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Author Topic: Tales from a Mine, an Asciidraw adventure  (Read 5297 times)

LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #30 on: November 12, 2009, 04:36:08 pm »

>Step away from the vomit.

>Do we know where any other dwarven towns are? Or any towns at all? If not, hitting a brook and going downstream can't hurt. If we go into the mountains we have a 50-50 chance of hitting a Goblin fort instead.

All they could trade us for the adamantine is Terror anyway.
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Jervous

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #31 on: November 12, 2009, 05:03:51 pm »

You decide to leave your pool of vomit behind and look for a brook. You find one and start going downstream. A dwarf pipes up and asks if you heard a rustle in the bushes.

Spoiler (click to show/hide)

(If you ever see a lone minerdwarf that's probably You, I usually forget to change his color to orange.)
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #32 on: November 12, 2009, 05:09:55 pm »

> Oh god this is probably the Hammerer! Throw the remaining food and an adamantine into the brush, get across the brook, and start running downstream.
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #33 on: November 12, 2009, 05:11:06 pm »

>Say "HEEEYY GUYS!" to those J's and that kobold.
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #34 on: November 12, 2009, 05:23:31 pm »

> Are the "J" people just Dwarves named things like ... well, there don't seem to be any Dwarven words that start with "J" ...
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #35 on: November 12, 2009, 05:45:47 pm »

Jelly?
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #36 on: November 12, 2009, 05:57:22 pm »

Maybe they're Juniper bushes.

Rustle rustle.

Or Jackdaws. Little birds.
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #37 on: November 12, 2009, 05:57:50 pm »

Jackrabbit!?
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #38 on: November 12, 2009, 05:59:39 pm »

Ooh jackrabbits contain meat!
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #39 on: November 12, 2009, 06:01:03 pm »

Ooh jackrabbits contain meat!

Don't touch the rabbit.
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Jervous

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #40 on: November 12, 2009, 06:42:25 pm »

You look to the bushes and see some wild beasts!..those aren't jackrabbits..those are...JAGUARS!!

Spoiler (click to show/hide)
__--\
____|
Alright battle system. First of all, attackers go in order of their agility. Agility also helps you dodge. Strength determines if you can get critical hits and it gives you a + damage modifier on your attack. Toughness is your overall defense. Armor can slow down you down, and may decrease your Agility by a point. Clothes weigh nothing and do nothing to protect you.

Example of a fighter:

Spoiler (click to show/hide)


Now if an enemy attacks, such as this one:

Spoiler (click to show/hide)


I roll a d20 and if it's higher than 10, it hits. But if your agility has a modifer, and Jervous over here does, I minus the number by the modifier. I roll and get 13. I minus 13 by 3 and get 10. It still hits, but if it gets lower than 10 it's a hit. When you are attacking, you decide what body part you want to attack and how you'll attack. There's three different types of attack. Defensive attacks, Offensive attacks, and Normal attacks. Defensive attacks give you 1 point to your agility and toughness for next turn, but decreases your Strength by 2. It can go into the negatives.

When attacking bodyparts it's good to remember if they're wearing armor in that spot. If you attack where they aren't wearing armor, the toughness points that the armor gives aren't used in damage calculation. There are also places where you can hit that are lethal, like the neck or the head.

Offensive attacks are basically the same thing as Defensive attacks but the opposite. They decrease your agility and toughness by 1, and increase your Strength by 2.

Normal attacks are just plain normal attacks. Not offensively, not defensively.

 Now, based on the enemy's weapon I roll a die. Our jaguar has no weapons, so it's fighting hand to hand. That'd be a d8. So I roll a d6 and get..3. Now, I minus that by my modifier and get 1. However, the Jaguar has one Strength modifier. That means I add the damage by the modifier, which would be 2. Jervous loses 2 hit points.

But wait, how do you know how much health points you have? Simple! For every toughness point you have, you get 6 hitpoints. Some races start out with different amounts of health. Leechmen, for instance, start out with 5 hp. So Jervous would have
17 HP. Got it? You better. Jeez. Alright, here are the current sheets fighting.


Spoiler (click to show/hide)
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Spoiler (click to show/hide)
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Spoiler (click to show/hide)

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Spoiler (click to show/hide)
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Spoiler (click to show/hide)
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FIIIIIIIIIIGHTT!

(Basically all you need too read in there is how to attack and when to attack. You guys post who you want to attack and I'll take the first post as long as it's not stupid. One person a unit, as long as people are posting. And no, you don't control the jaguars.)
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #41 on: November 12, 2009, 06:48:54 pm »

Kobold: Ride Jaguar like mechanical Jaguar
>KILL! MAIM! SLAUGHTER! One Jaguar
>CAPTURE! RAPE! PILLAGE! The kobold and jaguar.
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #42 on: November 12, 2009, 06:50:50 pm »

>Throw meat on the kobold and run faster than the other three dwarves.
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Itnetlolor

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #43 on: November 12, 2009, 08:01:16 pm »

>Jump on hood and try to gain control of the Jaguar by wrestling a door open and jumping inside and taking the wheel.

NOTE: Jaguars look fun to drive. Even the guys of Top Gear put it in Sub-Zero (top rank) on their "Wall of Cool". I want one.

Heron TSG

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #44 on: November 12, 2009, 08:48:21 pm »

Punch it on the nose!
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