So there have been attempts, in the past, to host Dwarf Fortress on a server.
In other words, one server, and many clients. One of which is the current player.
Would you ever support multiplayer of this kind?
It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
or force the building of the client around a specific structure, slowing dev time.
Moreover, abstraction of the interface, if thorough enough, would also allow this.
Future of the Fortress Thread is for questions.
This is a long forgotten musty hole. Please don't disturb the bones.
Don't be stingy. It's good to revisit old topics, as the status quo changes over time. Take for instance, the "mobile devices not strong enough for DF" trope. Not so much these days, even inside a straight up x86 emulation, it's good enough to run a simple fortress at playable speeds. (Tested personally, Can confirm.)
Asking if there could be a "server" version of the fortress mode simulation, that clients connect to in order to manage the goings-on is perfectly reasonable. All the guts that are actually running the fortress could live inside the server side, and for the most part it would run just like a normal fortress; Only the data sent to the viewport needs to be sent-- which was kinda the point behind things like DFTerm and pals. The only problems with that latter were that the whole viewport was being drawn over telnet, which was not an efficient use of bandwidth (especially with a server behind a throttled asymmetrical pipe), and that only a single viewport could be active at once.
Adopting some kind of hybrid between say, RIP terminal graphics, X-windows, and pals, (where the clients download then cache the graphics tiles, then do basically what amounts to markup presentation, using a highly minimal markup descriptive protocol to draw the viewport) should work for this.
I get it Toady does not want to work on that, but "Does not want to work on it" and "Too difficult to do" are not the same thing.