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Author Topic: Let Us Play... Fall From Heaven (With mods!)  (Read 13563 times)

Spartan 117

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #60 on: November 20, 2009, 12:10:48 am »

we SURE ain't dealing with no bloody Demons!
Lets summon the demons, and then kick their ass.
Culture, religion, magic, what are we, ELVES?
Runes of Kilmorph is a religion that pretty much tells it's followers to eliminate charity. It's the dwarviest religion available.

Okay, we'll kill the demons and use religion for ?? PROFIT!!!
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

mythmonster2

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #61 on: November 20, 2009, 05:32:05 pm »

Alright, so we're going for conquest or religion.
Thanks to a little oopsie, I had to start a new game, but all settings are the same. (The pictures are nasty. That's the last time I'm using jpeg!)

Our new home
After our capital city, Khazad, was founded, production started on a scout to find out what lays beyond the uncharted blackness. We also began researching how to pull those tasty shrimp out of the water. The eastern warrior goes one north and explores the lair. What happens?

Ow.
Also note that the Ordo Machinarum has been founded. That means that the Mechanos are in the game, since only they can found that "religion". Anyways, turns fly by, we build a scout and begin a worker in Khazak. Fishing is discovered(Didn't take a pic) and we begin learning how to chant stuff. On our scout's expedition, he comes across some not so friendly orcs.

Luckily, he strategically retreated to safety.
 Not seen, a skeleton attempted to encroach upon Khazak and in two turns he was at the city's gates. Not for long.

Oh, I'm sorry. Did I knock off your head?
Not much happens until we discover Ancient Chants.

Apparently, we chant the monument out of the ground
Next up, we order our researches to learn how to plant stuff. Overall, not much happens, just your basic exploration. Our worker gets finished, and we order up another scout to explore the northern wilderness. The worker goes off to herd the pigs to the west of Khazad. But then we meet up with our first contemporary!

Hey! I'm as graceful as a walrus, thank you very much.
Apparently the little bitch doesn't like us. Ah well. Just to spite her, I claim a castle right on her borders.(Sometimes you can find unclaimed castles just littering the countryside. If you send a unit to claim it, the castle will convert nearby squares to you.) The last important events of this round are the discovery of agriculture...

Wait, how did we have a city before agriculture developed?
and the training of some new scouts. A work boat was now ordered so that we could increase the yields of the already potent shrimp. Finally, 25 turns have passed and this is how we stand:

As you can see, we have two unique features near us: Bradeline's Well and the Tomb of Sucellus. These both yield Chaos and Life mana, respectfully. Mana is required to be able to cast spells. What spells your mages can get are determined by the types of mana you have. Unfortunately, being the Khazad, our mages can only learn the weakest Rank 1 spells.

So, any comments? Suggestions?  Obviously the Sheaim are going to be an pain in the ass later on, but right now the numerous barbarians in the fog of war are our main concern. Their are many goblin warriors all around, as well as two gargoyles somewher.(The gargoyles are very dangerous right now. They have 8 strength at a time when the strongest unit ANYONE can build has 4 strength.)
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zchris13

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #62 on: November 20, 2009, 05:44:46 pm »

That means you just need more units to kill those gargoyles.
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sonerohi

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #63 on: November 21, 2009, 09:42:20 am »

Massive warrior rush. Destroy dem orkz.
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Spartan 117

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #64 on: November 21, 2009, 09:55:54 am »

Step one: Get Warriors.

Step two: Depopulate area of things we do not like.

Step three: ???

Step four: Profit.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Errol

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #65 on: November 21, 2009, 12:06:01 pm »

Step 5: Stop by education so that you get warriors with promotions.
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Minstrel

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #66 on: November 21, 2009, 09:03:34 pm »

I wish I had anything to say about this update, but as soon as I saw the cute pig icon I started thinking how cool it would be to have pigs as pets - keep them lean and excercised, not obese like the ones that are supposed to be eaten.

zchris13

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #67 on: November 21, 2009, 09:18:12 pm »

Pigs are super cool, if you didn't know that.  Make great pets.
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Rilder

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #68 on: November 21, 2009, 09:35:29 pm »

IIRC can't pot-bellied pigs or whatever their called actually be trained sort of like a dog?

I know they are kept as pets at least.
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Boksi

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #69 on: November 21, 2009, 09:38:46 pm »

Yeah, they even have a great sense of smell, like a dog, and they're used to scavenge for some rare kind of mushroom because of their affinity for doing such scavenging.
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cerapa

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #70 on: November 23, 2009, 09:32:06 am »

Dwarves have boar riders. As in....they ride on pigs to battle. There are rhino riders as well.
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Keita

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #71 on: November 23, 2009, 02:10:49 pm »

Nice update, go for conquest victory as dwarves are not cultural, religious (fearing a god doesn't count), magics for pansies and we donn't make pacts with deamons. WE RIP THERE HEADS OF AND EAT THERE CORPSES (with some mucking around in the text file)

So to me that leaves only conquest. Also mindless bum-rushing warriors intill we get something better sounds good to me.
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Deon

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #72 on: November 23, 2009, 05:47:37 pm »

You could wish to drop the money spending on research to 80 or 90%. You would get more bonuses from overflowing treasury than from those 10-20%.

P.S. Also, at least 3 warriors in your capital. There's a lot of nasty events possible.
« Last Edit: November 23, 2009, 05:49:13 pm by Deon »
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Wimdit

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #73 on: November 24, 2009, 02:29:43 am »

I tell you what, you should research Infernal Pact or whatever to bring the demons into the world just so you can kill them.

Now THAT is dwarfy.
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Keita

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Re: Let Us Play... Fall From Heaven (With mods!)
« Reply #74 on: November 24, 2009, 04:52:42 am »

I tell you what, you should research Infernal Pact or whatever to bring the demons into the world just so you can kill them.

Now THAT is dwarfy.

hmmm... [tugs Wimdit's beard] Seems legit.

Lets start kicking fire spirtis ass FIGT FIR WITH FIRE SOCK!
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