And finally, Vector, the Webadict himself.
Firstly, he had the same powers everyone else did: the ability to change roles each night, and what not.
So what made him so special and different?
his role PM (after the italicized anti-webadict version):
That's what everyone else sees.
You, however, are the Webadict.
You have the same powers as the others, with these critical differences:
1. You choose your role at night, not day. You still get to use your new role's power for that night.
2. You will be given the list of all players and their power roles at the start of the night. Furthermore, you may, as many times as you wish, ask for the actions and targets of the players. Note that you will be autonotified of any actions that affect you directly or indirectly.
3. There is a critical ability that will almost guarantee success.
4. There is a critical flaw in your abilities that is key to your destruction.
#1 and #2 were the biggies. While everyone else had to choose their roles during the day, Vector just sat around. He was marked as 'chosen' but he never really chose anything.
Once night started, Vector was given the list of ALL PLAYERS AND THEIR ROLES. What's more, he had free access to knowing all of the actions of the other players as well. He chose his role and actions afterwards to boot.
So yes, if you tried to kill him, he could become a roleblocker and block you. If you tried to investigate him, he could become a Godfather. If everyone tried to kill him, he could become a Nexus or Hide or Mimic himself.
That is what you were facing.
The key with the game is that the town was given an extreme amount of power, but it was all just about useless. Almost whatever you did could be countered by the scum.
So how to defeat him?
4. There is a critical flaw in your abilities that is key to your destruction.
Did you guys notice the [town, mafia, ext.] part of each role? Those are set by Xylbot to determine what roles each side could have. Cop was a town-only role so mafia could not have it. Hitman is mafia only so town could not have it.
It worked the same way here. Anti-webadicts could only use roles that 'town' could use. the webadict could only use roles mafia or SKs could use. Thus, finding the webadict was simply a matter of grouping together and trapping the webadict by proving that he could not use a role that was town-only. Changeling is a very visable town role. Rolecops can be used to test various roles. Once that feature was found, it would be just a matter of time to find the webadict. Once found, it was just a matter of trapping him with lynches and nightkills.
Of course, simply scumhunting him down works as well.
3. There is a critical ability that will almost guarantee success.
This was the key to the webadict's swap. Yes, he can swap like in the other game. How?
There is a STRICT 24 hour activity requirement. You MUST PM or Post once a RL day, including weekends. Fail and you autolose and die. Note that the Webadict will not lose due to this feature.
No one commented on this. They should've. What would happen if the webadict were to die to the 24 hour requirement if he doesn't lose?
He dies.. and swaps.
Yup. Lurk for 24 hours, and you die, though don't lose, and someone else becomes the webadict. There were effects that make you the 'next webadict' (usually that 'I am the webadict' mess you guys did earlier). Otherwise, it would be random. Unlike last game, you would see Vector as the webadict dying but the game would continue with no further information (last game, you saw the NEW webadict's old PM role making him easy to track).
Thus the scum-only restriction was a key to finding him while the 24hour limit was the key to the webadict swap. Neither was found out.
Will write about what happened during this game later