I had recently decided to start a collection of textures to fill in the need of realistic renderings for visualizers. They could be used by artists as well seeking raw material for rendering their pictures of forts or artifacts. The textures are designed with photorealism in mind, as close as to the real thing, even though this is actually fantasy game, it'd seem plain silly to find perfect pure, massive and rare variety crystals around every inch of a vein.
I don't really care about putting licenses in my work, treat mine as Public Domain. Of course attribution is always nice and appreciated, but it isn't necessary.
I'd love some involvement from others, especially those who are into photography and/or geology to take some good hi-res snaps.
What makes an image a useful texture anyways? A good useful texture is something that can be tiled seamlessly, provide a coherent 'average' surface and avoid unusual spots that would destroy the illusion of chaotic random detail when used repetitively over a large surface (Such as terrain). Using many good references/samples you can good average texture of desired material.
List of ideal texture qualities. They are not required but serve as good goals.
- Seamless, can be tiled, mostly for terrain geometry and other large surfaces.
- Good colour palette, the texture doesn't have odd or bad eye catching spots. This is especially obvious when tiled over a dozen repetitions which destroys the illusion of random detail.
- Average material. The surface is what you'd commonly find, instead of being a rare or unique variety.
There are also
many different surface types a material/tile could be in DF. This adds a significant amount of probabilities, so we should aim to cover Rough for most cases now. Some can also be ignored entirely, for example Muddy can consist of a "Muddy" overlay texture, rather than creating unique instances of all the textures for a muddy variant.
Bold = Desired.
Italics = Nice to have. Rest = Best Ignored for now
-
Rough-
Smooth- Engraved
- Muddy / Warm (might glow a bit?) / Damp (drips of water?) / Dry (Grass / Brook )
- Wall vs Floor
-
Block / Bar (constructed wood/rock/metal Blocks and smelted metal Bars)
- Pebbles / Boulder
- Above Ground vs Subterranean
- Inside vs Outside
Geological Interests
- Mineral Crystals?
Technical Interests
- Diffuse
- Transparency
- Normal
- Height
- Specular Colour/Intensity
The TexturesVegetation
Grass
Dry Grass
Dead Grass
Ashes/Burnt Grass
Shrub
Dead Shrub
Topsoil
Clay
Clay Loam
Loam
Loamy Sand
Peat
Sandy Clay
Sandy Clay Loam
Sandy Loam
Silt
Silty Clay
Silty Clay Loam
Silt Loam
Ocean Floor
Pelagic Clay
Siliceous Ooze
Calcareous Ooze
Sand
Sand
Black Sand
Red Sand
White Sand
Yellow Sand
Gneiss
Marble, [Draco18s:
Smooth]
Phyllite
Quartzite
Schist
Slate
Alabaster
Alunite, [Nexii:
Rough,
Rough2,
Rough3]
Anhydrite
Bauxite
Bituminous Coal
Borax
Brimstone
Calcite, [Nexii:
Rough]
Chromite
Cinnabar, [Nexii:
Rough]
Cobaltite
Cryolite
Graphite
Gypsum
Hornblende
Ilmenite
Jet
Kaolinite
Kimberlite
Lignite
Marcasite
Mica
Microcline
Olivine, [Nexii:
Rough,
Rough2]
Orpiment
Orthoclase
Periclase
Petrified wood
Pitchblende
Puddingstone
Pyrolusite
Realgar
Rutile
Saltpeter
Satinspar
Selenite
Serpentine
Stibnite
Sylvite
Talc
Native Aluminium
Bismuthinite, [Nexii:
Rough]
Cassiterite, [Nexii:
Rough]
Copper nuggets
Galena
Garnierite
Gold nuggets
Hematite, [Nexii:
Rough,
Rough2,
SpecIntensity2]
Horn silver
Limonite, [Nexii:
Rough]
Magnetite, [Nexii:
Rough,
Rough2]
Malachite
Platinum nuggets
Silver nuggets
Sphalerite, [Nexii:
Rough]
Tetrahedrite
Raw Adamantine
Green glass
Clear glass
Crystal glass
Amber opal
Aventurine
Banded agate
Bloodstone
Blue jade
Bone opal
Brown jasper
Carnelian
Cherry opal
Chrysocolla
Chrysoprase
Citrine
Clear tourmaline
Dendritic agate
Fire agate
Fortification agate
Gold opal
Gray chalcedony
Jasper opal
Lace agate
Lapis lazuli
Lavendar jade
Milk opal
Milk quartz
Moonstone
Morion
Moss agate
Moss opal
Onyx opal
Onyx
Picture jasper
Pineapple opal
Pink jade
Pipe opal
Plume agate
Prase opal
Prase
Pyrite
Resin opal
Rock crystal
Rose quartz
Sardonyx
Sard
Schorl
Shell opal
Smoky quartz
Sunstone
Tiger iron
Tigereye
Tube agate
Turquoise
Variscite
Wax opal
White chalcedony
White Jade
Wood opal
Yellow jasper
Alexandrite
Almandine
Amethyst
Aquamarine
Bandfire opal
Black opal
Black pyrope
Black zircon
Blue garnet
Brown zircon
Cat's eye
Chrysoberyl
Cinnamon grossular
Claro opal
Clear garnet
Clear zircon
Crystal opal
Demantoid
Fire opal
Golden beryl
Goshenite
Green jade
Green tourmaline
Green zircon
Harlequin opal
Heliodor
Honey yellow beryl
Indigo tourmaline
Jelly opal
Kunzite
Levin opal
Light yellow diamond
Melanite
Morganite
Peridot
Pinfire opal
Pink garnet
Pink tourmaline
Precious fire opal
Purple spinel
Red beryl
Red flash opal
Red grossular
Red pyrope
Red spinel
Red tourmaline
Red zircon
Rhodolite
Rubicelle
Tanzanite
Topazolite
Topaz
Tsavorite
Violet spessartine
White opal
Yellow grossular
Yellow spessartine
Yellow zircon
Emerald
Faint yellow diamond
Ruby
Sapphire
Black diamond
Blue diamond
Clear diamond
Green diamond
Red diamond
Star ruby
Star sapphire
Yellow diamond
Acacia
Alder
Ash
Birch
Cacao Tree
Candlenut
Cedar
Chestnut
Feather tree
Glumprong
Highwood
Larch
Mango
Kapok
Mahogany
Maple
Oak
Palm
Pine
Rubber Tree
Saguaro
Mangrove
Tower-cap
Willow
Functional Liquids:
Water
Magma
Cues or Overlays:
Moss
Muddy
Damp
Warm
Other:
a colony of ants
Liquid: (Mind the variants; "A Spattering of", "A Smear of", "A Pool of")
Vomit
Blood, Red, Troll/Other Creatures
Ichor
Goo
Pus
Mud
Unknown Substance...?
Changelog:
1. Added changelog.
2. Added Alunite Two & Three
3. Added Bismuthinite. Yeah, it looks like that for the rough and raw metal.
4. Added Cassiterite Rough. Excellent texture, did a good job there.
5. Added Hematite Rough, Magnetite Rough + Rough2, Olivine Rough + Rough2.
6. Hematite Rough (larger version), Rough2 and Shiny2.
7. Larger versions of Magnetite now uploaded.
8. Added Sphalerite.
9. Reworked Doc a bit; added Technical Interests. Entries less ambiguous now.
10. Added Obsidian Rough, Limestone Rough2 and Smooth2.
11. Re-uploaded all textures as large (1024x1024) and perceptually optimized to have a smaller footprint for easier distribution without sacrificing detail. (2MB~ down to 850KB~ for each)
12. Added Chalk, Sandstone, Rock Salt and Limonite.
"6. Adamantine-brilliant looking minerals which have a high index of refraction--diamond" (Website has really excellent info btw!)
Limestone cavern with magnetite vein. Crappy pic.
Basalt cavern near a magma chamber.
Hematite test block, with shiny bumpmap.
Isometric fun.