It was official, Onul was bored out of his mind, this was the usual state of mind for the young marksdwarf stationed on the Belle-Mar, no-one ever attacked the boats going down the Ungikil river anymore, at least not the big ones like the Belle-Mar, plenty of unguarded smaller boats to prey on. He was at the back of the boat, on the lower deck, leaning out over the rail at the back of the boat. Absentmindedly he pulled a shiny coin out of his pocket and began flipping it in the air, catching it as it landed he noticed a reflection moving in the coins shiny surface, he opened his mouth to shout for help but it was too late and nothing but blood left his mouth when he opened it.
With an uncaring snort the ratman assassin pushed the body into the river, its slit throat leaking blood into the water.
This guardsman is dedicated to my current fortress, where 10 of the 20 dwarves are named Onul.
Up on the front of the deck there was a similar situation, striking simultaneously the ratmen leapt from the water like carp, cutting down the unsuspecting guards, before turning their heads to the guard tower where Erik the engineer was busy cleaning his cannon.
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“Bloody heavy balls” with a grunt Erik finally got the last of the heavy lignite balls stacked into a neat pyramid of yellow stone balls, before standing back to admire his work.
It was the silence that he noticed first, normally the Belle-Mar generated quite a bit of noise at night, not a lot of noise but from his position in the tower he often spent the nights listening to the breathing and footsteps of the guards below, there was nothing tonight, fearing the worst he peaked over the fortified balcony towards the rear of the boat, seeing what he feared the most, a swamp boat, full to the brim with ratman assassins, with more swimming towards or on the Belle-Mar already.
In the back of his kind he was glad that those two adventurers hired by Urist had gone up into the crows nest to keep watch for anything that lay ahead, the ratmen would normally kill them last, but he might be able to give them a chance…
Grinning Erik paid heed to an ancient dwarven tradition, done so often that it was now an instinct.
If you’re gonna die, then blow some things up and kill some more things while you do so, probably not the most elegant choice of words, but it was dwarven, both in linguistics and on a more basic level.
The barge was an ugly thing, little more than a few blocks of wood nailed together, usually ratmen preferred to swim in rivers, cutting through them nearly as fast as a fish and much more deadly, the barges were usually only used for long trips, and to carry supplies.
Still Erik wasn’t complaining as he hefted the lignite ball into the cannon and then threw a oil drenched torch in after it, before lighting a second and waiting, big blocky barges were easy to hit.
After a few seconds of waiting the lignite caught fire, sizzling with a horrible sound no rock should make, quickly Erik lit the fuse and jumped out of the way, the cannon recoiling on the blocks slightly at it let out a mighty roar and fired the flaming ball towards the barge.
From the distance there was the sound of splintering wood, followed by burning and ratman squeals, causing Erik to laugh as he lit a third torch and then a forth.
As expected several ratmen rushed up the stairs, emitting an outraged noise halfway between a squeak an a scream, before stopping dead as they noticed the grinning Erik, surrounded by barrels of gunpowder, a flaming torch in each hand.
“Boom, ya fuckers”
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10 seconds earlier
The ratman stood, poised over the sheets for a second, before plunging the dagger down, revealing an empty bed.
The incompetent assassin had time for a single confused squeak before a massive explosion rocked the boat, reducing it to a red stain on the floor, from the surrounding cabins the others were emerging, groggy and dazed but unhurt, rallying to the cries of Urist, standing up on the deck.
“Get yer arses up lads! Assassins!”
Bleh, already hosted and posted when I noticed that the blood leaking out of the boat had magically formed floor tiles.The guards are killed by assassins, Askot and Sarpedon are up in the crows nest, assessable by rungs set into the mast (the blood-covered pillar near the dead axedwarf guard. There are now a number of ratman assassins scattered on the deck, each one armed with two thin steel daggers.
The only room specifically damaged by the blast was Askot’s room, the one he assassin was in, though his stuff is still intact, his axe was blown into the air and has impaled itself halfway down the mast he is currently up, which is handy, Urist picked up his other stuff as he left.
Drago, Jonathan and Onoxlug you will emerge from the Hatch, while Askot and Sarpedon will end up by the aforementioned pillar, and the guard tower is currently a burning hole in the deck.
If it isn’t clear Drago, Jonathan and Onoxlug are too dazed from sleep and smoke to think clearly (no detailed plans from players) the most they can decide is if to hide or to join the fight)
Drago (Dazed from explosion and sleep, cannot control, can join fight or not.) [+1 to rolls [5] posts remaining]
Jonathan (Standing Dazed from explosion and sleep, cannot control, can join fight or not) [+1 to rolls [5] posts remaining]
Ascot (At top of mast, can do as pleases)
Onoxlug (Dazed from explosion and sleep, cannot control, can join fight or not) [+1 to rolls [5] posts remaining]
Sarpedon (At top of mast, can do as pleases)
One roll taken, deciding who the ratman in the quarters attacked, rolled a three so it went for Askots empty cabin.