Turn 2:realmfighter-Stab the bastard.
[3] vs. [4+1=4!] You idiotically attempt to stab a golem made of METALS. Predictibly, your knife glances off of the metal beast. Fortunately, you don't seem to have wakened it. Be a little more wise next time.
Luke_Prowler-Determine what magic is being used here. I'm guessing that the golem is a summon monster, but I could be wrong
[4-1=3] You move around the inert golem and attempt to figure out the magic being used in this area. The heavy smell of blood seems to indicate ritual magic, perhaps of the sort used to summon the golem? You see silver bars stacked in a corner, presmauably, these are the reagents for the golem's body to be made. You have a good idea as to what the golem should be like.
Blood-Dwarf-check the room for informations about the golem and its creator
[2-2=1!] You blindly stumble about the darkened room in search for clues of the golem's identity... You accidentaly set foot on a pitfall trap! You can't get out, the concealed hole in the floor is too deep... (Stuck, but can take turns to get out and be aided by allies)
Nirur Torir-Punchy-smash! Non-lethal damage, go!
[3-1=2] vs. [4-2=2] You attack the townsperson with your fists, but her manages to parry you and you remain locked together in combat!
NPCS:Golem-Metallic (+1 to defense rolls).
Construct
Still inert.
Townsperson-Unexperienced (-2 to all rolls)
Weak (1 HP)
Construct
Attacks Frederick! [4-1=3] vs. [4-2=2] The townsperson construct tries to strike back, but Frederick manages to land a blow and send the person flying, unconcious!
Information:-Daytime
-Another murder has taken place in a different portion of town.