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Author Topic: Sleeping problem  (Read 617 times)

Beanchubbs

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Sleeping problem
« on: November 12, 2009, 09:33:18 pm »

I modded in a new playable race for DF. The only problem with them, is that whenever one goes to sleep, it never wakes up... ever. They sleep for seasons, and die of thirst and starvation. I know it's not injuries because none of them have ever been injured and it happens to all of them. Any suggestions?
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

GoldenH

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Re: Sleeping problem
« Reply #1 on: November 12, 2009, 10:05:45 pm »

post the raws, you probably left out [Intelligent] or something.
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Beanchubbs

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Re: Sleeping problem
« Reply #2 on: November 12, 2009, 10:27:09 pm »

[CREATURE:GNOLL]
   [NAME:Gnoll:Gnolls:Gnollish]
   [TILE:'G'][COLOR:0:0:1]
   [MODVALUE:10]
   [LARGE_ROAMING][BIOME:ALL_LAND][EVIL]
   [GENPOWER:10]
   [CAN_CIV]
   [INTELLIGENT]
   [CAN_SPEAK]
   [BLOODTYPE:C]
   [GRASSTRAMPLE:3]
   [SLOW_LEARNER]
   [liKES_FIGHTIN]
   [CANOPENDOORS]
   [PREFSTRING:hyena-like appearance]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:9]
   [BODYGLOSS:PAW:CLAW_HAND]
   [NOEMOTION]
   [MAXAGE:800:1000]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:5:8:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:STANCE:claw:claws:10:14:GORE][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:12:16:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:8][BABY:1]
   [EQUIPS]
   [FAT:5]
   [ALL_ACTIVE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [SWIMS_INNATE][SWIM_SPEED:2500]
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Cavalcadeofcats

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Re: Sleeping problem
« Reply #3 on: November 13, 2009, 12:40:31 am »

Probably ALL_ACTIVE is acting up. Try changing it to DIURNAL?
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KaelGotDwarves

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Re: Sleeping problem
« Reply #4 on: November 13, 2009, 12:44:02 am »

Code: [Select]
[CAN_CIV]
   [INTELLIGENT]
   [CAN_SPEAK]

INTELLIGENT implies can_civ and can_speak. Try deleting those two tags and see what happens, because doubling of certain things screws stuff up in the raws.

Danarca

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Re: Sleeping problem
« Reply #5 on: November 13, 2009, 07:20:20 am »

Code: [Select]
[CAN_CIV]
   [INTELLIGENT]
   [CAN_SPEAK]

INTELLIGENT implies can_civ and can_speak. Try deleting those two tags and see what happens, because doubling of certain things screws stuff up in the raws.
You left out [CAN_LEARN], which it also implies  ;)
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Ah yes the god of stone stockpiles, long randomly generated names, and gods.

KaelGotDwarves

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Re: Sleeping problem
« Reply #6 on: November 13, 2009, 07:21:34 am »

Code: [Select]
[CAN_CIV]
   [INTELLIGENT]
   [CAN_SPEAK]

INTELLIGENT implies can_civ and can_speak. Try deleting those two tags and see what happens, because doubling of certain things screws stuff up in the raws.
You left out [CAN_LEARN], which it also implies  ;)
He doesn't have CAN_LEARN on his raw, which is why I didn't mention it. But yes, it does imply it.

Also, I just notice [liKES_FIGHTIN] should be [liKES_FIGHTING]. You should probably check your error log in the DF folder.
« Last Edit: November 13, 2009, 07:23:12 am by KaelGotDwarves »
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