Container/Storage issues:
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Dwarves (particularly military dwarves) scatter their worn and excess clothing and items across the fortress, and rarely make effort to store it. The items cannot be dumped since they belong to someone. KNOWN ISSUEBest Guess : When a dwarf equips an item replacing another, keep the second item equipped (DO NOT DROP ITEM) and task : store owned item. Store owned item is raised to the priority just below eat/drink/sleep. Yes, wait for your mason to store his old shirt before he makes the floodgate. If no storage available, dwarf places item in stockpile and relinquishes ownership, or dumps item,
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Some dwarves clutter up their rooms with a gazillion crowns etc, making an eyesore, despite containers being available. I believe, from observation, that said containers have maximum capacities.
Best Guess: Remove maximum capacities. Logic for dwarf to place object in container suitable, in room that contains container type. If not already, racks and stands become containers.
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Worn and/or foreign items can be placed in stockpiles that they are not wanted in. KNOWN COMPLAINT.
Best Guess: Allow foreign/domestic and New/Worn/Badly Worn/Falling Apart options on stockpile controls. Same for large/narrow. In orders screen, option to auto-dump worn/badly worn/falling apart items, and narrow/large clothing.
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A stockpile for items in bins/barrels (ie stonecrafts, plants) set to take from another stockpile (ie, a main storage warehouse drawing from stockpiles located near the workshops) will draw each and every new item individually. This spams the hauling queue.
Best Guess: Stockpile option to take : singles/half full/only full containers.
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Seeds, Sand and some food items compete for bags. Coin/seed consolidation expected, but not on the current agenda. KNOWN ISSUE.
Best Guess: Option to disallow seed bags on orders screen. Change hauling of seeds to seek stockpile, not bag. Or implement consolidation. Option to reserve bags (like bins and barrels) for non-seed purposes.
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Coffers/chests and bags are considered the same for furniture placement. When placing a coffer, sometimes one must cycle through pages of used bags if they are closer than the furniture stockpiles. PET PEEVE.
Best Guess: Separate the two object types on the build menu. Place coffer/chest and place bag.
[edited for formating and legibility]
[ March 17, 2008: Message edited by: Othob Rithol ]