Ok well its time to start, here’s a run down of things will work
Dice rolls will be used for general combat, things involving luck or chance and anything else I feel warrants one.
When you make an action with your character you can give as much or as little detail as you want, if you choose not to include any dialogue then unless you specify silence I may probably fill in any needed dialogue according to your personality
At the bottom of each page there will be three spoilers, the first will contain a simplified run-down of the post
The second will contain a list of each character who is present in the scene, their current situation and if they can take a player controlled action or not, and why not, for example.
Bob: ( Outside the fight, free to act)
Carl: (Wrestling with goblin, cannot break free, can fight back)
Frank: (Unconscious from blood loss, cannot take action)
The third will contain a list of all dice rolls taken, why they were taken and the results.
Technically the only ones anyone will NEED to see is the second one, and then only the players.
So without further ado, lets begin….
Chapter 0 – Prologue – Show me the way to
Amarillo Ingtakmestthos
Our brave adventurersThe meeting had taken several hours, but ultimately those who left were smiling and happy, leaving the darkened tavern for their various destinations, however one figure did not leave, but rather stood in the door for a couple of minutes, before turning his head to the side, looking up at the rooftops before he too left.
Up on top of the roofs, a patch of shadows shifted, revealing a previously invisible figure who had been watching, for a second he shivered despite the thick cloak around his neck, it had been unnerving how the old dwarf had seemed to be looking straight at him, even though there was no way…
“Hello there laddie….”
The man spun round, hand flashing to a dagger at his belt, but it was too late, and the only effect his action had was letting him see a flash of shining blue before his head parted from his shoulders, blood splattering all over the old dwarf standing over his body, then once again the dwarf tilted his head upwards, causing another concealed figure to burst from cover, this time going straight into a run, silver cloak flashing behind him.
The dwarf briefly considered chasing him, but then decided it wasn’t worth it and went for a drink.
==========
The five adventurers were nearly running through the streets as they tried to keep up with their employer, even Askot and Sarpedon, both using the same method of weaving and not needing to duck as Urist, were quickly left behind by the surprisingly agile dwarf.
Eventually they made their way over to the dock district where Urist was perched on a barrel, shuffling a few bits of paper about, looking up he noticed the adventurers and waved them over.
“This is the route I’ve planned for us,” he said, pointing at a crudely drawn map, “its one of the old dwarven trade-trails, a bit roundabout but it should be safe, the dwarves back then didn’t rely on just living defences to protect their homes and roads, and many creatures still remember that.”
This is a parchment map, it is adorned with hanging rings of shit-nessThere was a awkward silence as the group stared at the map, before Askot spoke up, “Well, I guess that map drawing isn’t your speciality then is it?”
Unfortunately this drew a violent reaction from the previously peaceful old dwarf as he leapt off the barrel, causing Askot to fall backwards in surprise, “No it isn’t, my job is to get to Ingtakmestthos and find my wife, and your job is to guard me Youngbeard, not to make jokes.” His piece said Urist relaxed again, hopping back up onto the barrel, “Now then, anyone else got any questions?”
“Yes actually” Looking sideways the group saw Onoxlug, who had picked up the map from where it had fallen and was peering at it intently, “This path seems to either be incomplete, or has us following the river extremely closely, is this actually a carp feeding expedition or do you have some other plan?”
Urist let out a bellow of laughter, “Of course I have another plan, we are going down the river but not how ya think, that’s what the Belle-Mar here is for,” he said, gesturing to the large ship behind him.
This is an Alder boat, all craftdwarfship is of the highest standards, this object menaces with spikes of marksdwarf guards.The boat was a beauty, after the fall dwarves had slowly expanded out in their skills, applying their legendary skills and work ethic to things over than stone, and the masterpiece of a boat before them was one of the results of this expanding. Only one thing was out of place, a unusual device on the guard tower, a tube of metal proper in-between two heavy lead-edged blocks of wood, currently a dwarf in red overalls was cleaning the inside of the barrel with a long rod, noticing the parties gaze Urist commented, “ A new idea that, straight from the forges of Sekthul, they call it a Connad or something like that, whatever it is its sure as hell effective, tested it out on some elephants on the way up here.”
With that said Urist pulled out a pipe and lit it before turning to the party, we’ll be leaving as soon as the dock-workers are done loading the provisions, there are quarters for you all down the hatch near the ammo store, personally I don’t care whether you use em or not, but we’ll be sailing all night, so I would probably recommend getting some sleep.”
Note: Here there are two things you can do, if you choose to stay up then you are up and that’s that, if you choose to go to sleep then you cannot act the next turn (you won’t still be asleep, but you can’t control your character, but you will get a +1 to dice rolls for the next 10 posts, its up to you guys.
A concealed man is killed by a mysterious dwarf as the party leaves the tavern, and a second man bolts. The following morning the party follow Urist, their employer to the docks, where they are shown the Belle-Mar, the boat that will carry the down to Inthian, and its unusual new weaponry.
Drago (Standing outside the boat, must board the boat, can either sleep or do something else)
Jonathan (Standing outside the boat, must board the boat, can either sleep or do something else)
Ascot (Standing outside the boat, must board the boat, can either sleep or do something else)
Onoxlug (Standing outside the boat, must board the boat, can either sleep or do something else)
Sarpedon (Standing outside the boat, must board the boat, can either sleep or do something else)
Well there we go, lets get started then people.