Hi all.
Been a big fan of DF for quite some time now.
After finding I had some time on my hands and reading through some wiki articles on modding I decided to have a go myself.
I noticed that DF was missing one of the common hero-fodder races: Gnolls. Yes, those wonderful fuzzy, angry hyena folks.
I had a go at making them, then kind of got carried away and made them playable, plus some support critters: hyenas (dogs) and dire hyenas (horses).
You can download it here:
The graphics are still under heavy work and are based off of the wonderful Mayday graphics pack. I am also working on a language, but that is taking quite a lot of time >.<
Any suggestions, comments and stuff would be very welcome. And help with the graphics
I myself have a few questions though:
Why do I seem to have fewer points to spend when creating my party in Fortress mode?
SolvedWhy can I not seem to be a able to purchase meat/fish when preparing in Fortress mode?
SolvedHow do I set the wagons to be pulled by my dire hyenas instead of horse/mules?
Theoretically SolvedIs there a way to replace crossbows for regular bows when equipping military and hunters?
SolvedThanks a lot guys.
EDIT:
Extra military gnoll sprites for guards and royal guards.
Hyena and dire hyena sprites.
Bugs fixed.
Gnollish artefacts taken out. (I think)
EDIT:
Added a set of military gnoll sprites. Still need to make separate ones for guards and royal guards
EDIT:
Major update: Removed un-gnoll like jobs. They can only make weapons out of metal. If you want metal armour for the gnolls scavenge it from the dead
Added a new metal for making anvils out of- Gnoll Steel. It is an alloy of iron and copper and quite worthless.
EDIT:
Going to add version numbers no to keep stuff ordered nicely.
I added an altered entity_default file to remove the playability of dwarves.
Anyone think making leather into a building material would work?
EDIT:
Anyone know how to allow the gnolls to eat rotten meat?
SolvedEDIT:
Added more gnoll sprites.
EDIT:
A gnoll language file has been created. Thanks to 3 for pointing me to Telcontar's Wordforge. That is a hell of a lot of work off my hands now >.<
EDIT:
Ok, thanks to the input of 3 and Deon I have made a few minor changes and fixes. Please let me know of any more bugs or errors.