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Author Topic: Tales from a Mine, an Asciidraw adventure  (Read 5299 times)

Jervous

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Tales from a Mine, an Asciidraw adventure
« on: November 11, 2009, 05:41:35 pm »

Hi, going to start another one of these. Play if you want.

Spoiler (click to show/hide)

You are a Dwarf. A slave dwarf, actually. The king ordered you to work in the mines because you were different. By different, I mean you have orange clothing. Swell fella, huh?

Basically, the door is barred and there is no possible means of escape. Not that'd you care, since you actually quite enjoy mining! The masons outside of the new mine are the only ones with the lever key to open the door bars and they also hold onto the weapons and picks around here. You are good friends with them.

The other dwarves don't talk to you much and are intent on filling stone quotas. You know you'll finish anyways, so you talk to them as much as you want. They don't listen much.

First things first, what was your name again?
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #1 on: November 11, 2009, 05:44:11 pm »

Urist McNoble

>Mine towards a magma pipe
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Strife26

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #2 on: November 11, 2009, 05:50:37 pm »

Name: Olon Datanang


>Examine the rocks around you. What type are they?
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Jervous

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #3 on: November 11, 2009, 05:53:14 pm »

Your name was Olon Datanang...right? You don't know. Oh well, who cares. Not like anyone says your name around here. Anyways, back to mining!

You dig away at the stone wall. After taking down a few walls, you're face to face with a light blue shining stone in a peculiar pit in the mountain.

Spoiler (click to show/hide)

The stones appear to be Granite and..Adamantine? Maybe it's microline in disguise...You'd NEVER find adamantine by yourself.
« Last Edit: November 11, 2009, 05:55:57 pm by Jervous »
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Strife26

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #4 on: November 11, 2009, 05:55:06 pm »

>Grab one of the strangely light stones and go show it to the masons.
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Jervous

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #5 on: November 11, 2009, 06:01:02 pm »

You grab one of the stones and bring it over to the bars, and yell for the masons to come over. They ignore you. You throw the stone through the bars infront of the tables. A mason yelps and pounces on it, cradling it in his arms.

"A lowly slave dwarf, find adamantine in these mountains.."

Spoiler (click to show/hide)

"You've made us rich, slavedwarf! Call the guards, we'll throw these dwarves in the pens and take the adamantine to the king, and for ourselves!!"
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #6 on: November 11, 2009, 06:03:21 pm »

>Remember what happened to the other fortresses after they found adamantine and a peculiar pit.
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Jervous

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #7 on: November 11, 2009, 06:04:25 pm »

All you can remember is that the fortresses were burned and sacked, nothing was left. That's right..Goblin sieges, kobold thieves!

Oh dear this is terrible!
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #8 on: November 11, 2009, 06:07:34 pm »

>Throw kitten into pit
>Repeat process until you become legendary in throwing
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #9 on: November 11, 2009, 07:35:16 pm »

> Convince the masons that the crew can continue digging while they send a mason to tell his friends.

>Dig into the rock wall at several points and rebuild the walls. Then dig in again and then dig up stairs. Wall off your escape tunnel and continue digging upward. This way they have to waste time bashing through fake walls.
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Itnetlolor

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #10 on: November 11, 2009, 07:55:50 pm »

>Carve a tunnel while the guards are distracted
>3 cells in, wall off with a fortification (so you can breathe as you dig)
>Continue digging until you're near the stairway
>Carve a series of ramps upward Until you breach a surface

Strife26

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #11 on: November 11, 2009, 08:00:23 pm »

Allow self to be thrown in cage. Caged creatures can't get killed.
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LeoLeonardoIII

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #12 on: November 11, 2009, 08:02:24 pm »

You know the cage thing is a very good point. But what if you're put in a wooden cage?

And I don't think you can pass liquor through the bars. A fate worse than death.
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Phantom

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #13 on: November 11, 2009, 08:07:59 pm »

Contract Maple Syrup Urine disease

>Flail around wildly
>Remind everyone what happened when the last forts struck adamantine and found glowing pits.
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filiusenox

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Re: Tales from a Mine, an Asciidraw adventure
« Reply #14 on: November 11, 2009, 08:38:48 pm »

>Carve a tunnel while the guards are distracted
>3 cells in, wall off with a fortification (so you can breathe as you dig)
>Continue digging until you're near the stairway
>Carve a series of ramps upward Until you breach a surface

This.
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"No, I'm being obstinate for the sake of I hate you."
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