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Author Topic: Ring of Fire  (Read 2136 times)

Huesoo

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Ring of Fire
« on: November 13, 2009, 12:56:36 pm »

Hello is there any way to create a world full of lava and vocanos? I ask because each time i try i get rejected any hints?
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Footkerchief

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Re: Ring of Fire
« Reply #1 on: November 13, 2009, 01:16:31 pm »

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Danarca

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Re: Ring of Fire
« Reply #2 on: November 13, 2009, 01:29:29 pm »

Set minimum volcanism and max volcanism to 100.
Leave everything else be.

You won't have bauxite, but all regional squares will have a magma pipe and pool.
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Lancensis

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Re: Ring of Fire
« Reply #3 on: November 13, 2009, 01:30:12 pm »

Sounds like you've been using the Minimum number of Volcanoes parameter, right? Or Minimum number of High-Volcanicity squares? They're not a whole lot of help. The weighted range parameters are a lot better. Stick Volcanicity 80-100 up to some arbitarily high number. This is for *all* volcanicity, so there are lots of volcanoes, lots of magma pools, and most rock is igneous. The people don't seem to mind living there though, so whatever.

The Minimum number of volcanoes can be set pretty high without too many rejects, because the game doesn't mind dropping down the odd volcano in the middle of a lowland swamp, but I find as a rule the "minimum" type parameters aren't worth the trouble.

A medium world seems to be able to fit 50 volcanoes with no sweat, perhaps even 150 if you're prepared to wait for a couple hundred rejections. If that's not enough, try a few more and hope for the best
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Untelligent

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Re: Ring of Fire
« Reply #4 on: November 13, 2009, 02:42:47 pm »

Set minimum and maximum volcanism to 100.

There's some other parameters you'll need to set to 0, I believe they are minimum number of mid-, low-, and high-volcanism squares. These can cause infinite rejects if you set those other things to 100.


Personally, I just turn off ALL the reject parameters whenever I create a special world. Damn things never did me any good.
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Huesoo

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Re: Ring of Fire
« Reply #5 on: November 13, 2009, 05:10:54 pm »

I get these strips but none of the no rejection?

   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM:0:100:200:200]
   [VOLCANO_MIN:90]
Also if a want deep river valleys which ones do i change?

   [EROSION_CYCLE_COUNT:250]
   [PERIODICALLY_ERODE_EXTREMES:3]

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Huesoo

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Re: Ring of Fire
« Reply #6 on: November 14, 2009, 08:29:44 am »

Is anybody going to help?
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Halmie

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Re: Ring of Fire
« Reply #7 on: November 14, 2009, 08:31:45 am »

I would but honestly I don't know. And if you're that worried test it.

EDIT: Using my best common sense:
I think decrease the latter if you want more waterfalls but the former looks like it does the trick.
« Last Edit: November 14, 2009, 08:33:24 am by Halmie »
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Errol

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Re: Ring of Fire
« Reply #8 on: November 14, 2009, 08:35:40 am »

PERIODICALLY_ERODE_EXTREMES should be set to zero. That turns the periodical erosion of extreme cliffs and the like off. Besides, only 1 and 0 are valid values anyway.
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Jay

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Re: Ring of Fire
« Reply #9 on: November 15, 2009, 05:32:19 pm »

PERIODICALLY_ERODE_EXTREMES should be set to zero. That turns the periodical erosion of extreme cliffs and the like off. Besides, only 1 and 0 are valid values anyway.
Pretty sure it's Yes/No in the param editor ingame.
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Mishimanriz: Histories of Pegasi and Dictionaries

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Re: Ring of Fire
« Reply #10 on: November 15, 2009, 05:35:03 pm »

Yes/No are just the gui's way of saying 1/0 last I checked - it was 1 and 0 in the params file.
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Jay

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Re: Ring of Fire
« Reply #11 on: November 15, 2009, 05:46:44 pm »

Yes/No are just the gui's way of saying 1/0 last I checked - it was 1 and 0 in the params file.
Well, yes, 1 and 0 are the binary form of Yes/No.
But since the average user will be using the GUI, I was pointing out...
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Mishimanriz: Histories of Pegasi and Dictionaries

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Re: Ring of Fire
« Reply #12 on: November 15, 2009, 05:55:56 pm »

0/1 also work in-game regardless of what the gui says.
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