Turn 1:realmfighter-Use the gravity to fly into the middle of the cube, look for places a something that big could hide.
[4-2=2]You fly into the rough "center" of the cube dimension, and try to make out any odd features in the area, but the bleakness of the night shadows your vision and prevents you from seeing anything out of the ordinary in the area.
Like_Prowler-Change into a wolf, and attempt to pick up a scent
[4!] You are able to shapeshift into a wolf, and pick up an extremely faint smell that seems to pervade the air in the crime scene. You follow the scent... and arrive at the refuse pit of the town, where it seems that somebody has been dumping magical material. You are able to smell various ingredients that you vaugely recognize as summoning elements.
Nirur Torir-I sleep so I'll be well rested to continue probing for answers when day breaks.
[1!]You try to rest for a recharge in your abilities, but you actually have nightmares and suffer a further degrading of your strength... (-1 to all rolls next turn)
Blood-Dwarf-hide in the area where the murders usually occur to see who the killer is
[4!]You stake out the are where the killings have occurred... and discover a massive figure lumbering throughout the town! You recognize it's structure as that of a golems, which could exist in this realm due to the magical power that pervades it. The golem finds no victims, and lumbers into the refuse pits, where you trail it to a seemingly purposely hidden cavern within the pits. You remain outside, unsure of what to do next.
Information:-All multiverse rules still apply.
-Daytime. No modifiers due to environment.