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Author Topic: Wizard Duel - Round 3 - Over: All Hail Jim Groovester!  (Read 57560 times)

Mephansteras

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Re: Wizard Duel - Round 3 - Sign-ups (4 open)
« Reply #30 on: November 16, 2009, 03:55:18 pm »

It's a hybrid game of Mafia that involves combat between two players instead of simply lynching someone.

Here are the two previous games. Reading those will give you a good idea of what it is about.

Game 1: http://www.bay12games.com/forum/index.php?topic=41999.0
Game 2: http://www.bay12games.com/forum/index.php?topic=42941.0
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RandomNumberGenerator

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Re: Wizard Duel - Round 3 - Sign-ups (4 open)
« Reply #31 on: November 16, 2009, 04:52:53 pm »

Ohh! That sounds awesome, I'm in!
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Mephansteras

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Re: Wizard Duel - Round 3 - Sign-ups (3 open)
« Reply #32 on: November 19, 2009, 01:19:06 pm »

All right, I think I'll start this one up next week. I know Thanksgiving might slow things down a bit, but at worst that'll just extend a vote phase a bit.

Finalized rules will be up in the next day or so.
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Mephansteras

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Re: Wizard Duel - Round 3 - Sign-ups (3 open)
« Reply #33 on: November 19, 2009, 05:00:07 pm »

The new Rules set is now in place.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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rickvoid

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Re: Wizard Duel - Round 3 - Sign-ups (3 open)
« Reply #34 on: November 19, 2009, 06:43:41 pm »

Interesting. We start with 20 health instead of 10 this time.

That should make for longer duels. I also notice that the Warrior Mage starts with a whopping 30 health. Nice.

Now I'm tempted to check previous versions of this to make sure I'm not being an idiot right now.
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Frelock

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Re: Wizard Duel - Round 3 - Sign-ups (3 open)
« Reply #35 on: November 19, 2009, 07:23:30 pm »

Any chance I could sneak in at the last second?  I'd like to see if the town can win with the cabal not being so buff.
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Mephansteras

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Re: Wizard Duel - Round 3 - Sign-ups (2 open)
« Reply #36 on: November 19, 2009, 07:24:48 pm »

Sign-ups are open until Monday, so you're in.

2 spots open at this point, but I'm happy to start this Monday with the people we have.
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ExKirby

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Re: Wizard Duel - Round 3 - Sign-ups (2 open)
« Reply #37 on: November 20, 2009, 02:51:08 am »

Can we have a role on me that automatically makes me go into the ring so long as I'm alive? It'll save some time.
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Pandarsenic

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Re: Wizard Duel - Round 3 - Sign-ups (2 open)
« Reply #38 on: November 20, 2009, 02:54:56 am »

Eh. If Cabal is less broken I'll in.
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PrinnyBaal

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Re: Wizard Duel - Round 3 - Sign-ups (2 open)
« Reply #39 on: November 20, 2009, 03:43:00 am »

... I was interested in the idea behind these; so I suppose I'll in. They're interesting- but I still think they could be spiced up a little more. To be honest; I think maybe a set of roles that actually get stronger or weaker for each duel they participate in, or in a row might be interesting. Meh.

Anyway- Yea, joining.
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rickvoid

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Re: Wizard Duel - Round 3 - Sign-ups (2 open)
« Reply #40 on: November 20, 2009, 08:06:55 am »

Actually that's not a bad idea. Mages that get stronger from dueling will want to be in the ring, but that might get them "lynched". Mages that get weaker would idealy want to b e in only one round, the last one. Staying out of the ring would look suspicious.

Interesting roles.
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Mephansteras

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Re: Wizard Duel - Round 3 - Sign-ups closed
« Reply #41 on: November 20, 2009, 11:09:18 am »

Hmmm, yeah ideas for next round.

For now, though, that gives us 14. I was going to wait for Monday to start this, but I suppose I could get started today if people want.
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rickvoid

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Re: Wizard Duel - Round 3 - Sign-ups closed
« Reply #42 on: November 20, 2009, 11:13:38 am »

I vote we start today. I work all day monday, so I'd only be able to post from the phone that day. Icky. :P
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RandomNumberGenerator

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Re: Wizard Duel - Round 3 - Sign-ups closed
« Reply #43 on: November 20, 2009, 01:47:04 pm »

I'm fine with starting today.
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Mephansteras

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Re: Wizard Duel - Round 3 - Sign-ups closed
« Reply #44 on: November 20, 2009, 02:32:39 pm »

Actually...my math is wrong. We only have 13 players. So there is still a spot open if someone wants in.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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