Duelist Halmie Tower Archivist
Attack: 10
Defense: 12
Health: 20
Speed: 10
Affinity: Water
Using: Earth
Healing: 4
Duelist MagmaDeath Tower Time Mage
Attack: 10
Defense: 10
Health: 20
Speed: 16
Affinity: Air
Using: Water
## Halmie: 20 MagmaDeath: 20 ##
MagmaDeath wins the initiative, and attacks! (21 vs 5)
MagmaDeath's speed gives him a bonus of 4 to attack and defense
Attack Roll: 3 Defense Roll: -2
He blows away his opponent's defenses! ( Attack: 17 vs Defense: 10 )
Base Damage: 7 -- Water vs Water
Damage: 3 Healing: 4
...and Halmie suffers 3 points of damage
MagmaDeath sneaks in an extra attack!
Attack Roll: 1 Defense Roll: 2
He breaks through his opponent's defenses! ( Attack: 15 vs Defense: 14 )
Base Damage: 1 -- Water vs Water
Damage: 0 Healing: 4
...but Halmie's healing magics protect him from harm
Halmie counter-attacks!
Attack Roll: 1 Defense Roll: -4
He breaks through his opponent's defenses! ( Attack: 11 vs Defense: 10 )
Base Damage: 1 -- Earth vs Air
Damage: 2 Healing: 0
...and MagmaDeath suffers 2 points of damage
## Halmie: 20 MagmaDeath: 18 ##
MagmaDeath wins the initiative, and attacks! (15 vs 2)
MagmaDeath's speed gives him a bonus of 3 to attack and defense
Attack Roll: 7 Defense Roll: 3
He blows away his opponent's defenses! ( Attack: 20 vs Defense: 15 )
Base Damage: 5 -- Water vs Water
Damage: 2 Healing: 4
...and Halmie suffers 2 points of damage
MagmaDeath sneaks in an extra attack!
Attack Roll: -5 Defense Roll: -4
He hammers on his opponents defenses, but to no avail! ( Attack: 8 vs Defense: 8 )
Halmie counter-attacks!
Attack Roll: -5 Defense Roll: -4
He hammers on his opponents defenses, but to no avail! ( Attack: 5 vs Defense: 9 )
## Halmie: 20 MagmaDeath: 18 ##
MagmaDeath wins the initiative, and attacks! (17 vs
MagmaDeath's speed gives him a bonus of 2 to attack and defense
Attack Roll: 1 Defense Roll: 6
He hammers on his opponents defenses, but to no avail! ( Attack: 13 vs Defense: 18 )
MagmaDeath sneaks in an extra attack!
Attack Roll: 6 Defense Roll: -8
He blows away his opponent's defenses! ( Attack: 18 vs Defense: 4 )
Base Damage: 14 -- Water vs Water
Damage: 7 Healing: 4
...and Halmie suffers 7 points of damage
Halmie counter-attacks!
Attack Roll: 4 Defense Roll: -2
He breaks through his opponent's defenses! ( Attack: 14 vs Defense: 10 )
Base Damage: 4 -- Earth vs Air
Damage: 8 Healing: 0
...and MagmaDeath suffers 8 points of damage
## Halmie: 17 MagmaDeath: 10 ##
MagmaDeath wins the initiative, and attacks! (18 vs 4)
MagmaDeath's speed gives him a bonus of 3 to attack and defense
Attack Roll: 0 Defense Roll: 1
He hammers on his opponents defenses, but to no avail! ( Attack: 13 vs Defense: 13 )
MagmaDeath sneaks in an extra attack!
Attack Roll: 7 Defense Roll: 0
He blows away his opponent's defenses! ( Attack: 20 vs Defense: 12 )
Base Damage: 8 -- Water vs Water
Damage: 4 Healing: 4
...and Halmie suffers 4 points of damage
MagmaDeath sneaks in an extra attack!
Attack Roll: 3 Defense Roll: -4
He blows away his opponent's defenses! ( Attack: 16 vs Defense: 8 )
Base Damage: 8 -- Water vs Water
Damage: 4 Healing: 4
...and Halmie suffers 4 points of damage
Halmie counter-attacks!
Attack Roll: -2 Defense Roll: 6
He hammers on his opponents defenses, but to no avail! ( Attack: 8 vs Defense: 19 )
## Halmie: 13 MagmaDeath: 10 ##
MagmaDeath wins the initiative, and attacks! (17 vs 6)
MagmaDeath's speed gives him a bonus of 2 to attack and defense
Attack Roll: 7 Defense Roll: -2
He blows away his opponent's defenses! ( Attack: 19 vs Defense: 10 )
Base Damage: 9 -- Water vs Water
Damage: 4 Healing: 4
...and Halmie suffers 4 points of damage
MagmaDeath sneaks in an extra attack!
Attack Roll: 6 Defense Roll: -7
He blows away his opponent's defenses! ( Attack: 18 vs Defense: 5 )
Base Damage: 13 -- Water vs Water
Damage: 6 Healing: 4
...and Halmie suffers 6 points of damage
Halmie counter-attacks!
Attack Roll: -2 Defense Roll: -6
He breaks through his opponent's defenses! ( Attack: 8 vs Defense: 6 )
Base Damage: 2 -- Earth vs Air
Damage: 4 Healing: 0
...and MagmaDeath suffers 4 points of damage
## Halmie: 7 MagmaDeath: 6 ##
MagmaDeath wins the initiative, and attacks! (18 vs 6)
MagmaDeath's speed gives him a bonus of 3 to attack and defense
Attack Roll: 2 Defense Roll: 2
He breaks through his opponent's defenses! ( Attack: 15 vs Defense: 14 )
Base Damage: 1 -- Water vs Water
Damage: 0 Healing: 4
...but Halmie's healing magics protect him from harm
MagmaDeath sneaks in an extra attack!
Attack Roll: 0 Defense Roll: 3
He hammers on his opponents defenses, but to no avail! ( Attack: 13 vs Defense: 15 )
Halmie counter-attacks!
Attack Roll: -1 Defense Roll: -2
He hammers on his opponents defenses, but to no avail! ( Attack: 9 vs Defense: 11 )
## Halmie: 11 MagmaDeath: 6 ##
MagmaDeath wins the initiative, and attacks! (15 vs 13)
Attack Roll: -3 Defense Roll: 5
He hammers on his opponents defenses, but to no avail! ( Attack: 7 vs Defense: 17 )
Halmie counter-attacks!
Attack Roll: 5 Defense Roll: -2
He blows away his opponent's defenses! ( Attack: 15 vs Defense: 8 )
Base Damage: 7 -- Earth vs Air
Damage: 14 Healing: 0
...and MagmaDeath suffers 14 points of damage
** And MagmaDeath is defeated! ***