orange yukkuri
kotohime yukkuri
I am thiiiiiis close to being sold on it. aargh tilesets.
Maybe you'll consider it once I finsh them. XD
Anyways, sorry for the delay fokes, stuff happens as usual.
Here's what's up. I recently asked for the MotK group to see if they would be interested in coming up with some music for Suika Fortress. Not much responds has been made ATM. So it looks like this will be a waiting game for now to see if new music will be added into Suika Fortress over time.... only time will tell here...
In the mean time, I do have some of the sprites done on the charaters from game 1 and 2 (minus Kongarra and Sariel)

It's going to take some time, but I'm really hoping I can get the mod launched before Caravan Arc 1 is released. And it drawing closer now (since Toady's about half way through the "list")
I still have charaters from games 3-5 to cover. 3 and 4 will likely be the most time consuming while 5 should be quicker. Then there's still the non-humanoid entries like Evil eye Sigma, ect. The following that will be some animals (which some will be easy to do.)
Hopfully once that is done, then a simple arena test is all I'll need then I shall launch the update. Then it'll be preparation time for Caravan Arc 1.
Regarding Caravan Arc 1With Toady's release of the interaction codes for the zombies, werewolves, vampires and the like. There is a VERY GOOD chance that Remillia, Flandre, Keine, Yoshika, Yuyuko, Seiga and Orin will make the cut. It's a matter of how this feature is executed once the release is out. I'm really hoping they can have thier own special sprites. Cause it would make it worth while.
But yes, the interaction codes seem to make these charater behave almost the way I want them too. But until this is released and we see the action take place. It's still up in the air.
In the mean time, I will be busy trying to get them prepared so that they can stand up to being a serious threat and fit thier roles accordingly.