You look to the bushes and see some wild beasts!..those aren't jackrabbits..those are...JAGUARS!!
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Alright battle system. First of all, attackers go in order of their agility. Agility also helps you dodge. Strength determines if you can get critical hits and it gives you a + damage modifier on your attack. Toughness is your overall defense. Armor can slow down you down, and may decrease your Agility by a point. Clothes weigh nothing and do nothing to protect you.
Example of a fighter:
Name: Jervous
Race: Leechman
Attributes:
Health: 17
Agility: 3
Strength: 1
Toughness: 2
Equipment:
Right hand: Steel Flail
Armor: Iron chainmail covering upperbody, arms, neck
Now if an enemy attacks, such as this one:
Name: Clashmails
Race: Jaguar
Attributes:
Health: 4
Agility: 3
Strength: 1
Toughness: 0
Equipment:
None
I roll a d20 and if it's higher than 10, it hits. But if your agility has a modifer, and Jervous over here does, I minus the number by the modifier. I roll and get 13. I minus 13 by 3 and get 10. It still hits, but if it gets lower than 10 it's a hit. When you are attacking, you decide what body part you want to attack and how you'll attack. There's three different types of attack. Defensive attacks, Offensive attacks, and Normal attacks. Defensive attacks give you 1 point to your agility and toughness for next turn, but decreases your Strength by 2. It can go into the negatives.
When attacking bodyparts it's good to remember if they're wearing armor in that spot. If you attack where they aren't wearing armor, the toughness points that the armor gives aren't used in damage calculation. There are also places where you can hit that are lethal, like the neck or the head.
Offensive attacks are basically the same thing as Defensive attacks but the opposite. They decrease your agility and toughness by 1, and increase your Strength by 2.
Normal attacks are just plain normal attacks. Not offensively, not defensively.
Now, based on the enemy's weapon I roll a die. Our jaguar has no weapons, so it's fighting hand to hand. That'd be a d8. So I roll a d6 and get..3. Now, I minus that by my modifier and get 1. However, the Jaguar has one Strength modifier. That means I add the damage by the modifier, which would be 2. Jervous loses 2 hit points.
But wait, how do you know how much health points you have? Simple! For every toughness point you have, you get 6 hitpoints. Some races start out with different amounts of health. Leechmen, for instance, start out with 5 hp. So Jervous would have
17 HP. Got it? You better. Jeez. Alright, here are the current sheets fighting.
Name: Olon
Race: Dwarf
Attributes:
Health: 12
Agility: 0
Strength: 0
Toughness: 1
Equipment:
Right Hand: Pick
Armor: Slave garments covering lowerbody, upperbody
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Name: Dwarf 1
Race: Dwarf
Attributes:
Health: 6
Agility: 0
Strength: 0
Toughness: 0
Equipment:
Right Hand: Pick
Armor: Slave garments covering lowerbody, upperbody
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Name: Dwarf 2
Race: Dwarf
Attributes:
Health: 6
Agility: 0
Strength: 0
Toughness: 0
Equipment:
Right hand: Pick
Armor: Slave garments covering lowerbody, upperbody
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Name: Jaguar1
Race: Jaguar
Attributes:
Health: 4
Agility: 1
Strength: 0
Toughness: 0
Equipment:
None
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Name: Jaguar2
Race: Jaguar
Attributes:
Health: 4
Agility: 1
Strength: 0
Toughness: 0
Equipment:
None
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FIIIIIIIIIIGHTT!
(Basically all you need too read in there is how to attack and when to attack. You guys post who you want to attack and I'll take the first post as long as it's not stupid. One person a unit, as long as people are posting. And no, you don't control the jaguars.)