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Author Topic: Ingtakmestthos - An Interactive Ascii-Draw Adventure  (Read 4549 times)

Keita

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #30 on: November 17, 2009, 03:39:40 pm »

I will stand somewere on the boat, watching procedings with a distant look.
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Gravity is a government conspiracy to keep us down

Spartan 117

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #31 on: November 17, 2009, 03:56:14 pm »

Oh, I'll do the "don't undress and leave sword near" thing too.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Jervous

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #32 on: November 17, 2009, 04:07:19 pm »

I go straight to a lightsleep, hiding my daggers into my pillowcase and sleeping soundly.
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Vayre

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #33 on: November 18, 2009, 10:20:01 am »

how do people think about a 1 or 2 day limit for how long the story will wait for someone to post an action?

If we do do that then if their character is by itself it will be ignored for a while, or it will just do a general action.
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

Askot Bokbondeler

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #34 on: November 18, 2009, 10:49:46 am »

i don't have a 100 percent internet access and will probably only be able to post once a day

anways, i stay awake and have a chat with the crew and Sarpedon

Pillow_Killer

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #35 on: November 18, 2009, 11:08:25 am »

You people are bunch of paranoid sissies.
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Askot Bokbondeler

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #36 on: November 18, 2009, 11:14:07 am »

a concealed man was killed!! how do you expect us to react? anyway, i leave my shield, backpack, helmet and axe at my bedroom, and carry only my dwarven shortsword at my belt cuz it's pretty, i don't expect to fight

Vayre

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #37 on: November 18, 2009, 01:40:20 pm »

alright then i'm working on the post now
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

Vayre

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #38 on: November 18, 2009, 02:20:54 pm »

It was official, Onul was bored out of his mind, this was the usual state of mind for the young marksdwarf stationed on the Belle-Mar, no-one ever attacked the boats going down the Ungikil river anymore, at least not the big ones like the Belle-Mar, plenty of unguarded smaller boats to prey on. He was at the back of the boat, on the lower deck, leaning out over the rail at the back of the boat. Absentmindedly he pulled a shiny coin out of his pocket and began flipping it in the air, catching it as it landed he noticed a reflection moving in the coins shiny surface, he opened his mouth to shout for help but it was too late and nothing but blood left his mouth when he opened it.

With an uncaring snort the ratman assassin pushed the body into the river, its slit throat leaking blood into the water.


This guardsman is dedicated to my current fortress, where 10 of the 20 dwarves are named Onul.

Up on the front of the deck there was a similar situation, striking simultaneously the ratmen leapt from the water like carp, cutting down the unsuspecting guards, before turning their heads to the guard tower where Erik the engineer was busy cleaning his cannon.

=====

“Bloody heavy balls” with a grunt Erik finally got the last of the heavy lignite balls stacked into a neat pyramid of yellow stone balls, before standing back to admire his work.

It was the silence that he noticed first, normally the Belle-Mar generated quite a bit of noise at night, not a lot of noise but from his position in the tower he often spent the nights listening to the breathing and footsteps of the guards below, there was nothing tonight, fearing the worst he peaked over the fortified balcony towards the rear of the boat, seeing what he feared the most, a swamp boat, full to the brim with ratman assassins, with more swimming towards or on the Belle-Mar already.

In the back of his kind he was glad that those two adventurers hired by Urist had gone up into the crows nest to keep watch for anything that lay ahead, the ratmen would normally kill them last, but he might be able to give them a chance…

Grinning Erik paid heed to an ancient dwarven tradition, done so often that it was now an instinct.

If you’re gonna die, then blow some things up and kill some more things while you do so, probably not the most elegant choice of words, but it was dwarven, both in linguistics and on a more basic level.



The barge was an ugly thing, little more than a few blocks of wood nailed together, usually ratmen preferred to swim in rivers, cutting through them nearly as fast as a fish and much more deadly, the barges were usually only used for long trips, and to carry supplies.

Still Erik wasn’t complaining as he hefted the lignite ball into the cannon and then threw a oil drenched torch in after it, before lighting a second and waiting, big blocky barges were easy to hit.

After a few seconds of waiting the lignite caught fire, sizzling with a horrible sound no rock should make, quickly Erik lit the fuse and jumped out of the way, the cannon recoiling on the blocks slightly at it let out a mighty roar and fired the flaming ball towards the barge.



From the distance there was the sound of splintering wood, followed by burning and ratman squeals, causing Erik to laugh as he lit a third torch and then a forth.

As expected several ratmen rushed up the stairs, emitting an outraged noise halfway between a squeak an a scream, before stopping dead as they noticed the grinning Erik, surrounded by barrels of gunpowder, a flaming torch in each hand.

“Boom, ya fuckers”


=========
10 seconds earlier

The ratman stood, poised over the sheets for a second, before plunging the dagger down, revealing an empty bed.

The incompetent assassin had time for a single confused squeak before a massive explosion rocked the boat, reducing it to a red stain on the floor, from the surrounding cabins the others were emerging, groggy and dazed but unhurt, rallying to the cries of Urist, standing up on the deck.

“Get yer arses up lads! Assassins!”


Bleh, already hosted and posted when I noticed that the blood leaking out of the boat had magically formed floor tiles.


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: November 18, 2009, 03:41:28 pm by Vayre »
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

Jervous

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #39 on: November 18, 2009, 03:37:55 pm »

I get up out of the hatch and stay away from the Ratmen, firing arrows at them.
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Keita

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #40 on: November 18, 2009, 05:09:32 pm »

Sarp will decend the mast intill he can drop the rest of the way to the deck, on top of the ratman closest to the mast if possible and will proced to smash some skulls with his hammer.
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Gravity is a government conspiracy to keep us down

Askot Bokbondeler

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #41 on: November 19, 2009, 07:23:40 am »

i climb down the mast and retrieve my axe "the fate is at my side, looks like there's a higher force looking after me"
i dual wield my axe and my shortsword and attack the nearest ratman

"Sarpedon, we must fight back to back,  we're surrounded"

vagel7

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #42 on: November 19, 2009, 11:27:59 am »

I join the fight and yell a battlecry "AAAAAAAARRRRRRRRRGGGGGGGHHHHHHH"
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Spartan 117

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #43 on: November 19, 2009, 12:28:23 pm »

Kill.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Vayre

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Re: Ingtakmestthos - An Interactive Ascii-Draw Adventure
« Reply #44 on: November 19, 2009, 04:24:34 pm »

As the battle proper begins the ratmen swarm towards Urist, several falling as they are hit by Onoxlug’s arrows, and in one case a flying Sarpedon


Wheeeeeeeeeeee *splat* “ahh crap, I got ratman on my shoe”

Recovering from his fall Sarpedon starts to lay into the ramen with his hammer, Askot watching his back, both sword and axe cleaving ratmen, sending them down on the deck, clutching lost limbs, but soon the sheer volume of ratmen clambering over the side and up out of the cargo hold soon overwhelmed them, pushing them back towards the dormitory hatch, where Urist, Jonathan and Drago are holding off several ratmen.

Things were not going so well for Onoxlug however, cut off from the rest of the group he was forced to retreat down the boat, his knives flashing out in expert blows, leaving ratmen clutching their torn out eyes even as the daggers aimed lower, gutting the reeling ratmen.



Then suddenly, as suddenly as it had begun the attack was over, the ratmen retreating over the sides of the boat, Urist prodded one of the corpses with a puzzled look on his face, “Well that’s unusual, never heard of Schilavi retreating befor- can anyone else hear that?!”

As he had spoken a hissing noise has suddenly interest itself into the silence, followed by a splash and the sounds of frantic swimming, “Yeah I can hear it too” replied Onoxlug, looking down through a hole in the planks made during the fight he could see the booze storage, and a…

He looked up with a look of absolute terror on his face, “OH FU-“

BOOM


“UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK"

With a mighty explosion of splintered wood and boiling booze Onoxlug was sent flying high into the air, landing heaving on the riverbank a good 20 feet away, injured and unconscious but, somehow, alive.

However the other adventurers had more pressing matters, this latest explosion had torn a hole in the side of the boat, and the Belle-Mar was tilting dangerously in the water, water spilling into the hold as Urist bellowed many orders with many many swear words, the general jist being “gather supplies and break off some wood for a raft! We’re going down!”

In the chaos and confusion no-one noticed two humanoid figures picking up Onoxlug’s body and disappearing into the night.



Small note here, rather than summarise the post from now on I’m just going to assume that you actually read it, since its kinda boring writing the same thing twice, if theres something you don’t understand or ya want a more detailed look at whats happening to your character than feel free to PM me.

Onoxlug is not dead, the next post will be about him and a new adventurer being introduced, though feel free to plan your moves now, for sake of organisation posts will be separated by place.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

What happened to Onoxlug?
WIll the party survive?
Will Sarpedon get his shoe clean?!?!?!

Tune in tommorow for the answer to one of those questions.

(i.e. i'm tired and will post again tommorow)
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.
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