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Would you be interested in different breeds of Sukusuku Hakutakus? (please reffer to post #330 [AKA page 23])

Yes, give us more animals!
- 23 (92%)
No, I rather take it easy!
- 2 (8%)

Total Members Voted: 25


Pages: 1 ... 22 23 [24] 25 26 ... 33

Author Topic: Suika Fortress V0.7.5 - Back, but also not quite  (Read 129014 times)

Totaku

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #345 on: February 24, 2012, 01:19:53 am »

Is it able to stun the Justakurri? Also i was on about natural cave systems compared to the Underground areas the FBs spawn in and if they were the same thing and yeah it is probably wise to pm the old regulars to see if they will come back

Edit: Okay now that i have your permission i will start advertising this on several different websites. Is there a specific place to fine Kasen or can you find one anywhere. And how do you catch one

You know I should of considered that. The Mima yukkuri is surprisingly VERY DANGEROUS so maybe an exploitable weakness might be of some use. On the other hand, getting your Ibarakkuri close enough to bite it without getting nuked is another story.

At the same time the question of can it bite it and infect it comes into question. Due to size complications that's a maybe, but I'll have to experiment and if necessary tweak things a bit to get it all to work out. But at least this is an idea I'm interested in since I have been pretty bent on making some critters insanely difficult to kill without an Achilles heel.

And since you must ask... here's a hint, try good regions and also remember she's a hermit, where would she live? As usual any trap will do, it's just a matter of it fall into it.
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

Darvi

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #346 on: February 24, 2012, 06:20:18 am »

Bug report (of sorts): Rumia's description has a misspelled "also".

And the yukkuri body-definition is a goddamn mess.
« Last Edit: February 24, 2012, 06:27:41 am by Darvi »
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Totaku

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #347 on: February 24, 2012, 08:57:37 am »

Bug report (of sorts): Rumia's description has a misspelled "also".

And the yukkuri body-definition is a goddamn mess.

Ok I will fix Rumia's misspell error. Also yukkuri body definition: Is there anyway you can describe it to me further why it's a mess? Also where did you find the said error? I need to kinda pinpoint this.

I've done some description and adventure mode tests, but I don't see anything.

And if this has anything to do with why the yukkuri's body is structured the way it is. It's mainly because yukkuris (at least in some fanart) are known to use their the sides of their hair like hands. And the bottoms of their body (At least according to the yukkuri) are like "feet" even if the yukkuri is nothing more than a simple disembodied head.

I think someone raised that question before, but this is one thing I kinda kept in the yukkuris despite the oddities that come from it (like why yukkuris are wearing pants and boots.) Plus I needed a way to make them equivalent to humans since two races in the game are yukkuris (Parsees and Bios [Elves and goblins respectively])

And also I needed a way to make these creatures suffer and get brutally murdered in the most messy way possible (A standard in some yukkuri abuse fanart)

Also noticed from more experimental testing that yukkuri Rumia are missing a word in their description and also found that the Suika are missing their definition that defined the broadness of their horns (kinda important). Those will also be fixed as well.
« Last Edit: February 24, 2012, 08:59:20 am by Totaku »
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

Rinnosuke

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #348 on: February 24, 2012, 11:30:34 am »

If she is found in good regions why did you go on about having her in a sinister region or is it just harder to find that yukkuri out of said region. Also did i just come up with a small addition idea by accident?And yes. Yes i do know how tough it is to get close to a Justakurri without getting nuked
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Darvi

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #349 on: February 24, 2012, 12:13:10 pm »

It's in body_default.txt

Here, I cleaned it up:

Code: [Select]
[BODY:YUKKURI_BODY]
    [BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:1000]
    [BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:1000]
    [BP:FACE:face:STP][CON:UB][HEAD][CATEGORY:HEAD]
                [DEFAULT_RELSIZE:300]
    [BP:URB:upper right body:STP][CON:UB][RIGHT][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:300]   
    [BP:ULB:upper left body:STP][CON:UB][LEFT][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:300]
    [BP:LRB:lower right body:STP][CON:LB][STANCE][RIGHT][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:300]
    [BP:LLB:lower left body:STP][CON:LB][STANCE][LEFT][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:300]

[BODY:ARM_HAIR]
    [BP:URHAIR:upper right hair arm:STP][CON:URB][EMBEDDED][LIMB][RIGHT][CATEGORY:ARM_UPPER]
        [DEFAULT_RELSIZE:200]
    [BP:ULHAIR:upper left hair arm:STP][CON:ULB][EMBEDDED][LIMB][LEFT][CATEGORY:ARM_UPPER]
        [DEFAULT_RELSIZE:200]
    [BP:LRHAIR:lower right hair hand:STP][CON:URHAIR][GRASP][RIGHT][CATEGORY:HAND]
        [DEFAULT_RELSIZE:200]
    [BP:LLHAIR:lower left hair hand:STP][CON:ULHAIR][GRASP][LEFT][CATEGORY:HAND]
        [DEFAULT_RELSIZE:200]
   
[BODY:L_HAIR_FINGERS]
    [BP:LFINGER_1:hair thumb:STP][CON:LLHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:LFINGER_2:first finger hair:STP][CON:LLHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:LFINGER_3:second finger hair:STP][CON:LLHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:LFINGER_4:third finger hair:STP][CON:LLHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:LFINGER_5:forth finger hair:STP][CON:LLHAIR][DIGIT][SMALL][CATEGORY:FINGER]

        [DEFAULT_RELSIZE:7]

[BODY:R_HAIR_FINGERS]
    [BP:RFINGER_1:hair thumb:STP][CON:LRHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:RFINGER_2:first finger hair:STP][CON:LRHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:RFINGER_3:second finger hair:STP][CON:LRHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:RFINGER_4:third finger hair:STP][CON:LRHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]
    [BP:RFINGER_5:forth finger hair:STP][CON:LRHAIR][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:7]

[BODY:BEAN_PASTE_LAYER]
    [BP:UROBP:top right bean paste layer:STP][CON:URB][SMALL][INTERNAL][RIGHT][CATEGORY:LIVER]
        [DEFAULT_RELSIZE:200]
    [BP:ULOBP:top left bean paste layer:STP][CON:ULB][SMALL][INTERNAL][LEFT][CATEGORY:STOMACH]
        [DEFAULT_RELSIZE:200]
    [BP:MROBP:middle right bean paste layer:STP][CON:LRB][SMALL][INTERNAL][RIGHT][CATEGORY:SPLEEN]
        [DEFAULT_RELSIZE:100]
    [BP:MLOBP:middle left bean paste layer:STP][CON:LLB][SMALL][INTERNAL][LEFT][CATEGORY:PANCREAS]
        [DEFAULT_RELSIZE:100]
    [BP:LROBP:bottom right bean paste layer:STP][CON:LRB][SMALL][INTERNAL][RIGHT][CATEGORY:KIDNEY]
        [DEFAULT_RELSIZE:100]
    [BP:LLOBP:bottom left bean paste layer:STP][CON:LLB][SMALL][INTERNAL][LEFT][CATEGORY:KIDNEY]
        [DEFAULT_RELSIZE:100]

[BODY:INNER_BEAN_PASTE]
    [BP:URIBP:upper inner nerve paste:STP][CONTYPE:UPPERBODY][NERVOUS][INTERNAL][SMALL][RIGHT][SKELETON][CONNECTOR][CATEGORY:SPINE]
        [DEFAULT_RELSIZE:150]
    [BP:ULIBP:upper inner nerve paste:STP][CONTYPE:UPPERBODY][NERVOUS][INTERNAL][SMALL][LEFT][SKELETON][CONNECTOR][CATEGORY:SPINE]
        [DEFAULT_RELSIZE:150]
    [BP:LRIBP:lower inner nerve paste:STP][CONTYPE:UPPERBODY][NERVOUS][INTERNAL][SMALL][RIGHT][SKELETON][CONNECTOR][CATEGORY:SPINE]
        [DEFAULT_RELSIZE:150]
    [BP:LLIBP:lower inner nerve paste:STP][CONTYPE:UPPERBODY][NERVOUS][INTERNAL][SMALL][LEFT][SKELETON][CONNECTOR][CATEGORY:SPINE]
        [DEFAULT_RELSIZE:150]

[BODY:BEAN_PASTE_CORE]
    [BP:BPC:bean paste core:STP][CONTYPE:UPPERBODY][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
        [DEFAULT_RELSIZE:100]

[BODY:BEAN_PASTE_BRAIN]
    [BP:BPB:bean paste brain:STP][CONTYPE:HEAD][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
        [DEFAULT_RELSIZE:200]

[BODY:YUKKURI_MOUTH]
    [BP:MOUTH:mouth:STP][CONTYPE:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
        [DEFAULT_RELSIZE:20]
    [BP:TOUNGE:tounge:STP][CONTYPE:HEAD][SMALL][EMBEDDED][CATEGORY:MOUTH]
        [DEFAULT_RELSIZE:20]

[BODY:YUKKURI_NOSE]
    [BP:NOSE:nose:STP][CONTYPE:HEAD][SMELL][SMALL][CATEGORY:NOSE]
        [DEFAULT_RELSIZE:20]

[BODY:2_BPLUNGS]
    [BP:BPRLUNG:bean paste right lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][RIGHT][CATEGORY:LUNG]
        [DEFAULT_RELSIZE:200]
    [BP:BPLLUNG:bean paste left lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][LEFT][CATEGORY:LUNG]
        [DEFAULT_RELSIZE:200]

[BODY:FILLING]
    [BP:FILLING:beanpaste filling:STP][CONTYPE:LOWERBODY][GUTS][INTERNAL][SMALL][CATEGORY:GUTS]
        [DEFAULT_RELSIZE:600]
        [UNDER_PRESSURE]

[BODY:2BATWINGS]
    [BP:RBWING:right bat wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER][CATEGORY:WING]
       
[DEFAULT_RELSIZE:500]
    [BP:LBWING:left bat wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]

[BODY:PENI_PENI]
    [BP:PP:peni peni:STP][CONTYPE:LOWERBODY][GRASP][CATEGORY:TRUNK]
        [DEFAULT_RELSIZE:200]



[BODY:2TAILS]
    [BP:RTAIL:right tail:STP][CONTYPE:LOWERBODY][RIGHT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:LTAIL:left tail:STP][CONTYPE:LOWERBODY][LEFT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]

[BODY:2TAILS_GHOST]
    [BP:RTAIL:right tail:STP][CONTYPE:LOWERBODY][RIGHT][FLIER][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:LTAIL:left tail:STP][CONTYPE:LOWERBODY][LEFT][FLIER][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]

[BODY:9TAILS]
    [BP:BRTAIL:bottom right tail:STP][CONTYPE:LOWERBODY][RIGHT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:MRTAIL:middle right tail:STP][CONTYPE:LOWERBODY][RIGHT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:URTAIL:upper right tail:STP][CONTYPE:LOWERBODY][RIGHT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:CRTAIL:center right tail:STP][CONTYPE:LOWERBODY][RIGHT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:CTTAIL:center top tail:STP][CONTYPE:LOWERBODY][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:CLTAIL:center left tail:STP][CONTYPE:LOWERBODY][LEFT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:BLTAIL:bottom left tail:STP][CONTYPE:LOWERBODY][LEFT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:MLTAIL:middle left tail:STP][CONTYPE:LOWERBODY][LEFT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]
    [BP:ULTAIL:upper left tail:STP][CONTYPE:LOWERBODY][LEFT][CATEGORY:TAIL]
        [DEFAULT_RELSIZE:100]

[BODY:UMBRELLA]
    [BP:UH:umbrella handle:STP][CONTYPE:UPPERBODY][SMALL][EMBEDDED][JOINT][CATEGORY:JOINT]
       
[DEFAULT_RELSIZE:100]

    [BP:KU:karasara umbrella:STP][CON:UH][LIMB][CATEGORY:ARM_LOWER][FLIER]
       
[DEFAULT_RELSIZE:200]

    [BP:KE:karasara eye:STP][CON:KU][EMBEDDED][SIGHT][SMALL][CATEGORY:EYE]
        [DEFAULT_RELSIZE:8]
    [BP:KEL:karasara eyelid:STP][CON:KU][CATEGORY:EYELID]
        [DEFAULT_RELSIZE:12]
    [BP:KM:karasara mouth:STP][CON:KU][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
        [DEFAULT_RELSIZE:40]
    [BP:KT:karasara tounge:STP][CON:KM][EMBEDDED][GRASP][SMALL][CATEGORY:HAND]
        [DEFAULT_RELSIZE:100]

[BODY:YSPIDER_BODY]
    [BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:1000]
    [BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:1000]
    [BP:FACE:face:STP][CON:UB][HEAD][CATEGORY:HEAD]
                [DEFAULT_RELSIZE:300]
    [BP:URB:upper right body:STP][CON:UB][RIGHT][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:300]
    [BP:ULB:upper left body:STP][CON:UB][LEFT][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:300]
    [BP:LRB:lower right body:STP][CON:LB][RIGHT][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:300]
    [BP:LLB:lower left body:STP][CON:LB][LEFT][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:300]
    [BP:RA1:right first leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:LA1:left first leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:RF1:right first foot:right first feet][CON:RA1][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:LF1:left first foot:left first feet][CON:LA1][STANCE][LEFT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:RA2:right second leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:LA2:left second leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:RF2:right second foot:right second feet][CON:RA2][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:LF2:left second foot:left second feet][CON:LA2][STANCE][LEFT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:RA3:right third leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:LA3:left third leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:RF3:right third foot:right third feet][CON:RA3][STANCE][RIGHT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]
    [BP:LF3:left third foot:left third feet][CON:LA3][STANCE][LEFT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]
    [BP:RA4:right fourth leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:LA4:left fourth leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:RF4:right fourth foot:right fourth feet][CON:RA4][STANCE][RIGHT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]
    [BP:LF4:left fourth foot:left fourth feet][CON:LA4][STANCE][LEFT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]

[BODY:YINSECT_BODY]
    [BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:1000]
    [BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:1000]
    [BP:FACE:face:STP][CON:UB][HEAD][CATEGORY:HEAD]
                [DEFAULT_RELSIZE:300]
    [BP:URB:upper right body:STP][CON:UB][RIGHT][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:300]
    [BP:ULB:upper left body:STP][CON:UB][LEFT][CATEGORY:BODY_UPPER]
                [DEFAULT_RELSIZE:300]
    [BP:LRB:lower right body:STP][CON:LB][RIGHT][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:300]
    [BP:LLB:lower left body:STP][CON:LB][LEFT][CATEGORY:BODY_LOWER]
                [DEFAULT_RELSIZE:300]
    [BP:RA1:right first leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:LA1:left first leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:RF1:right first foot:right first feet][CON:RA1][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:LF1:left first foot:left first feet][CON:LA1][STANCE][LEFT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:RA2:right second leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:LA2:left second leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:RF2:right second foot:right second feet][CON:RA2][STANCE][RIGHT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]
    [BP:LF2:left second foot:left second feet][CON:LA2][STANCE][LEFT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]
    [BP:RA3:right third leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:LA3:left third leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_REAR]
        [DEFAULT_RELSIZE:400]
    [BP:RF3:right third foot:right third feet][CON:RA3][STANCE][RIGHT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]
    [BP:LF3:left third foot:left third feet][CON:LA3][STANCE][LEFT][CATEGORY:FOOT_REAR]
        [DEFAULT_RELSIZE:50]

[BODY:ONBASHIRA_CANNON]
    [BP:ROC:right onbashira cannon:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:ARM_UPPER]
        [DEFAULT_RELSIZE:200]
    [BP:LOC:left onbashira cannon:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:ARM_UPPER]
        [DEFAULT_RELSIZE:200]

[BODY:3RD_EYE]
    [BP:TEYE:3rd floating eye][CONTYPE:LOWERBODY][SIGHT][CATEGORY:EYE]
        [DEFAULT_RELSIZE:100]
    [BP:LWIRE:left wire:left wires][CON:TEYE][SMALL][LIMB][CATEGORY:ARM_LOWER]
        [DEFAULT_RELSIZE:50]
    [BP:RWIRE:right wire:right wires][CON:TEYE][SMALL][LIMB][CATEGORY:ARM_LOWER]
        [DEFAULT_RELSIZE:50]

[BODY:6WINGS]
    [BP:MLWING:middle left wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:TLWING:top left wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:LLWING:lower left wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:TRWING:top right wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:MRWING:middle right wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:LRWING:lower right wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]

[BODY:FEELER]
    [BP:RF:right feeler:right feelers][CON:UB][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:30]
    [BP:LF:left feeler:right feelers][CON:UB][DIGIT][SMALL][CATEGORY:FINGER]
        [DEFAULT_RELSIZE:30]

[BODY:SCYTHE_WING]
    [BP:TSWING:top scythe wing:top scythe wings][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:MSWING:middle scythe wing:middle scythe wings][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]
    [BP:LSWING:lower scythe wing:lower scythe wings][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:WING]
        [DEFAULT_RELSIZE:500]

[BODY:TENTACLE_WING]
    [BP:TTWING:top tentacle wing:top tentacle wings][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
        [DEFAULT_RELSIZE:500]
    [BP:MTWING:middle tentacle wing:middle tentacle wings][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER][CATEGORY:TENTACLE]
        [DEFAULT_RELSIZE:500]
    [BP:LTWING:lower tentacle wing:lower tentacle wings][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
        [DEFAULT_RELSIZE:500]

[BODY:HIDDEN_SPIDER_LEG]
    [BP:URA1:upper right hidden leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:ULA1:upper left hidden leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:LRF1:upper right hidden foot:upper right hidden feet][CON:URA1][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:LLF1:upper left hidden foot:upper left hidden feet][CON:ULA1][STANCE][LEFT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:LRA2:lower right hidden leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:LLA2:lower left hidden leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_FRONT]
        [DEFAULT_RELSIZE:400]
    [BP:LRF2:lower right hidden foot:lower right hidden feet][CON:LRA2][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]
    [BP:LLF2:lower left hidden foot:lower left hidden feet][CON:LLA2][STANCE][LEFT][CATEGORY:FOOT_FRONT]
        [DEFAULT_RELSIZE:50]

[BODY:EYE_BODY]
    [BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
        [DEFAULT_RELSIZE:1000]
    [BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
        [DEFAULT_RELSIZE:1000]
    [BP:EYE:eye:STP][CON:UB][SIGHT][HEAD][CATEGORY:HEAD]
        [DEFAULT_RELSIZE:300]

[BODY:LOWER_TENTACLES]
    [BP:RUT:right tentacle:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
        [DEFAULT_RELSIZE:400]
    [BP:LUT:left tentacle:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
        [DEFAULT_RELSIZE:400]

[BODY:EYE_CORE]
    [BP:UB:upper core:upper cores][UPPERBODY][CATEGORY:BODY_UPPER]
        [DEFAULT_RELSIZE:1000]
    [BP:LB:lower core:lower cores][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
        [DEFAULT_RELSIZE:1000]
    [BP:EYE1:first eye:STP][CONTYPE:UPPERBODY][SIGHT][CATEGORY:EYE]
        [DEFAULT_RELSIZE:300]
    [BP:EYE2:second eye:STP][CONTYPE:UPPERBODY][LEFT][SIGHT][CATEGORY:EYE]
        [DEFAULT_RELSIZE:300]
    [BP:EYE3:third eye:STP][CONTYPE:UPPERBODY][RIGHT][SIGHT][CATEGORY:EYE]
        [DEFAULT_RELSIZE:300]
    [BP:EYE4:forth eye:STP][CONTYPE:LOWERBODY][LEFT][SIGHT][CATEGORY:EYE]
        [DEFAULT_RELSIZE:300]
    [BP:EYE5:fifth eye:STP][CONTYPE:LOWERBODY][RIGHT][SIGHT][CATEGORY:EYE]
        [DEFAULT_RELSIZE:300]

Note to self: Copypasta from notepad is a royal pain in the arse.
« Last Edit: February 24, 2012, 12:18:43 pm by Darvi »
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Totaku

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #350 on: February 25, 2012, 01:44:55 am »

If she is found in good regions why did you go on about having her in a sinister region or is it just harder to find that yukkuri out of said region. Also did i just come up with a small addition idea by accident?And yes. Yes i do know how tough it is to get close to a Justakurri without getting nuked

She can only be found in a good region, and the reason I mentioned about trying to bring one with you to an evil region is technically something that I haven't added yet into the game, but more or less plan to once I get a better handle of the interaction tags. Cause like I said, Ibarakkuris are going to likely serve as undead hunters more or less. If evil regions are going to be ridiculously hard you need some kind of defense for it then. Course this will only works against zombies and summoned undead. Vampires and werewolves are another story. :V

So yeah, go find a good region that connects to an evil region, and pray you can catch one, tame it have it kill undead (when I implement it) and you'll see what I mean. Course alternate solution would be to hope a Parseekkkuri caravan brings one.

But like I said, right now Ibarakkuris can only damage creatures that are "marked" as undead  (Via poison type) mainly zombie fairies, earth spirits, and Yoshikkuris. Mima will be added following this update.

Also thanks to my new computer, it seems to track alot of spelling errors so I'm managing to pick up several of mistakes I made in preferences and descriptions.

Oh amd Darvi, thanks for cleaning up the tags. I didn't know you meant that the "layout" was disorganized. I kinda have a habit of doing that TBH, but I also can follow it pretty well. Don't ask why, but I just can. But I appreciate the thought of cleaning it up since it's something I don't normally make a habit of doing.
« Last Edit: February 25, 2012, 02:07:55 am by Totaku »
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That's one small step for man, one giant leap for Otakukind!

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Rinnosuke

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #351 on: February 25, 2012, 07:08:23 am »

 :'( I hate the undead. I only had twenty Suikas and then what do you know? An undead seige. I wasn't even in an evil area and i got seiged  by them at an early point. There was nothing i could do and they destroyeed my fortress. And its nice to see the most recent DF upgrade added the Hammerer

Edit: Possible bug found. I started a new fortress after that one was destroyed and spawned with a green haired Yukkureimu that i thought was Sanae. Is that meant to happen or are the skins mixed up
« Last Edit: February 25, 2012, 07:24:28 am by Rinnosuke »
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Totaku

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Re: Suika Fortress V0.7.21 - 0.34.02 ready! Let's discuss Sukusuku Hakutakus!
« Reply #352 on: February 25, 2012, 11:27:44 am »

Edit: Possible bug found. I started a new fortress after that one was destroyed and spawned with a green haired Yukkureimu that i thought was Sanae. Is that meant to happen or are the skins mixed up

Wow, took a look through the files and found this. I'm a bit shocked I missed this. Apparently I messed up not just the Reimukkuri's file, but the Yukkunae's file is completely missing all together. I think I'm going to do a new bug fix release for this. I'm surprised I goofed up on this one.

Thanks for spotting this for me! (And this is why I asked for people to test for bugs)

Edit: Further testing proved Kirumikkuris aren't given their proper name. Now I also uncovered I somehow removed Meiling yukkuris from even exsisting?! Yup fixing this mess.

Bug fix update!

As mentioned in the DFFD: Fixes several spelling errors, fixed tag error with yukkuri Reimu, brought Sanae yukkuris and Meiling yukkuris back to existence, fixed kirumi yukkuri's name tag.

Hopefully there won't be any more grave mistakes like that. (I'll add Suika's horn broadness description in later)
« Last Edit: February 25, 2012, 12:37:25 pm by Totaku »
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

Totaku

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Re: Suika Fortress V0.7.21 - 0.34.02 bug fix! Let's discuss Sukusuku Hakutakus!
« Reply #353 on: February 27, 2012, 11:14:13 am »

Just in case everyone's wondering what's going on at the moment. I'm busy conducting a fortress run right now to see if everything plays out well in Suika Fortress. Mainly making sure races play their roles, creature behave the way they should ect.

There are some things I'll need to look over that I spotted just to double check, but everything so far is working the way it should I'll likely update more as I come across any oddities. But if now I'll probably post again when I'm ready to start working on sprites.
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

Totaku

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Re: Suika Fortress V0.7.21 - 0.34.02 bug fix! Let's discuss Sukusuku Hakutakus!
« Reply #354 on: February 28, 2012, 05:23:00 am »

I'm kinda surprised no one has asked me "Hey Totaku, where are the Parseekkuris at?" (Then I again, I guess we all hate our elf eared princess of jealousy.)

Cause after 2 fort test run some world genning I found out I left another big mistake in the game.

Apperently the Parseekkuris didn't exist due to a tagging error.

This means I'm release one more bug fix in a little bit.
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That's one small step for man, one giant leap for Otakukind!

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Darvi

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Re: Suika Fortress V0.7.21 - 0.34.02 bug fix! Let's discuss Sukusuku Hakutakus!
« Reply #355 on: February 28, 2012, 05:27:47 am »

Huh. I was wondering about that.

Dammit I should pay more attention to which raws I'm editing. I noticed that the parseekkuris had eye colours other than green, but later I noticed that I was actually committing eugenics to the kappas :x
« Last Edit: February 28, 2012, 05:43:18 am by Darvi »
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Darvi

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Shinki dammit a Yuukuri is the worst thing to run into if you don't have a militia yet.

Also, I noticed further errors, the most egregious being the misspelling of Himekaidou.

Correction, the most egregious would be the fact that the Inaba look like Parseekuris.

And Yukkureimus look like Yukusanaes, but anybody could make that mistake.
« Last Edit: March 02, 2012, 08:34:45 am by Darvi »
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Totaku

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Shinki dammit a Yuukuri is the worst thing to run into if you don't have a militia yet.

Also, I noticed further errors, the most egregious being the misspelling of Himekaidou.

Correction, the most egregious would be the fact that the Inaba look like Parseekuris.

And Yukkureimus look like Yukusanaes, but anybody could make that mistake.

Thus why yukkuris are terrible to deal with if your a pint sized Suika. :V

Also the Yukkuri Reimu and Sanae issue was resolved last update. Course I did however fixed the recent issue with Parseekkuris and the Inabas. Also the update is made for the 0.34.04 version.

so here's bug fix update #2
http://dffd.wimbli.com/file.php?id=1601

Now I will check the spelling errors again like you pointed out, but beyond that, I'm still running a test fort for a little bit. But once I'm done, I'm proceeding to beginning work on sprites for all the new animals. And fixing up undead sprites with the new version.

Also regarding Himekaido, the reason it's called a "Kimekaidou" is because... well I kinda based the yukkuri off the Aya based one (Kiimemaru). So I think it kinda works. Course I may need to double check cause I think back then they didn't give the Hahate yukkuri a name per say, by now though, they probably did.

Also I just noticed this but.... is someone taking my Suika Fortress descriptions of yukkuris and slapping them on the Yukkuri Wikia?! I know I used it as a refference, but it's now being used for the for my information?! I don't feel that's quite right since most of my info is made up on the whim. I mean I get the point, but still kinda odd...
« Last Edit: March 03, 2012, 06:06:43 am by Totaku »
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

Darvi

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Yeah I noticed that, hence the correction.
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Totaku

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Ok Fort test runs are complete, I was able to run through and do everything short of HFS. But from the looks of it, it all looking good. Only one small sprite correction that I needed to do.

Starting tonight, I will begin working in sprites for the next update. Mainly for all the new creatures that have been added. Which will mean 3 sprites per creature (Normal, child, and undead). I imagine this will take some time, but once I complete this step and fix some display errors I noticed among the new vermin.

I'll probably release the new update and begin planning out the next big phase to Suika Fortress.

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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!
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