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Author Topic: Fun Facts  (Read 11664 times)

LeoLeonardoIII

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Re: Fun Facts
« Reply #30 on: November 12, 2009, 04:15:58 pm »

Fun Fact 29: Banned for wishing for a high-rated avatar! ;)

Not Very Fun Serious Fact 29: A natural gas drilling company caused a mud volcano that has destroyed a swath of Indonesian countryside and several villages. It continues to pump out mud at an astonishing rate and cannot be plugged.

EDIT: Not actually completely a Fun thing.
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Armok

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Re: Fun Facts
« Reply #31 on: November 12, 2009, 06:02:11 pm »

Quote from: Armok
(There is actually one meaningful way to have a galaxy: have each star be just a dot with a few bytes of data, and generate it procedurally if and only if the player visits it. Think Noctis.)

Spoiler (click to show/hide)
(there are actualy ways around those problems to, but they are rather technical. One example is that you could describe 1 group of 1000 stars, then you just have several copies of that, with randomly generated diferences only when the player actualy examines them so it dosn't seem like it's the same. Thats just one example, and that could be combined with loads of other techicues. or if the drawbacs from that spesific techniue are to limiting for the curent aplication, using some of the other would still be enought.)
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qwertyuiopas

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Re: Fun Facts
« Reply #32 on: November 12, 2009, 06:18:53 pm »

(there are actualy ways around those problems to, but they are rather technical. One example is that you could describe 1 group of 1000 stars, then you just have several copies of that, with randomly generated diferences only when the player actualy examines them so it dosn't seem like it's the same. Thats just one example, and that could be combined with loads of other techicues. or if the drawbacs from that spesific techniue are to limiting for the curent aplication, using some of the other would still be enought.)
(((((Noctis turns a single number into an entire galaxy. What you would then do is continue the data seeding to produce civilizations and other components, with the civilizations being affected by nearby systems. You have to generate them each time you use them, but that way you have a deeply described civilization, with the only issue being that they can only "interact" with nearby civilizations, and more importantly, cannot change those interactions or evolve in any way.

It works by using the 3d coodrdinates to produce an input to a function that uses the input to decide if a planet exists through pseudorandom methods only relying on the input to determine the output, and weighted to be more likely in the denser regions of the centre of the "galaxy".

Take this one step further, and fully save just the last thousand or two systems the player has meaningfully interacted with in full detail, then another hundred thousand vaguely. (The hundred thousand basically saying how well known the player is or something simple). The player will take a long time to fill up this cache, so they will never notice a civilization "revert" (10 minutes to properly interact with a system * 1000 systems = too much time).

Add to this the probability of a given civilization existing somewhere, and you get maybe one in ten systems with inhabitants, and you can give the player the feeling of an entire galaxy to explore while only saving the details for a few thousand.)))))
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Rashilul

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Re: Fun Facts
« Reply #33 on: November 12, 2009, 06:23:56 pm »

Fun fact 30: ^ They do this in every thread. ^
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LeoLeonardoIII

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Re: Fun Facts
« Reply #34 on: November 12, 2009, 07:15:14 pm »

Ah but that's not really a galactic story.

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EDIT2: Fun Fact 31: One of the two men who were the first ones to explore the Marianas Trench (the deepest portion of the sea) was named Piccard. His father was Swiss though, not French.

Spoiler (click to show/hide)
« Last Edit: November 12, 2009, 07:37:21 pm by LeoLeonardoIII »
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Tack

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Re: Fun Facts
« Reply #35 on: November 13, 2009, 04:46:53 am »

Fun fact for the very far above.
This isn't for philosopy - it's for random tidbits of information which amuse people. Get to it and stop derailing.
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LeoLeonardoIII

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Re: Fun Facts
« Reply #36 on: November 13, 2009, 11:30:18 am »

Hey I leave fun facts and started spoilering my diatribe!

Fun Fact 33: The name of my city is unique - there are no other cities in the world named Tacoma. There is a light pickup of dubious quality.
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Myroc

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Re: Fun Facts
« Reply #37 on: November 13, 2009, 01:56:31 pm »

Fun Fact 34: Myroc is not pronounced "My rock".
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LeoLeonardoIII

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Re: Fun Facts
« Reply #38 on: November 13, 2009, 02:58:10 pm »

Please elaborate with the correct pronunciation in a future Fun Fact. I am curious.

Fun Fact 35: There's a million of us, just like me. (-The Real Suga Baby)
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Frelock

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Re: Fun Facts
« Reply #39 on: November 13, 2009, 04:07:06 pm »

Fun Fact 36: Glass is actually a liquid at room temperature; it just has such a high viscosity that it takes centuries for it to be noticeable.  This is why extremely old church windows are thicker at the bottom than they are at the top.
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Armok

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Re: Fun Facts
« Reply #40 on: November 13, 2009, 04:20:48 pm »

Fun Fact 36: Glass is actually a liquid at room temperature; it just has such a high viscosity that it takes centuries for it to be noticeable.  This is why extremely old church windows are thicker at the bottom than they are at the top.
This is a myth. The actual answere of what state glass is in is slightly more complicated than most materials, but closer to solid than liquid, and the thickness of church glass is due to the glassmaking techniues of the time.
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Virex

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Re: Fun Facts
« Reply #41 on: November 13, 2009, 04:30:56 pm »

Fun fact 37: pitch on the other hand exhibits liquid properties at a human time scale at room temperature, but it's viscocity is so absurdly high that it can be shatered by striking it with a hammer. It takes the pitch in the famous Pitch Drop experiment of Queensland University about 100 months to form and let go of a drop.

(note for the chemistry nerds here: In cases like this, "Liquid properties" would probably better then saying it's a liquid, since one could atribute the forming of drops in resins and bitumens to creep. Actualy in cases like this, liquid and solid lose a bit of their meaning.)
« Last Edit: November 13, 2009, 04:56:42 pm by Virex »
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Luke_Prowler

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Re: Fun Facts
« Reply #42 on: November 13, 2009, 04:43:03 pm »

Fun fact 38: Marijuana is actually less addicting than cigarettes and beer. If it was legalized in the US, hemp (the plant that Marijuana it made from) would put cotton out of business.   
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Frelock

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Re: Fun Facts
« Reply #43 on: November 13, 2009, 05:25:30 pm »

Fun Fact 39: Astronauts were not allowed to use the moon buggies if one astronaut was walking; a lunar hit-and-run would not have been good press.

(I got my last fun fact from a geochemist; funny how some scientists still believe everything they read.  However, since glass has no structure of any kind, I might call it a liquid too.  Definitions are fun.)
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Virex

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Re: Fun Facts
« Reply #44 on: November 13, 2009, 06:23:35 pm »

Fun Fact 40: you can heat watter and other liquids to well above it's boiling point, in which case you get a superheated fluid. This happens if you gradually heat the liquid in a clean container containing no dust or other things the boiling can start on.
If you disturb a superheated fluid, for example by adding sugar to your superheated coffee, some of it will turn into gas rapidly. Remembering that vapours typically take in about 1000 time as much volume as their corresponding liquids variant and you can guess the consequences.

(To be more precise, the formation of a vapor needs present gasses to start. Dust particles and sand can contain minute pockets of gas where the evaporation can start, and so can rough surfaces. A clean, smooth container could well lack these pockets of gas, facilitating superheating. Also, repeatedly heating and cooling liquids removes gass from it, making superheating easier.)
« Last Edit: November 13, 2009, 06:34:42 pm by Virex »
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