i guess this would be the place to ask about something odd happening...
running d17 as a test to see how the graphics changes affect my system, and have run into a problem with the tilesets i've been using. I'm running in 2D mode with the orc mod installed, on a Win XP machine, 2.8ghz P4, 2gb's ram and x1950 pro w/ 512mb of ram. I also have a d16 fortress running that so far hasn't had these problems.
I've been runnning both the mayday and lemunde (to test transparency) 16x16 tilesets, and both seem overexposed, have a purple tint to alot of the units, and the details of walls, floors, even stone is missing/lacking... the lemunde also fails to show sky colors when i'm several z levels over an object/area...
mayday tileset:
Mayday 16x16 mix bmp tileset in d17:
Mayday 16x16 mix bmp tileset in d16 for comparison:
lemunde tileset:
Lemunde 16x16 png tileset in d17:
Lemunde 16x16 png tileset in d16 for comparison:
i'm also having another problem in game in that my levers aren't detecting the three bridges i've built and won't allow me to link up with them. I haven't tried linking them to anything else yet, but that's more because of a lack of specific resources in game atm... of the three bridges i've built, 2 are from rough stone, one is built from blocks, 2 raise a specific direction and 1 retracts...