by nature and its forces. Hidden in a Trent grove, a pixie village, or given to the elves by wolves.
------Gods and Artifacts: Gods should be able to send their chosen towards artifacts. This may however send them in direct contest with other gods.
Retrieving Stolen Artifacts by force:
-Outside of war another method of retrieving stolen artifacts is through small teams of either elite warriors or assassins. Civilisations can adopt these teams as official artifact retrieval units or specialised assassins and even give them uses outside of artifact retrieval.
--If these units are ever disbanded they need not fully disband. History is ripe with ex-military groups going into business for their own.
---Artifacts given as part of diplomatic treaties, but who do not wish to end these, would tend to do so in secret.
Burying Artifacts:
-Burying an artifact with an individual is no small service. Civilisations should only reserve this for their greatest of champions and kings. A king who deems himself important enough, against his people’s wishes, to be buried with an artifact may find his chambers excavated immediately
--Just because an artifact is buried with a worth individual it doesn’t mean it is forgotten. If a civilisation is under pressure they should consider digging the artifact back up. Though stealing artifacts from the dead may not be such a good idea.
---This is not to say that thieves, family, and other groups cannot wish to dig up an artifact previous buried in respect. A hero is fell out of favor, as many heros do, may not be seen as important enough to retain the artifact.
Considering it lost forever
-If an artifact hasn’t been retrieved for a particularly long period of time, or if large resources have been spent to retrieve it in vain. It should be considered lost forever. People should stop attempting to look for artifacts the longer it has been lost or unobtainable or the greater the methods to retrieve it. Artifacts being considered irretrievable or lost forever is an important enough event to be recorded in history.
More can be written on this subject, if you have something to add go ahead!
-----------------------
Yeah I know what I said, but I still can’t resist a few artifacts here and there
Statues
-Paradise: The statue transforms the surrounding area into a lush paradise. Grass grows, ponds fill with fresh pure water, trees flourish, and farms yield great harvests.
-Scarecrow: The Statue repels vermin and other pests.
Universal
-Artifact detector: This artifact is connected to other artifacts indicating their location in some manner. This indication could be glowing or even something as direct as a disembodied voice stating its location.
-Worthy Bend: When unattended for long periods of time it bends nature itself to its whim. Creates mazes from hedges, protectors from animals, and alters the land to suits its needs. These lands can persist long after the artifact is removed. Should this artifact be buried with its owner it will have a similar effect on the crypt turning it into a deadly dungeon.
-Worthy Guardian: When the owner loses this artifact or perishes the artifact creates a powerful guardian to protect the artifact and keep it out of the hands of the unworthy. Those who defeat the guardian in contest is found worthy of this artifact.